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Fix comparison of UUID with null.
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@@ -184,7 +184,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (primShape.SculptEntry)
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{
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if (cacheSculptMaps && primShape.SculptTexture != null)
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if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
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{
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decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString());
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try
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