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cosmetics
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@@ -8231,7 +8231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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)
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return true;
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float qdelta = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation));
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float qdelta = Math.Abs(x.BodyRotation.Dot(m_thisAgentUpdateArgs.BodyRotation));
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return qdelta < QDELTABody; // significant if body rotation above(below cos) threshold
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}
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