Keep dropped prims from being temp-on-rez and getting cleaned up

This commit is contained in:
Melanie Thielker
2008-11-10 16:11:22 +00:00
parent d01cd9c84f
commit 2589acc5d1

View File

@@ -828,6 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
HasGroupChanged = true;
RootPart.Rezzed = DateTime.Now;
RootPart.RemFlag(PrimFlags.TemporaryOnRez);
AttachToBackup();
m_scene.EventManager.TriggerParcelPrimCountTainted();
m_rootPart.ScheduleFullUpdate();