BulletSim: reinstate the supression of rotational velocity for vehicles

This commit is contained in:
Robert Adams
2013-01-27 12:48:16 -08:00
parent a345a2feb7
commit 26d4596080

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@@ -1620,7 +1620,7 @@ public sealed class BSPrim : BSPhysObject
// TODO: handle physics introduced by Bullet with computed vehicle physics.
if (_vehicle.IsActive)
{
// entprop.RotationalVelocity = OMV.Vector3.Zero;
entprop.RotationalVelocity = OMV.Vector3.Zero;
}
// DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG