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revert a variable rename
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@@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
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public string Firstname { get; private set; }
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public string Lastname { get; private set; }
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public bool haveGroupUpdate;
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public bool haveGroupInformation;
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public bool gotCrossUpdate;
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public byte crossingFlags;
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@@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public void MakeChildAgent(ulong newRegionHandle)
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{
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haveGroupUpdate = false;
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haveGroupInformation = false;
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gotCrossUpdate = false;
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crossingFlags = 0;
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m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
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@@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if(!haveGroupUpdate && !IsChildAgent && !isNPC)
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if(!haveGroupInformation && !IsChildAgent && !isNPC)
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{
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_currentParcelHide = newhide;
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// }
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haveGroupUpdate = false;
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haveGroupInformation = false;
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gotCrossUpdate = false;
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crossingFlags = 0;
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@@ -4654,11 +4654,11 @@ namespace OpenSim.Region.Framework.Scenes
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crossingFlags = cAgent.CrossingFlags;
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gotCrossUpdate = (crossingFlags != 0);
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haveGroupUpdate = false;
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haveGroupInformation = false;
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// using this as protocol detection don't want to mess with the numbers for now
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if(cAgent.ActiveGroupTitle != null)
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{
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haveGroupUpdate = true;
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haveGroupInformation = true;
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COF = cAgent.agentCOF;
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if(ControllingClient.IsGroupMember(cAgent.ActiveGroupID))
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{
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