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@@ -1397,7 +1397,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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tmpByte = curByte;
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southID = GetLandObjectIDinLandUnits(x, (y - 1));
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if (southID > 0 && southID != curID)
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if (southID >= 0 && southID != curID)
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tmpByte |= LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH;
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}
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@@ -1435,7 +1435,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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// need to check south one by one
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southID = GetLandObjectIDinLandUnits(x, (y - 1));
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if (southID > 0 && southID != curID)
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if (southID >= 0 && southID != curID)
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{
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tmpByte = curByte;
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tmpByte |= LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH;
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