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Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service. The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients. The race condition seems unlikely because of this delay but it's still possible. Might help with grey avatar appearances.
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@@ -106,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
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}
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return null;
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@@ -132,6 +132,8 @@ namespace OpenSim.Capabilities.Handlers
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class BakedTextureUploader
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public event Action<UUID, byte[]> OnUpLoad;
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private string uploaderPath = String.Empty;
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@@ -156,10 +158,12 @@ namespace OpenSim.Capabilities.Handlers
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public string uploaderCaps(byte[] data, string path, string param)
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{
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Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
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// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
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// on another thread which might send out avatar updates before the asset has been put into the asset
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// service.
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if (handlerUpLoad != null)
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{
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Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
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}
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handlerUpLoad(newAssetID, data);
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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@@ -171,7 +175,7 @@ namespace OpenSim.Capabilities.Handlers
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
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return res;
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}
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