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Keep dropped prims from being temp-on-rez and getting cleaned up
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@@ -828,6 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
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HasGroupChanged = true;
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RootPart.Rezzed = DateTime.Now;
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RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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AttachToBackup();
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m_scene.EventManager.TriggerParcelPrimCountTainted();
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m_rootPart.ScheduleFullUpdate();
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