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* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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@@ -384,7 +384,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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_acceleration = accel;
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}
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public override void AddForce(PhysicsVector force)
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public override void AddForce(PhysicsVector force, bool pushforce)
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{
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}
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