EEP Defaults

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
This commit is contained in:
StolenRuby
2020-08-24 06:16:00 +01:00
committed by UbitUmarov
parent 92e3f424cf
commit 2ad56bf0aa
4 changed files with 43 additions and 17 deletions

View File

@@ -226,30 +226,42 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
groupmask = (uint)PermissionMask.AllAndExport;
everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify);
}
if(assetType == (byte)AssetType.Settings)
if (assetType == (byte)AssetType.Clothing || assetType == (byte)AssetType.Bodypart)
flags = subType;
AssetBase asset = null;
if (assetType == (byte)AssetType.Settings)
{
if(data == null)
UUID default_asset_id = UUID.Zero;
if (subType == 0)
default_asset_id = UUID.Parse("3ae23978-ac82-bcf3-a9cb-ba6e52dcb9ad"); // Sky
else if (subType == 1)
default_asset_id = UUID.Parse("59d1a851-47e7-0e5f-1ed7-6b715154f41a"); // Water
else if (subType == 2)
default_asset_id = UUID.Parse("5646d39e-d3d7-6aff-ed71-30fc87d64a91"); // Daycycle
if (default_asset_id != UUID.Zero)
{
IEnvironmentModule envModule = m_Scene.RequestModuleInterface<IEnvironmentModule>();
if(envModule == null)
return;
data = envModule.GetDefaultAssetData(subType);
if(data == null)
{
m_log.ErrorFormat(
"[INVENTORY ACCESS MODULE CreateNewInventoryItem]: failed to create default environment setting asset {0} for agent {1}", name, remoteClient.AgentId);
return;
}
asset = m_Scene.AssetService.Get(default_asset_id.ToString());
}
if (asset == null)
{
m_log.ErrorFormat("[INVENTORY ACCESS MODULE CreateNewInventoryItem]: failed to create default environment setting asset {0} for agent {1}", name, remoteClient.AgentId);
return;
}
flags = subType;
}
else if( assetType == (byte)AssetType.Clothing ||
assetType == (byte)AssetType.Bodypart)
flags = subType;
else
{
asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
}
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, flags, callbackID, asset.FullID, asset.Type, invType,

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@@ -13,6 +13,20 @@
<Key Name="fileName" Value="DefaultDaycycle.dat" />
</Section>
<Section Name="Default Sky">
<Key Name="assetID" Value="3ae23978-ac82-bcf3-a9cb-ba6e52dcb9ad" />
<Key Name="name" Value="Default Sky" />
<Key Name="assetType" Value="56" />
<Key Name="fileName" Value="DefaultSky.dat" />
</Section>
<Section Name="Default Water">
<Key Name="assetID" Value="59d1a851-47e7-0e5f-1ed7-6b715154f41a" />
<Key Name="name" Value="Default Water" />
<Key Name="assetType" Value="56" />
<Key Name="fileName" Value="DefaultWater.dat" />
</Section>
<Section Name="Sunrise">
<Key Name="assetID" Value="01e41537-ff51-2f1f-8ef7-17e4df760bfb" />
<Key Name="name" Value="Sunrise" />