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Comment out "m_randomizeWater" and "ms" until we use them later.
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@@ -160,12 +160,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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private d.Contact WaterContact;
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private int m_randomizeWater = 200;
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//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
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//Ckrinke private int m_randomizeWater = 200;
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private int m_physicsiterations = 10;
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private float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
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private PhysicsActor PANull = new NullPhysicsActor();
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private float step_time = 0.0f;
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private int ms = 0;
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//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
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//Ckrinke private int ms = 0;
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public IntPtr world;
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private bool returncollisions = false;
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private uint obj1LocalID = 0;
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