more uuid ==

This commit is contained in:
UbitUmarov
2022-03-18 23:09:53 +00:00
parent 7bf6e2e543
commit 21c02fca19
2 changed files with 22 additions and 22 deletions

View File

@@ -3680,7 +3680,7 @@ namespace OpenSim.Region.Framework.Scenes
RemoveFromPhysicalScene();
if (part.SitTargetAvatar == UUID)
if (part.SitTargetAvatar.Equals(UUID))
{
Vector3 sitTargetPos = part.SitTargetPosition;
Quaternion sitTargetOrient = part.SitTargetOrientation;
@@ -4276,7 +4276,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
// only send information about other root agents
if (p.UUID == UUID)
if (p.UUID.Equals(UUID))
return;
// get the avatar, then a kill if can't see it
@@ -4408,7 +4408,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
// only send information to other root agents
if (scenePresence.UUID == UUID)
if (scenePresence.m_localId == m_localId)
return;
SendAppearanceToAgent(scenePresence);
@@ -5975,7 +5975,7 @@ namespace OpenSim.Region.Framework.Scenes
// still skeleton code
if((permissions & (16 | 0x8000 )) == 0) //PERMISSION_TRIGGER_ANIMATION | PERMISSION_OVERRIDE_ANIMATIONS
return;
if(objectID == m_scene.RegionInfo.RegionID) // for all objects
if(objectID.Equals(m_scene.RegionInfo.RegionID)) // for all objects
{
List<SceneObjectGroup> sogs = m_scene.GetSceneObjectGroups();
for(int i = 0; i < sogs.Count; ++i)
@@ -6006,7 +6006,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (ScriptControllers c in scriptedcontrols.Values)
{
if (c.objectID == obj)
if (c.objectID.Equals(obj))
takers.Add(c.itemID);
}
foreach (UUID t in takers)
@@ -6240,7 +6240,7 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (land.LandData.LandingType != (byte)LandingType.LandingPoint
|| land.LandData.OwnerID == m_uuid)
|| land.LandData.OwnerID.Equals(m_uuid))
return true;
Vector3 landLocation = land.LandData.UserLocation;
@@ -6875,7 +6875,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
// only those on previous parcel need receive kills
if (previusParcelID == p.currentParcelUUID)
if (previusParcelID.Equals(p.currentParcelUUID))
{
if(!p.IsViewerUIGod)
killsToSendto.Add(p); // they dont see me
@@ -6883,7 +6883,7 @@ namespace OpenSim.Region.Framework.Scenes
killsToSendme.Add(p); // i dont see them
}
// only those on new parcel need see
if (currentParcelID == p.currentParcelUUID)
if (currentParcelID.Equals(p.currentParcelUUID))
{
viewsToSendto.Add(p); // they see me
viewsToSendme.Add(p); // i see them
@@ -6901,7 +6901,7 @@ namespace OpenSim.Region.Framework.Scenes
continue;
// those not on new parcel dont see me
if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
if (!p.IsViewerUIGod && currentParcelID.NotEqual(p.currentParcelUUID))
{
killsToSendto.Add(p); // they dont see me
}
@@ -6926,7 +6926,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
continue;
// only those old parcel need kills
if (previusParcelID == p.currentParcelUUID && !IsViewerUIGod)
if (!IsViewerUIGod && previusParcelID.Equals(p.currentParcelUUID))
{
killsToSendme.Add(p); // i dont see them
}
@@ -6997,7 +6997,7 @@ namespace OpenSim.Region.Framework.Scenes
if (p.IsDeleted || p == this || p.IsChildAgent || p.ControllingClient == null || !p.ControllingClient.IsActive)
continue;
if (p.currentParcelUUID == m_currentParcelUUID)
if (p.currentParcelUUID.Equals(m_currentParcelUUID))
{
p.SendKillTo(this);
}