mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
BulletSim: fix Mantis 7798: land collisions not working.
This commit is contained in:
@@ -463,11 +463,15 @@ public abstract class BSPhysObject : PhysicsActor
|
||||
bool ret = false;
|
||||
|
||||
// if 'collidee' is null, that means it is terrain
|
||||
uint collideeLocalID = (collidee == null) ? PhysScene.TerrainManager.HighestTerrainID : collidee.LocalID;
|
||||
uint collideeLocalID = (collidee == null) ? BSScene.TERRAIN_ID : collidee.LocalID;
|
||||
// All terrain goes by the TERRAIN_ID id when passed up as a collision
|
||||
if (collideeLocalID <= PhysScene.TerrainManager.HighestTerrainID) {
|
||||
collideeLocalID = BSScene.TERRAIN_ID;
|
||||
}
|
||||
|
||||
// The following lines make IsColliding(), CollidingGround() and CollidingObj work
|
||||
CollidingStep = PhysScene.SimulationStep;
|
||||
if (collideeLocalID <= PhysScene.TerrainManager.HighestTerrainID)
|
||||
if (collideeLocalID == BSScene.TERRAIN_ID)
|
||||
{
|
||||
CollidingGroundStep = PhysScene.SimulationStep;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user