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* Fix: Send Parcel data on region crossing.
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@@ -627,6 +627,7 @@ namespace OpenSim.Region.Environment.Scenes
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updateLock.WaitOne();
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float physicsFPS = 0;
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int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount();
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if (agentsInScene > 21)
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{
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@@ -520,6 +520,8 @@ namespace OpenSim.Region.Environment.Scenes
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//if (!m_gotAllObjectsInScene)
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//{
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m_scene.SendAllSceneObjectsToClient(this);
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m_scene.LandManager.sendLandUpdate(this, true);
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//m_gotAllObjectsInScene = true;
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//}
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}
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