Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method

This commit is contained in:
dahlia
2009-11-17 23:17:50 -08:00
parent e0389f64b0
commit 1afd347615

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@@ -1153,7 +1153,7 @@ namespace OpenSim.Framework
prim.Light.Radius = this.LightRadius;
}
prim.Textures = new Primitive.TextureEntry(this.TextureEntry, 0, this.TextureEntry.Length);
prim.Textures = this.Textures;
prim.Properties = new Primitive.ObjectProperties();
prim.Properties.Name = "Primitive";