mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 18:55:58 +08:00
Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
This commit is contained in:
@@ -524,6 +524,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
item.Owner = remoteClient.AgentId;
|
||||
|
||||
AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
|
||||
|
||||
if (rezAsset != null)
|
||||
|
||||
Reference in New Issue
Block a user