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* Refactor: Remove locking from InnerScene.GetScenePresence()
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@@ -679,15 +679,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns>null if the agent was not found</returns>
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public ScenePresence GetScenePresence(LLUUID agentID)
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{
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lock (ScenePresences)
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{
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if (ScenePresences.ContainsKey(agentID))
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{
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return ScenePresences[agentID];
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}
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}
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ScenePresence sp;
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ScenePresences.TryGetValue(agentID, out sp);
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return null;
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return sp;
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}
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private SceneObjectGroup GetGroupByPrim(uint localID)
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