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Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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@@ -186,63 +186,79 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
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string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
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{
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if (RenderPlugins.ContainsKey(contentType))
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if (!RenderPlugins.ContainsKey(contentType))
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return UUID.Zero;
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Scene scene;
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RegisteredScenes.TryGetValue(simID, out scene);
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if (scene == null)
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return UUID.Zero;
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SceneObjectPart part = scene.GetSceneObjectPart(primID);
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if (part == null)
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return UUID.Zero;
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// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
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// them.
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if (ReuseTextures)
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disp = disp & ~DISP_EXPIRE;
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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updater.ContentType = contentType;
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updater.BodyData = data;
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updater.UpdateTimer = updateTimer;
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updater.UpdaterID = UUID.Random();
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updater.Params = extraParams;
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updater.BlendWithOldTexture = SetBlending;
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updater.FrontAlpha = AlphaValue;
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updater.Face = face;
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updater.Url = "Local image";
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updater.Disp = disp;
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object objReusableTextureUUID = null;
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if (ReuseTextures && !updater.BlendWithOldTexture)
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{
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// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
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// them.
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if (ReuseTextures)
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disp = disp & ~DISP_EXPIRE;
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string reuseableTextureKey = GenerateReusableTextureKey(data, extraParams);
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objReusableTextureUUID = m_reuseableDynamicTextures.Get(reuseableTextureKey);
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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updater.ContentType = contentType;
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updater.BodyData = data;
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updater.UpdateTimer = updateTimer;
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updater.UpdaterID = UUID.Random();
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updater.Params = extraParams;
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updater.BlendWithOldTexture = SetBlending;
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updater.FrontAlpha = AlphaValue;
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updater.Face = face;
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updater.Url = "Local image";
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updater.Disp = disp;
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object reusableTextureUUID = null;
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if (ReuseTextures)
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reusableTextureUUID
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= m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams));
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// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
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if (reusableTextureUUID == null || updater.BlendWithOldTexture)
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if (objReusableTextureUUID != null)
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{
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lock (Updaters)
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// If something else has removed this temporary asset from the cache, detect and invalidate
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// our cached uuid.
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if (scene.AssetService.GetMetadata(objReusableTextureUUID.ToString()) == null)
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{
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if (!Updaters.ContainsKey(updater.UpdaterID))
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{
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Updaters.Add(updater.UpdaterID, updater);
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}
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}
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
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}
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else
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{
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// No need to add to updaters as the texture is always the same. Not that this functionality
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// apppears to be implemented anyway.
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if (RegisteredScenes.ContainsKey(updater.SimUUID))
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{
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SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID);
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if (part != null)
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updater.UpdatePart(part, (UUID)reusableTextureUUID);
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m_reuseableDynamicTextures.Invalidate(reuseableTextureKey);
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objReusableTextureUUID = null;
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}
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}
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return updater.UpdaterID;
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}
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return UUID.Zero;
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// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
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if (objReusableTextureUUID == null)
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{
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lock (Updaters)
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{
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if (!Updaters.ContainsKey(updater.UpdaterID))
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{
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Updaters.Add(updater.UpdaterID, updater);
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}
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}
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
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}
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else
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{
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// No need to add to updaters as the texture is always the same. Not that this functionality
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// apppears to be implemented anyway.
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updater.UpdatePart(part, (UUID)objReusableTextureUUID);
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}
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return updater.UpdaterID;
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}
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private string GenerateReusableTextureKey(string data, string extraParams)
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@@ -267,6 +283,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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public void Initialise(Scene scene, IConfigSource config)
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{
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IConfig texturesConfig = config.Configs["Textures"];
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if (texturesConfig != null)
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ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
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if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
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{
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RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
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@@ -276,7 +296,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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public void PostInitialise()
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{
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// ReuseTextures = true;
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if (ReuseTextures)
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{
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m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
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@@ -58,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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public string body;
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public int responseCode;
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public string responseBody;
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public string responseType = "text/plain";
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//public ManualResetEvent ev;
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public bool requestDone;
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public int startTime;
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@@ -270,6 +271,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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}
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}
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public void HttpContentType(UUID request, string type)
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{
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lock (m_UrlMap)
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{
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if (m_RequestMap.ContainsKey(request))
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{
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UrlData urlData = m_RequestMap[request];
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urlData.requests[request].responseType = type;
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}
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else
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{
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m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString());
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}
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}
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}
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public void HttpResponse(UUID request, int status, string body)
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{
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lock (m_RequestMap)
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