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https://github.com/opensim/opensim.git
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cosmetics
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@@ -199,7 +199,7 @@ namespace OpenSim.Data.MySQL
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public RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID)
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{
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RoleMembershipData[] data = m_RoleMembership.Get(new string[] { "GroupID", "PrincipalID" },
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new string[] { groupID.ToString(), principalID.ToString() });
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new string[] { groupID.ToString(), principalID });
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return data;
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}
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@@ -1228,8 +1228,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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for (int y = start_y; y < end_y; y++)
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{
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ILandObject tempLandObject = GetLandObject(x, y);
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if (tempLandObject is null)
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return;
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if (tempLandObject != startLandObject)
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return;
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area++;
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@@ -1694,7 +1694,7 @@ namespace OpenSim.Region.Framework.Scenes
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terrainMS = (float)(nowMS - lastMS);
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lastMS = nowMS;
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if (PhysicsEnabled && Frame % m_update_physics == 0)
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if (m_physicsEnabled && Frame % m_update_physics == 0)
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m_sceneGraph.UpdatePreparePhysics();
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nowMS = Util.GetTimeStampMS();
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@@ -1731,10 +1731,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
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// velocity
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if (Frame % m_update_physics == 0)
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if (m_physicsEnabled && Frame % m_update_physics == 0)
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{
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if (PhysicsEnabled)
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physicsFPS = m_sceneGraph.UpdatePhysics(FrameTime);
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physicsFPS = m_sceneGraph.UpdatePhysics(FrameTime);
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}
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nowMS = Util.GetTimeStampMS();
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@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SaleType = item.SaleType;
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bool addFromAllowedDrop;
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if(withModRights)
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addFromAllowedDrop = false;
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@@ -28,17 +28,13 @@
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using System;
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using System.Text;
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using System.Xml;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Scripting;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.Framework.Scenes
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@@ -1388,9 +1384,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_inventoryFileData.Length < 2)
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changed = true;
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bool includeAssets = false;
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if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
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includeAssets = true;
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bool includeAssets = m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId);
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if (m_inventoryPrivileged != includeAssets)
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changed = true;
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@@ -1412,38 +1406,31 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (TaskInventoryItem item in m_items.Values)
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{
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UUID ownerID = item.OwnerID;
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UUID groupID = item.GroupID;
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uint everyoneMask = item.EveryonePermissions;
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uint baseMask = item.BasePermissions;
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uint ownerMask = item.CurrentPermissions;
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uint groupMask = item.GroupPermissions;
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invString.AddItemStart();
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invString.AddNameValueLine("item_id", item.ItemID.ToString());
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invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
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invString.AddPermissionsStart();
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
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invString.AddNameValueLine("base_mask", Utils.UIntToHexString(item.BasePermissions));
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invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(item.CurrentPermissions));
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invString.AddNameValueLine("group_mask", Utils.UIntToHexString(item.GroupPermissions));
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invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(item.EveryonePermissions));
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invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
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invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
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invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
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invString.AddNameValueLine("group_id",groupID.ToString());
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if(!groupID.IsZero() && ownerID.Equals(groupID))
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invString.AddNameValueLine("group_id", item.GroupID.ToString());
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if(item.GroupID.IsNotZero() && item.OwnerID.Equals(item.GroupID))
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{
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invString.AddNameValueLine("owner_id", UUID.ZeroString);
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invString.AddNameValueLine("group_owned","1");
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}
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else
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{
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invString.AddNameValueLine("owner_id", ownerID.ToString());
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invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
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invString.AddNameValueLine("group_owned","0");
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}
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@@ -1452,7 +1439,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (includeAssets)
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invString.AddNameValueLine("asset_id", item.AssetID.ToString());
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else
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invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
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invString.AddNameValueLine("asset_id", UUID.ZeroString);
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invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
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invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
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invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
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@@ -1558,9 +1545,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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BuildString.Append("\t\t");
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BuildString.Append(name);
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BuildString.Append("\t");
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BuildString.Append('\t');
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BuildString.Append(value);
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BuildString.Append("\n");
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BuildString.Append('\n');
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}
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public String GetString()
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@@ -1143,20 +1143,20 @@ namespace OpenSim.Region.Framework.Scenes
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IsInLocalTransit = true;
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
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if (account != null)
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if (account is not null)
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{
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m_userFlags = account.UserFlags;
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GodController = new GodController(world, this, account.UserLevel);
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}
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else
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{
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m_userFlags = 0;
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GodController = new GodController(world, this, 0);
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}
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int userlevel = 0;
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if (account != null)
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userlevel = account.UserLevel;
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GodController = new GodController(world, this, userlevel);
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// IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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// if (gm != null)
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// Grouptitle = gm.GetGroupTitle(m_uuid);
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//IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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//if (gm != null)
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// Grouptitle = gm.GetGroupTitle(m_uuid);
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m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
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@@ -2351,38 +2351,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected static LSL_String GetTexture(SceneObjectPart part, int face)
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{
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if (face == ScriptBaseClass.ALL_SIDES)
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face = 0;
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if (face < 0)
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return ScriptBaseClass.NULL_KEY;
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Primitive.TextureEntry tex = part.Shape.Textures;
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int nsides = GetNumberOfSides(part);
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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face = 0;
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}
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if (face >= 0 && face < nsides)
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{
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Primitive.TextureEntryFace texface;
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texface = tex.GetFace((uint)face);
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string texture = texface.TextureID.ToString();
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lock (part.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
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{
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if (inv.Value.AssetID.Equals(texface.TextureID))
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{
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texture = inv.Value.Name.ToString();
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break;
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}
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}
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}
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return texture;
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}
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else
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{
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if (face >= nsides)
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return ScriptBaseClass.NULL_KEY;
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Primitive.TextureEntryFace texface;
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texface = tex.GetFace((uint)face);
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lock (part.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
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{
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if (inv.Value.AssetID.Equals(texface.TextureID))
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return inv.Value.Name.ToString();
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}
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}
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return texface.TextureID.ToString();
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}
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public void llSetPos(LSL_Vector pos)
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@@ -4106,33 +4106,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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/// <summary>
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/// Sets terrain estate texture
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/// Sets terrain texture
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/// </summary>
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/// <param name="level"></param>
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/// <param name="texture"></param>
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/// <returns></returns>
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public void osSetTerrainTexture(int level, LSL_Key texture)
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{
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if (level < 0 || level > 3)
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return;
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if (!UUID.TryParse(texture, out UUID textureID))
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return;
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CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
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//Check to make sure that the script's owner is the estate manager/master
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//World.Permissions.GenericEstatePermission(
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if (World.Permissions.IsGod(m_host.OwnerID))
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{
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if (level < 0 || level > 3)
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return;
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if (!UUID.TryParse(texture, out UUID textureID))
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return;
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// estate module is required
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IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
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estate?.setEstateTerrainBaseTexture(level, textureID);
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}
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}
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/// <summary>
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/// Sets terrain heights of estate
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/// Sets terrain textures heights
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/// </summary>
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/// <param name="corner"></param>
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/// <param name="low"></param>
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@@ -4140,16 +4136,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <returns></returns>
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public void osSetTerrainTextureHeight(int corner, double low, double high)
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{
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if (corner < 0 || corner > 3)
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return;
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CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
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//Check to make sure that the script's owner is the estate manager/master
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//World.Permissions.GenericEstatePermission(
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if (World.Permissions.IsGod(m_host.OwnerID))
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{
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if (corner < 0 || corner > 3)
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return;
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// estate module is required
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IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
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estate?.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
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}
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