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minor: Add some method doc to AFM,SetAppearanceAssets()
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@@ -687,6 +687,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
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}
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/// <summary>
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/// For a given set of appearance items, check whether the items are valid and add their asset IDs to
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/// appearance data.
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/// </summary>
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/// <param name='userID'></param>
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/// <param name='appearance'></param>
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private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
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{
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IInventoryService invService = m_scene.InventoryService;
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