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@@ -6569,8 +6569,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if(allowenvovr)
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{
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ScenePresence sp = SceneAgent as ScenePresence;
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if(sp != null && sp .EnvironmentVersion > 0)
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envVersion = sp.EnvironmentVersion;
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if(sp != null && sp.EnvironmentVersion > 0)
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envVersion = -1;
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else
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envVersion = landData.EnvironmentVersion;
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}
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@@ -296,16 +296,15 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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if ((vflags & 0x8000) != 0)
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{
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ScenePresence sp = isp as ScenePresence;
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if(sp.Environment != null)
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m_estateModule.HandleRegionInfoRequest(client);
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else
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ILandObject lo = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
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if (lo != null && lo.LandData != null && lo.LandData.Environment != null)
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{
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ILandObject lo = m_scene.LandChannel.GetLandObject(sp.AbsolutePosition.X, sp.AbsolutePosition.Y);
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if (lo != null && lo.LandData != null && lo.LandData.Environment != null)
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lo.SendLandUpdateToClient(client);
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else
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lo.SendLandUpdateToClient(client);
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if (sp.Environment != null)
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m_estateModule.HandleRegionInfoRequest(client);
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}
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else
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m_estateModule.HandleRegionInfoRequest(client);
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}
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else if ((vflags & 0x4000) != 0)
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@@ -468,9 +467,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if(sp != null && sp.Environment != null)
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{
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VEnv = sp.Environment;
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}
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else if (parcelid == -1)
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VEnv = GetRegionEnvironment();
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else
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