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synced 2026-08-07 09:45:47 +08:00
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
This commit is contained in:
@@ -1301,8 +1301,19 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (rootpart.PhysActor != null)
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{
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rootpart.PhysActor.AddForce(impulse);
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m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
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if (rootpart.m_IsAttachment)
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{
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ScenePresence avatar = m_scene.GetScenePresence(rootpart.m_attachedAvatar);
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if (avatar != null)
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{
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avatar.PushForce(impulse);
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}
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}
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else
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{
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rootpart.PhysActor.AddForce(impulse,true);
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m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
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}
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}
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}
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}
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@@ -1909,7 +1920,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 llmoveforce = pos - AbsolutePosition;
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PhysicsVector grabforce = new PhysicsVector(llmoveforce.X, llmoveforce.Y, llmoveforce.Z);
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grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
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m_rootPart.PhysActor.AddForce(grabforce);
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m_rootPart.PhysActor.AddForce(grabforce,true);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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else
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@@ -2389,5 +2389,13 @@ namespace OpenSim.Region.Environment.Scenes
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info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
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}
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internal void PushForce(PhysicsVector impulse)
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{
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if (PhysicsActor != null)
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{
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PhysicsActor.AddForce(impulse,true);
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}
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}
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}
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}
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@@ -384,7 +384,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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@@ -917,7 +917,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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set { }
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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@@ -1134,9 +1134,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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base.SetAcceleration(accel);
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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base.AddForce(force);
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base.AddForce(force, pushforce);
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}
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public override void SetMomentum(PhysicsVector momentum)
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@@ -1343,9 +1343,9 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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base.AddForce(force);
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base.AddForce(force,pushforce);
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}
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public override void SetMomentum(PhysicsVector momentum)
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@@ -196,7 +196,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract float PIDTau { set; }
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public abstract void AddForce(PhysicsVector force);
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public abstract void AddForce(PhysicsVector force, bool pushforce);
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public abstract void SetMomentum(PhysicsVector momentum);
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public abstract void SubscribeEvents(int ms);
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public abstract void UnSubscribeEvents();
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@@ -365,7 +365,7 @@ namespace OpenSim.Region.Physics.Manager
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{
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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@@ -610,13 +610,24 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// The PID controller takes this target velocity and tries to make it a reality
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/// </summary>
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/// <param name="force"></param>
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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m_pidControllerActive = true;
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_target_velocity.X += force.X;
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_target_velocity.Y += force.Y;
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_target_velocity.Z += force.Z;
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if (pushforce)
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{
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m_pidControllerActive = false;
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doForce(force);
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//_target_velocity.X += force.X;
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// _target_velocity.Y += force.Y;
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//_target_velocity.Z += force.Z;
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}
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else
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{
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m_pidControllerActive = true;
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_target_velocity.X += force.X;
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_target_velocity.Y += force.Y;
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_target_velocity.Z += force.Z;
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}
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//m_lastUpdateSent = false;
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}
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@@ -1884,7 +1884,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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m_forcelist.Add(force);
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m_taintforce = true;
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@@ -513,7 +513,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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@@ -686,7 +686,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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@@ -378,7 +378,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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@@ -625,7 +625,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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