Comment out unused private functions to avoid compiler warnings.

This commit is contained in:
Jeff Ames
2009-06-04 01:37:31 +00:00
parent 1e3f378c57
commit 2a855a6457
3 changed files with 68 additions and 68 deletions

View File

@@ -314,25 +314,22 @@ namespace OpenSim.Grid.UserServer.Modules
return UUID.Zero;
}
private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
{
AvatarAppearance appearance = GetAppearance(avatarID);
// TODO: unused
// private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
// {
// AvatarAppearance appearance = GetAppearance(avatarID);
// appearance.Wearables[wearableType].AssetID = assetID;
// appearance.Wearables[wearableType].ItemID = itemID;
// m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
// }
appearance.Wearables[wearableType].AssetID = assetID;
appearance.Wearables[wearableType].ItemID = itemID;
m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
}
private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
{
AvatarAppearance appearance = GetAppearance(avatarID);
appearance.SetAttachment(attachmentPoint, itemID, assetID);
m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
}
// TODO: unused
// private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
// {
// AvatarAppearance appearance = GetAppearance(avatarID);
// appearance.SetAttachment(attachmentPoint, itemID, assetID);
// m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
// }
private void RemoveClothesAndAttachments(UUID avatarID)
{
@@ -354,29 +351,31 @@ namespace OpenSim.Grid.UserServer.Modules
return appearance;
}
private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.Name == name)
{
return folder.ID;
}
}
return UUID.Zero;
}
// TODO: unused
// private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
// {
// foreach (InventoryFolderBase folder in folders)
// {
// if (folder.Name == name)
// {
// return folder.ID;
// }
// }
// return UUID.Zero;
// }
private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.Name == name)
{
return folder;
}
}
return null;
}
// TODO: unused
// private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
// {
// foreach (InventoryFolderBase folder in folders)
// {
// if (folder.Name == name)
// {
// return folder;
// }
// }
// return null;
// }
private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders)
{
@@ -390,17 +389,18 @@ namespace OpenSim.Grid.UserServer.Modules
return null;
}
private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
{
foreach (InventoryItemBase item in items)
{
if (item.Name.ToLower() == itemName.ToLower())
{
return item;
}
}
return null;
}
// TODO: unused
// private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
// {
// foreach (InventoryItemBase item in items)
// {
// if (item.Name.ToLower() == itemName.ToLower())
// {
// return item;
// }
// }
// return null;
// }
private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders)
{