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https://github.com/opensim/opensim.git
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*Added Estate Tools for terrain texturing, terrain texturing heights per corner, water height, region flags, etc basic settings
*Parcel now sends ParcelProperties when the owner changes information as soon as the information is changed
This commit is contained in:
@@ -144,6 +144,7 @@ namespace OpenSim.RegionServer.Client
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m_world.parcelManager.sendParcelOverlay(this);
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m_world.estateManager.sendRegionInfoPacket(this);
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ClientThread = new Thread(new ThreadStart(AuthUser));
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ClientThread.IsBackground = true;
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@@ -24,6 +24,16 @@ namespace OpenSim.RegionServer.Estate
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m_world = world; //Estate settings found at world.m_regInfo.estateSettings
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}
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private bool convertParamStringToBool(byte[] field)
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{
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string s = Helpers.FieldToUTF8String(field);
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if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
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{
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return true;
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}
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return false;
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}
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, ClientView remote_client)
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{
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if (remote_client.AgentID == m_world.m_regInfo.MasterAvatarAssignedUUID)
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@@ -32,27 +42,168 @@ namespace OpenSim.RegionServer.Estate
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{
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case "getinfo":
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Console.WriteLine("GETINFO Requested");
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = remote_client.AgentID;
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regionInfoPacket.AgentData.SessionID = remote_client.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = m_world.m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = m_world.m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = m_world.m_regInfo.estateSettings.useEstateSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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this.sendRegionInfoPacketToAll();
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remote_client.OutPacket(regionInfoPacket);
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break;
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case "setregioninfo":
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if (packet.ParamList.Length != 9)
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{
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OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
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}
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else
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{
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m_world.m_regInfo.estateSettings.regionFlags = libsecondlife.Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_world.m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_world.m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_world.m_regInfo.estateSettings.simAccess = (libsecondlife.Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_world.m_regInfo.estateSettings.regionFlags = m_world.m_regInfo.estateSettings.regionFlags | libsecondlife.Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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}
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break;
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case "texturebase":
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainBase0 = tempUUID;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainBase1 = tempUUID;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainBase2 = tempUUID;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainBase3 = tempUUID;
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break;
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}
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}
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}
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break;
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case "texturedetail":
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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{
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LLUUID tempUUID = new LLUUID(splitField[1]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainDetail0 = tempUUID;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainDetail1 = tempUUID;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainDetail2 = tempUUID;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainDetail3 = tempUUID;
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break;
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}
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}
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}
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break;
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case "textureheights":
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 3)
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{
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float tempHeightLow = (float)Convert.ToDecimal(splitField[1]);
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float tempHeightHigh = (float)Convert.ToDecimal(splitField[2]);
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_world.m_regInfo.estateSettings.terrainStartHeight0 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange0 = tempHeightHigh;
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break;
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case 1:
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m_world.m_regInfo.estateSettings.terrainStartHeight1 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange1 = tempHeightHigh;
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break;
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case 2:
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m_world.m_regInfo.estateSettings.terrainStartHeight2 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange2 = tempHeightHigh;
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break;
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case 3:
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m_world.m_regInfo.estateSettings.terrainStartHeight3 = tempHeightLow;
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m_world.m_regInfo.estateSettings.terrainHeightRange3 = tempHeightHigh;
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break;
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}
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}
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}
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break;
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case "texturecommit":
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sendRegionHandshakeToAll();
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break;
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case "setregionterrain":
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if (packet.ParamList.Length != 9)
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{
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OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
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}
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else
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{
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m_world.m_regInfo.estateSettings.waterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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m_world.m_regInfo.estateSettings.terrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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m_world.m_regInfo.estateSettings.terrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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m_world.m_regInfo.estateSettings.useFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
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m_world.m_regInfo.estateSettings.sunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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sendRegionInfoPacketToAll();
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}
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break;
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default:
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OpenSim.Framework.Console.MainConsole.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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@@ -60,5 +211,83 @@ namespace OpenSim.RegionServer.Estate
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}
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}
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}
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public void sendRegionInfoPacketToAll()
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{
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foreach (OpenSim.RegionServer.Simulator.Avatar av in m_world.Avatars.Values)
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{
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this.sendRegionInfoPacket(av.ControllingClient);
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}
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}
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public void sendRegionHandshakeToAll()
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{
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foreach (OpenSim.RegionServer.Simulator.Avatar av in m_world.Avatars.Values)
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{
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this.sendRegionHandshake(av.ControllingClient);
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}
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}
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public void sendRegionInfoPacket(ClientView remote_client)
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{
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = remote_client.AgentID;
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regionInfoPacket.AgentData.SessionID = remote_client.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_world.m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_world.m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_world.m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_world.m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_world.m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_world.m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_world.m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_world.m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_world.m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_world.m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_world.m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_world.m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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remote_client.OutPacket(regionInfoPacket);
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}
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public void sendRegionHandshake(ClientView remote_client)
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{
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System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = m_world.m_regInfo.estateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = m_world.m_regInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = m_world.m_regInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = m_world.m_regInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = m_world.m_regInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = m_world.m_regInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = m_world.m_regInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = m_world.m_regInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = m_world.m_regInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)m_world.m_regInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = m_world.m_regInfo.estateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)m_world.m_regInfo.estateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(m_world.m_regInfo.estateSettings.waterHeight + "\0");
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handshake.RegionInfo.SimOwner = m_world.m_regInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = m_world.m_regInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = m_world.m_regInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = m_world.m_regInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = m_world.m_regInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = m_world.m_regInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = m_world.m_regInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = m_world.m_regInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = m_world.m_regInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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remote_client.OutPacket(handshake);
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}
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}
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}
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@@ -154,15 +154,15 @@
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfoBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Client.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -172,9 +172,6 @@
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<Compile Include="Simulator\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -190,13 +187,16 @@
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<Compile Include="Simulator\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.cs">
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<Compile Include="Simulator\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\ParcelManager.cs">
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@@ -244,10 +244,10 @@
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<Compile Include="Client\ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.ProcessPackets.cs">
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<Compile Include="Client\ClientViewBase.cs">
|
||||
<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientViewBase.cs">
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<Compile Include="Client\ClientView.ProcessPackets.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.cs">
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@@ -21,21 +21,21 @@
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<include name="AuthenticateSessionsBase.cs" />
|
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<include name="VersionInfo.cs" />
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<include name="AgentAssetUpload.cs" />
|
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<include name="RegionServerBase.cs" />
|
||||
<include name="RegionInfoBase.cs" />
|
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<include name="RegionInfo.cs" />
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<include name="RegionServerBase.cs" />
|
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<include name="Simulator/Avatar.Client.cs" />
|
||||
<include name="Simulator/Entity.cs" />
|
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<include name="Simulator/World.PacketHandlers.cs" />
|
||||
<include name="Simulator/Avatar.Update.cs" />
|
||||
<include name="Simulator/AvatarAnimations.cs" />
|
||||
<include name="Simulator/WorldBase.cs" />
|
||||
<include name="Simulator/Primitive.cs" />
|
||||
<include name="Simulator/World.Scripting.cs" />
|
||||
<include name="Simulator/Primitive2.cs" />
|
||||
<include name="Simulator/Avatar.cs" />
|
||||
<include name="Simulator/World.cs" />
|
||||
<include name="Simulator/SceneObject.cs" />
|
||||
<include name="Simulator/Avatar.cs" />
|
||||
<include name="Simulator/Avatar.Update.cs" />
|
||||
<include name="Simulator/World.cs" />
|
||||
<include name="Simulator/ParcelManager.cs" />
|
||||
<include name="Estate/EstateManager.cs" />
|
||||
<include name="CAPS/AdminWebFront.cs" />
|
||||
@@ -51,8 +51,8 @@
|
||||
<include name="Types/Triangle.cs" />
|
||||
<include name="Client/ClientView.Grid.cs" />
|
||||
<include name="Client/ClientView.PacketHandlers.cs" />
|
||||
<include name="Client/ClientView.ProcessPackets.cs" />
|
||||
<include name="Client/ClientViewBase.cs" />
|
||||
<include name="Client/ClientView.ProcessPackets.cs" />
|
||||
<include name="Client/ClientView.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
//use CreateTerseBlock()
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = terseBlock;
|
||||
@@ -78,7 +78,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
//It has been a while since last update was sent so lets send one.
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = terseBlock;
|
||||
@@ -158,7 +158,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
//send a objectupdate packet with information about the clients avatar
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
@@ -182,7 +182,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
//send a objectupdate packet with information about the clients avatar
|
||||
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = AvatarTemplate;
|
||||
|
||||
@@ -66,24 +66,15 @@ namespace OpenSim.RegionServer.Simulator
|
||||
|
||||
private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
|
||||
private int parcelUpdateSequenceIncrement = 1;
|
||||
private ulong m_regionHandle;
|
||||
//private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private string m_regionName;
|
||||
private ushort m_regionWaterHeight;
|
||||
private bool m_regionTerraform;
|
||||
|
||||
private bool childAvatar = false;
|
||||
|
||||
public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
|
||||
public Avatar(ClientView TheClient, World world)
|
||||
{
|
||||
m_world = world;
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionName = regionName;
|
||||
m_regionHandle = regionHandle;
|
||||
m_regionTerraform = regionTerraform;
|
||||
m_regionWaterHeight = regionWater;
|
||||
ControllingClient = TheClient;
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
|
||||
ControllingClient = TheClient;
|
||||
localid = 8880000 + (this.m_world._localNumber++);
|
||||
Pos = ControllingClient.startpos;
|
||||
visualParams = new byte[218];
|
||||
@@ -133,7 +124,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
this._physActor.Velocity = new PhysicsVector(0, 0, 0);
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.RegionHandle = m_world.m_regInfo.RegionHandle;
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = terseBlock;
|
||||
@@ -251,7 +242,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
|
||||
mov.AgentData.SessionID = this.ControllingClient.SessionID;
|
||||
mov.AgentData.AgentID = this.ControllingClient.AgentID;
|
||||
mov.Data.RegionHandle = this.m_regionHandle;
|
||||
mov.Data.RegionHandle = this.m_world.m_regInfo.RegionHandle;
|
||||
// TODO - dynamicalise this stuff
|
||||
mov.Data.Timestamp = 1172750370;
|
||||
mov.Data.Position = this.ControllingClient.startpos;
|
||||
@@ -415,47 +406,7 @@ namespace OpenSim.RegionServer.Simulator
|
||||
}
|
||||
}
|
||||
|
||||
//really really should be moved somewhere else (RegionInfo.cs ?)
|
||||
public void SendRegionHandshake(World regionInfo)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
RegionHandshakePacket handshake = new RegionHandshakePacket();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
|
||||
handshake.RegionInfo.BillableFactor = 0;
|
||||
handshake.RegionInfo.IsEstateManager = false;
|
||||
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNW;
|
||||
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNE;
|
||||
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSW;
|
||||
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSE;
|
||||
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNW;
|
||||
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNE;
|
||||
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSW;
|
||||
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSE;
|
||||
handshake.RegionInfo.SimAccess = 13;
|
||||
handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
|
||||
uint regionFlags = 72458694;
|
||||
if (this.m_regionTerraform)
|
||||
{
|
||||
regionFlags -= 64;
|
||||
}
|
||||
handshake.RegionInfo.RegionFlags = regionFlags;
|
||||
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
||||
handshake.RegionInfo.SimOwner = regionInfo.m_regInfo.MasterAvatarAssignedUUID;
|
||||
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.estateSettings.terrainBase0;
|
||||
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.estateSettings.terrainBase1;
|
||||
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.estateSettings.terrainBase2;
|
||||
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.estateSettings.terrainBase3;
|
||||
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.estateSettings.terrainDetail0;
|
||||
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.estateSettings.terrainDetail1;
|
||||
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.estateSettings.terrainDetail2;
|
||||
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.estateSettings.terrainDetail3;
|
||||
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
|
||||
this.ControllingClient.OutPacket(handshake);
|
||||
}
|
||||
|
||||
|
||||
public static void LoadAnims()
|
||||
{
|
||||
|
||||
@@ -562,7 +562,6 @@ namespace OpenSim.RegionServer.Simulator
|
||||
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
|
||||
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
|
||||
|
||||
remote_client.OutPacket((Packet)updatePacket);
|
||||
}
|
||||
|
||||
@@ -588,6 +587,15 @@ namespace OpenSim.RegionServer.Simulator
|
||||
parcelData.snapshotID = packet.ParcelData.SnapshotID;
|
||||
parcelData.userLocation = packet.ParcelData.UserLocation;
|
||||
parcelData.userLookAt = packet.ParcelData.UserLookAt;
|
||||
|
||||
foreach (Avatar av in m_world.Avatars.Values)
|
||||
{
|
||||
Parcel over = m_world.parcelManager.getParcel((int)Math.Round(av.Pos.X), (int)Math.Round(av.Pos.Y));
|
||||
if (over == this)
|
||||
{
|
||||
sendParcelProperties(0, false, 0, av.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -627,19 +627,18 @@ namespace OpenSim.RegionServer.Simulator
|
||||
try
|
||||
{
|
||||
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
|
||||
newAvatar = new Avatar(agentClient, this);
|
||||
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
newAvatar.SendRegionHandshake(this);
|
||||
//if (!agentClient.m_child)
|
||||
//{
|
||||
estateManager.sendRegionHandshake(newAvatar.ControllingClient);
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
// }
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
if (!Entities.ContainsKey(agentClient.AgentID))
|
||||
|
||||
Reference in New Issue
Block a user