Fix a small bug in ban list handling

This commit is contained in:
Melanie
2010-12-13 22:26:44 +01:00
parent 9bd7f3b03a
commit 2a9f095071

View File

@@ -526,6 +526,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// and only packet in a transaction
if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
{
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
return;
}
}