Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.

ScriptServer will still not start!
This commit is contained in:
Tedd Hansen
2008-01-02 15:58:33 +00:00
parent 459a4b0bb5
commit 198dea28ad
5 changed files with 14 additions and 5 deletions

View File

@@ -173,7 +173,7 @@ namespace OpenSim
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("startup_console_commands_file", "");
config.Set("shutdown_console_commands_file", "");
config.Set("script_engine", "DotNetEngine");
config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
config.Set("asset_database", "sqlite");
}
@@ -246,7 +246,7 @@ namespace OpenSim
m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "");
m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "");
m_scriptEngine = startupConfig.GetString("script_engine", "DotNetEngine");
m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
@@ -374,7 +374,7 @@ namespace OpenSim
m_moduleLoader.PickupModules(scene, ".");
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"), scene);
m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
m_moduleLoader.InitialiseSharedModules(scene);