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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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@@ -98,10 +98,10 @@ namespace OpenSim.Framework
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"True",
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false);
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m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access user name [Default: disabled]", "0", false);
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"Remote console access user name [Default: disabled]", "", false);
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m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access password [Default: disabled]", "0", false);
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"Remote console access password [Default: disabled]", "", false);
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}
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@@ -91,10 +91,10 @@ namespace OpenSim.Framework
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m_configMember.addConfigurationOption("published_ip", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"My Published IP Address", "127.0.0.1", false);
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m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access user name [Default: disabled]", "0", false);
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"Remote console access user name [Default: disabled]", "", false);
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m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access password [Default: disabled]", "0", false);
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"Remote console access password [Default: disabled]", "", false);
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}
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@@ -158,10 +158,10 @@ namespace OpenSim.Framework
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"Minimum Level a user should have to login [0 default]", "0", false);
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m_configMember.addConfigurationOption("console_user", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access user name [Default: disabled]", "0", false);
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"Remote console access user name [Default: disabled]", "", false);
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m_configMember.addConfigurationOption("console_pass", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
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"Remote console access password [Default: disabled]", "0", false);
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"Remote console access password [Default: disabled]", "", false);
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}
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@@ -2177,7 +2177,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bulkUpdate.AgentData.AgentID = AgentId;
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bulkUpdate.AgentData.TransactionID = transactionId;
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bulkUpdate.FolderData = folderDataBlocks.ToArray();
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List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>();
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bulkUpdate.ItemData = foo.ToArray();
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//m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate);
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OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
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}
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