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Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
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@@ -173,7 +173,7 @@ namespace OpenSim
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("startup_console_commands_file", "");
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config.Set("shutdown_console_commands_file", "");
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config.Set("script_engine", "DotNetEngine");
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config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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config.Set("asset_database", "sqlite");
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}
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@@ -246,7 +246,7 @@ namespace OpenSim
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "");
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "");
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m_scriptEngine = startupConfig.GetString("script_engine", "DotNetEngine");
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m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
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m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
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@@ -374,7 +374,7 @@ namespace OpenSim
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m_moduleLoader.PickupModules(scene, ".");
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//m_moduleLoader.PickupModules(scene, "ScriptEngines");
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"), scene);
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
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m_moduleLoader.InitialiseSharedModules(scene);
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