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Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
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@@ -35,11 +35,12 @@ namespace OpenSim.Grid.ScriptServer
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private static void Main(string[] args)
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{
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AppDomain.CurrentDomain.UnhandledException +=
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new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
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// Application is starting
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SE = new ScriptServerMain();
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AppDomain.CurrentDomain.UnhandledException +=
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new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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@@ -14,6 +14,7 @@ namespace OpenSim.Grid.ScriptServer
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// NOTE! CURRENTLY JUST HARDWIRED DOTNETENGINE!
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public OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine ScriptEngine = new OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine();
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/// <summary>
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/// Receives calls from remote grids.
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/// </summary>
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@@ -54,6 +54,7 @@ namespace OpenSim.Grid.ScriptServer
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//ScriptEngines = new ScriptEngineManager(this, m_log);
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m_RemotingServer = new RemotingServer();
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m_RemotingServer.CreateServer(listenPort, "DotNetEngine");
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System.Console.ReadLine();
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}
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~ScriptServerMain()
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@@ -173,7 +173,7 @@ namespace OpenSim
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("startup_console_commands_file", "");
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config.Set("shutdown_console_commands_file", "");
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config.Set("script_engine", "DotNetEngine");
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config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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config.Set("asset_database", "sqlite");
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}
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@@ -246,7 +246,7 @@ namespace OpenSim
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "");
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "");
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m_scriptEngine = startupConfig.GetString("script_engine", "DotNetEngine");
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m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
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@@ -374,7 +374,7 @@ namespace OpenSim
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m_moduleLoader.PickupModules(scene, ".");
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//m_moduleLoader.PickupModules(scene, "ScriptEngines");
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"), scene);
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
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m_moduleLoader.InitialiseSharedModules(scene);
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@@ -41,6 +41,12 @@ asset_database = "sqlite"
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verbose = true
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; ScriptEngine
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script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
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;Experimental remote ScriptServer plugin:
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;script_engine = OpenSim.Region.ScriptEngine.RemoteEngine.dll
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; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
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