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https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
adjust some whitespace to trigger another build, to check the last failure was just a glitch
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@@ -1526,6 +1526,7 @@ Console.WriteLine("changeadd 1");
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{
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if (Body == IntPtr.Zero)
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enableBody();
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//Prim auto disable after 20 frames,
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//if you move it, re-enable the prim manually.
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if (_parent != null)
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@@ -1536,6 +1537,7 @@ Console.WriteLine("changeadd 1");
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m_linkJoint = IntPtr.Zero;
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}
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}
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if (Body != IntPtr.Zero)
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{
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d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
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@@ -1599,7 +1601,6 @@ Console.WriteLine(" JointCreateFixed");
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float fy = 0;
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float fz = 0;
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if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
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{
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if (m_vehicle.Type != Vehicle.TYPE_NONE)
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@@ -1818,7 +1819,6 @@ Console.WriteLine(" JointCreateFixed");
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// 35x10 = 350n times the mass per second applied maximum.
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float nmax = 35f * m_mass;
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float nmin = -35f * m_mass;
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if (fx > nmax)
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fx = nmax;
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