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Add avatar names to appearance log messages
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@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process the baked texture array
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if (textureEntry != null)
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{
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
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m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return false;
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}
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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@@ -626,4 +626,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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}
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}
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}
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}
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