adjust some whitespace to trigger another build, to check the last failure was just a glitch

This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-17 01:33:55 +01:00
parent 27af016381
commit 1e798136c3

View File

@@ -1526,6 +1526,7 @@ Console.WriteLine("changeadd 1");
{
if (Body == IntPtr.Zero)
enableBody();
//Prim auto disable after 20 frames,
//if you move it, re-enable the prim manually.
if (_parent != null)
@@ -1536,6 +1537,7 @@ Console.WriteLine("changeadd 1");
m_linkJoint = IntPtr.Zero;
}
}
if (Body != IntPtr.Zero)
{
d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
@@ -1599,7 +1601,6 @@ Console.WriteLine(" JointCreateFixed");
float fy = 0;
float fz = 0;
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
{
if (m_vehicle.Type != Vehicle.TYPE_NONE)
@@ -1818,7 +1819,6 @@ Console.WriteLine(" JointCreateFixed");
// 35x10 = 350n times the mass per second applied maximum.
float nmax = 35f * m_mass;
float nmin = -35f * m_mass;
if (fx > nmax)
fx = nmax;