fix ubOde terrain copy at north and east borders

This commit is contained in:
UbitUmarov
2018-05-04 23:00:34 +01:00
parent 44fd5bb7b5
commit 24df1086fa

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@@ -2361,8 +2361,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
float val;
uint maxXX = regionsizeX - 1;
uint maxYY = regionsizeY - 1;
uint maxXX = regionsizeX + 1;
uint maxYY = regionsizeY + 1;
// adding one margin all around so things don't fall in edges
uint xx;