cosmetics

This commit is contained in:
UbitUmarov
2024-11-19 04:25:32 +00:00
parent 95ef45ba7c
commit 1ff28960f1
8 changed files with 55 additions and 87 deletions

View File

@@ -199,7 +199,7 @@ namespace OpenSim.Data.MySQL
public RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID)
{
RoleMembershipData[] data = m_RoleMembership.Get(new string[] { "GroupID", "PrincipalID" },
new string[] { groupID.ToString(), principalID.ToString() });
new string[] { groupID.ToString(), principalID });
return data;
}

View File

@@ -1228,8 +1228,6 @@ namespace OpenSim.Region.CoreModules.World.Land
for (int y = start_y; y < end_y; y++)
{
ILandObject tempLandObject = GetLandObject(x, y);
if (tempLandObject is null)
return;
if (tempLandObject != startLandObject)
return;
area++;

View File

@@ -1694,7 +1694,7 @@ namespace OpenSim.Region.Framework.Scenes
terrainMS = (float)(nowMS - lastMS);
lastMS = nowMS;
if (PhysicsEnabled && Frame % m_update_physics == 0)
if (m_physicsEnabled && Frame % m_update_physics == 0)
m_sceneGraph.UpdatePreparePhysics();
nowMS = Util.GetTimeStampMS();
@@ -1731,10 +1731,9 @@ namespace OpenSim.Region.Framework.Scenes
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
// velocity
if (Frame % m_update_physics == 0)
if (m_physicsEnabled && Frame % m_update_physics == 0)
{
if (PhysicsEnabled)
physicsFPS = m_sceneGraph.UpdatePhysics(FrameTime);
physicsFPS = m_sceneGraph.UpdatePhysics(FrameTime);
}
nowMS = Util.GetTimeStampMS();

View File

@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: These are pending addition of those fields to TaskInventoryItem
// taskItem.SalePrice = item.SalePrice;
// taskItem.SaleType = item.SaleType;
bool addFromAllowedDrop;
if(withModRights)
addFromAllowedDrop = false;

View File

@@ -28,17 +28,13 @@
using System;
using System.Text;
using System.Xml;
using System.IO;
using System.Collections.Generic;
using System.Collections;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Framework.Scenes.Serialization;
using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.Framework.Scenes
@@ -1388,9 +1384,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_inventoryFileData.Length < 2)
changed = true;
bool includeAssets = false;
if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
includeAssets = true;
bool includeAssets = m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId);
if (m_inventoryPrivileged != includeAssets)
changed = true;
@@ -1412,38 +1406,31 @@ namespace OpenSim.Region.Framework.Scenes
foreach (TaskInventoryItem item in m_items.Values)
{
UUID ownerID = item.OwnerID;
UUID groupID = item.GroupID;
uint everyoneMask = item.EveryonePermissions;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
uint groupMask = item.GroupPermissions;
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(item.BasePermissions));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(item.CurrentPermissions));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(item.GroupPermissions));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(item.EveryonePermissions));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id",groupID.ToString());
if(!groupID.IsZero() && ownerID.Equals(groupID))
invString.AddNameValueLine("group_id", item.GroupID.ToString());
if(item.GroupID.IsNotZero() && item.OwnerID.Equals(item.GroupID))
{
invString.AddNameValueLine("owner_id", UUID.ZeroString);
invString.AddNameValueLine("group_owned","1");
}
else
{
invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
invString.AddNameValueLine("group_owned","0");
}
@@ -1452,7 +1439,7 @@ namespace OpenSim.Region.Framework.Scenes
if (includeAssets)
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
else
invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
invString.AddNameValueLine("asset_id", UUID.ZeroString);
invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
@@ -1558,9 +1545,9 @@ namespace OpenSim.Region.Framework.Scenes
{
BuildString.Append("\t\t");
BuildString.Append(name);
BuildString.Append("\t");
BuildString.Append('\t');
BuildString.Append(value);
BuildString.Append("\n");
BuildString.Append('\n');
}
public String GetString()

View File

@@ -1143,20 +1143,20 @@ namespace OpenSim.Region.Framework.Scenes
IsInLocalTransit = true;
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
if (account != null)
if (account is not null)
{
m_userFlags = account.UserFlags;
GodController = new GodController(world, this, account.UserLevel);
}
else
{
m_userFlags = 0;
GodController = new GodController(world, this, 0);
}
int userlevel = 0;
if (account != null)
userlevel = account.UserLevel;
GodController = new GodController(world, this, userlevel);
// IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
// if (gm != null)
// Grouptitle = gm.GetGroupTitle(m_uuid);
//IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
//if (gm != null)
// Grouptitle = gm.GetGroupTitle(m_uuid);
m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();

View File

@@ -2351,38 +2351,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected static LSL_String GetTexture(SceneObjectPart part, int face)
{
if (face == ScriptBaseClass.ALL_SIDES)
face = 0;
if (face < 0)
return ScriptBaseClass.NULL_KEY;
Primitive.TextureEntry tex = part.Shape.Textures;
int nsides = GetNumberOfSides(part);
if (face == ScriptBaseClass.ALL_SIDES)
{
face = 0;
}
if (face >= 0 && face < nsides)
{
Primitive.TextureEntryFace texface;
texface = tex.GetFace((uint)face);
string texture = texface.TextureID.ToString();
lock (part.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
{
if (inv.Value.AssetID.Equals(texface.TextureID))
{
texture = inv.Value.Name.ToString();
break;
}
}
}
return texture;
}
else
{
if (face >= nsides)
return ScriptBaseClass.NULL_KEY;
Primitive.TextureEntryFace texface;
texface = tex.GetFace((uint)face);
lock (part.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
{
if (inv.Value.AssetID.Equals(texface.TextureID))
return inv.Value.Name.ToString();
}
}
return texface.TextureID.ToString();
}
public void llSetPos(LSL_Vector pos)

View File

@@ -4106,33 +4106,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/// <summary>
/// Sets terrain estate texture
/// Sets terrain texture
/// </summary>
/// <param name="level"></param>
/// <param name="texture"></param>
/// <returns></returns>
public void osSetTerrainTexture(int level, LSL_Key texture)
{
if (level < 0 || level > 3)
return;
if (!UUID.TryParse(texture, out UUID textureID))
return;
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
if (level < 0 || level > 3)
return;
if (!UUID.TryParse(texture, out UUID textureID))
return;
// estate module is required
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
estate?.setEstateTerrainBaseTexture(level, textureID);
}
}
/// <summary>
/// Sets terrain heights of estate
/// Sets terrain textures heights
/// </summary>
/// <param name="corner"></param>
/// <param name="low"></param>
@@ -4140,16 +4136,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns></returns>
public void osSetTerrainTextureHeight(int corner, double low, double high)
{
if (corner < 0 || corner > 3)
return;
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
if (corner < 0 || corner > 3)
return;
// estate module is required
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
estate?.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
}