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* Minor: Tidy ups and logging tweaks.
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@@ -561,7 +561,7 @@ namespace OpenSim.Framework.Communications.Cache
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// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
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if (null == asset)
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{
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m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing", requestID);
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//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
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return;
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}
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@@ -348,7 +348,7 @@ namespace OpenSim
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/// <summary>
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/// Enhance the version string with extra information if it's available.
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/// </summary>
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protected void enhanceVersionInformation()
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protected void EnhanceVersionInformation()
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{
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// Add subversion revision information if available
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string svnFileName = "../.svn/entries";
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@@ -405,7 +405,7 @@ namespace OpenSim
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/// </summary>
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protected void InternalStartUp()
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{
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enhanceVersionInformation();
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EnhanceVersionInformation();
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m_log.Info("[STARTUP]: OpenSim version: " + VersionInfo.Version + "\n");
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@@ -1088,7 +1088,8 @@ namespace OpenSim.Region.Environment.Scenes
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// don't backup while it's selected or you're asking for changes mid stream.
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if (HasGroupChanged && !IsSelected)
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{
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m_log.Info("STORING");
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m_log.InfoFormat("[SCENE]: STORING OBJECT {0}", UUID);
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SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
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datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
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