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BulletSim: reinstate the supression of rotational velocity for vehicles
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@@ -1620,7 +1620,7 @@ public sealed class BSPrim : BSPhysObject
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// TODO: handle physics introduced by Bullet with computed vehicle physics.
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if (_vehicle.IsActive)
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{
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// entprop.RotationalVelocity = OMV.Vector3.Zero;
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entprop.RotationalVelocity = OMV.Vector3.Zero;
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}
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// DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG
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