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synced 2026-05-15 03:15:41 +08:00
more uuid ==
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@@ -458,7 +458,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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if (m_scene.RegionInfo.RegionID == regionID)
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if (m_scene.RegionInfo.RegionID.Equals(regionID))
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{
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ILandObject parcelAvatarIsEntering;
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lock (m_landList)
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@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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if (parcelAvatarIsEntering != null &&
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avatar.currentParcelUUID != parcelAvatarIsEntering.LandData.GlobalID)
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avatar.currentParcelUUID.NotEqual(parcelAvatarIsEntering.LandData.GlobalID))
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{
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SendLandUpdate(avatar, parcelAvatarIsEntering);
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avatar.currentParcelUUID = parcelAvatarIsEntering.LandData.GlobalID;
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@@ -581,7 +581,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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if(ldata == null)
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return;
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if(ldata.OwnerID == targetID)
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if(ldata.OwnerID.Equals(targetID))
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return;
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if(ldata.PassHours == 0)
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@@ -605,7 +605,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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int idx = land.LandData.ParcelAccessList.FindIndex(
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delegate(LandAccessEntry e)
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{
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if (e.AgentID == targetID && e.Flags == AccessList.Access)
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if (e.Flags == AccessList.Access && e.AgentID.Equals(targetID))
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return true;
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return false;
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});
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@@ -1413,7 +1413,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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continue;
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// types
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if (currentParcel.LandData.OwnerID == remote_client.AgentId)
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if (currentParcel.LandData.OwnerID.Equals(remote_client.AgentId))
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{
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//Owner Flag
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curByte = LandChannel.LAND_TYPE_OWNED_BY_REQUESTER;
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@@ -1612,7 +1612,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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else if (land == aland)
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aland.SendLandProperties(0, true, LandChannel.LAND_RESULT_SINGLE, client);
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}
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if (avatar.currentParcelUUID == parcelID)
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if (avatar.currentParcelUUID.Equals(parcelID))
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avatar.currentParcelUUID = parcelID; // force parcel flags review
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});
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}
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@@ -2179,7 +2179,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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else if (args.TryGetValue("region_id", out tmp) && tmp is OSDUUID)
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{
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UUID regionID = tmp.AsUUID();
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if (regionID == m_scene.RegionInfo.RegionID)
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if (regionID.Equals(m_scene.RegionInfo.RegionID))
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{
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ILandObject l = GetLandObjectClippedXY(x, y);
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if (l != null)
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@@ -2423,7 +2423,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
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{
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if (e.OwnerID == targetID)
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if (e.OwnerID.Equals(targetID))
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{
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returns.Add(e);
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}
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@@ -2434,7 +2434,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
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{
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if (e.OwnerID == targetID)
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if (e.OwnerID.Equals(targetID))
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{
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if (e.ContainsScripts())
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{
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@@ -2447,7 +2447,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
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{
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if (e.OwnerID == targetID)
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if (e.OwnerID.Equals(targetID))
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{
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ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
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if (landobject.LandData.OwnerID != e.OwnerID)
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@@ -2594,7 +2594,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
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m_scene.Permissions.IsGod(remoteClient.AgentId) ||
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// (b) land owners can set home
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remoteClient.AgentId == land.LandData.OwnerID ||
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remoteClient.AgentId.Equals(land.LandData.OwnerID) ||
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// (c) members of the land-associated group in roles that can set home
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((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
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// (d) parcels with telehubs can be the home of anyone
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@@ -3680,7 +3680,7 @@ namespace OpenSim.Region.Framework.Scenes
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RemoveFromPhysicalScene();
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if (part.SitTargetAvatar == UUID)
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if (part.SitTargetAvatar.Equals(UUID))
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{
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Vector3 sitTargetPos = part.SitTargetPosition;
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Quaternion sitTargetOrient = part.SitTargetOrientation;
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@@ -4276,7 +4276,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
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{
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// only send information about other root agents
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if (p.UUID == UUID)
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if (p.UUID.Equals(UUID))
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return;
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// get the avatar, then a kill if can't see it
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@@ -4408,7 +4408,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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// only send information to other root agents
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if (scenePresence.UUID == UUID)
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if (scenePresence.m_localId == m_localId)
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return;
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SendAppearanceToAgent(scenePresence);
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@@ -5975,7 +5975,7 @@ namespace OpenSim.Region.Framework.Scenes
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// still skeleton code
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if((permissions & (16 | 0x8000 )) == 0) //PERMISSION_TRIGGER_ANIMATION | PERMISSION_OVERRIDE_ANIMATIONS
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return;
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if(objectID == m_scene.RegionInfo.RegionID) // for all objects
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if(objectID.Equals(m_scene.RegionInfo.RegionID)) // for all objects
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{
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List<SceneObjectGroup> sogs = m_scene.GetSceneObjectGroups();
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for(int i = 0; i < sogs.Count; ++i)
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@@ -6006,7 +6006,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ScriptControllers c in scriptedcontrols.Values)
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{
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if (c.objectID == obj)
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if (c.objectID.Equals(obj))
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takers.Add(c.itemID);
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}
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foreach (UUID t in takers)
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@@ -6240,7 +6240,7 @@ namespace OpenSim.Region.Framework.Scenes
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ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
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if (land.LandData.LandingType != (byte)LandingType.LandingPoint
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|| land.LandData.OwnerID == m_uuid)
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|| land.LandData.OwnerID.Equals(m_uuid))
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return true;
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Vector3 landLocation = land.LandData.UserLocation;
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@@ -6875,7 +6875,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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// only those on previous parcel need receive kills
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if (previusParcelID == p.currentParcelUUID)
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if (previusParcelID.Equals(p.currentParcelUUID))
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{
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if(!p.IsViewerUIGod)
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killsToSendto.Add(p); // they dont see me
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@@ -6883,7 +6883,7 @@ namespace OpenSim.Region.Framework.Scenes
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killsToSendme.Add(p); // i dont see them
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}
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// only those on new parcel need see
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if (currentParcelID == p.currentParcelUUID)
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if (currentParcelID.Equals(p.currentParcelUUID))
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{
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viewsToSendto.Add(p); // they see me
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viewsToSendme.Add(p); // i see them
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@@ -6901,7 +6901,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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// those not on new parcel dont see me
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if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
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if (!p.IsViewerUIGod && currentParcelID.NotEqual(p.currentParcelUUID))
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{
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killsToSendto.Add(p); // they dont see me
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}
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@@ -6926,7 +6926,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
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continue;
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// only those old parcel need kills
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if (previusParcelID == p.currentParcelUUID && !IsViewerUIGod)
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if (!IsViewerUIGod && previusParcelID.Equals(p.currentParcelUUID))
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{
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killsToSendme.Add(p); // i dont see them
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}
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@@ -6997,7 +6997,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p.IsDeleted || p == this || p.IsChildAgent || p.ControllingClient == null || !p.ControllingClient.IsActive)
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continue;
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if (p.currentParcelUUID == m_currentParcelUUID)
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if (p.currentParcelUUID.Equals(m_currentParcelUUID))
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{
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p.SendKillTo(this);
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}
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