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put back baked textures debug msgs at start of validatebaked...
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@@ -492,6 +492,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
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// debug
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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int j = AvatarAppearance.BAKE_INDICES[iter];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[iter];
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if (face != null)
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - " + face.TextureID);
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else
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m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture");
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}
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bool gotbacked = false;
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