mirror of
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Start of the OpenSim library , for now only contains a few textures.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,81 +1,81 @@
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||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Text;
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||||
using System.IO;
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||||
using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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||||
using OpenSim.Framework.Data;
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||||
|
||||
namespace OpenSim.Framework.Communications.Caches
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||||
{
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||||
public class AssetTransactionManager
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||||
{
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||||
// Fields
|
||||
public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions AddUser(LLUUID userID)
|
||||
{
|
||||
if (!this.AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions = new AgentAssetTransactions(userID);
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||||
this.AgentTransactions.Add(userID, transactions);
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||||
return transactions;
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||||
}
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||||
return null;
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||||
}
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||||
|
||||
public AgentAssetTransactions GetUserTransActions(LLUUID userID)
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||||
{
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||||
if (this.AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
return this.AgentTransactions[userID];
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||||
}
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||||
return null;
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||||
}
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||||
|
||||
public void HandleInventoryFromTransaction()
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||||
{
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||||
}
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||||
|
||||
public void HandleUDPUploadRequest()
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||||
{
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||||
}
|
||||
|
||||
public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class AssetTransactionManager
|
||||
{
|
||||
// Fields
|
||||
public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions AddUser(LLUUID userID)
|
||||
{
|
||||
if (!this.AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions = new AgentAssetTransactions(userID);
|
||||
this.AgentTransactions.Add(userID, transactions);
|
||||
return transactions;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public AgentAssetTransactions GetUserTransActions(LLUUID userID)
|
||||
{
|
||||
if (this.AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
return this.AgentTransactions[userID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleInventoryFromTransaction()
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleUDPUploadRequest()
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,275 +1,275 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
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||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class AgentAssetTransactions
|
||||
{
|
||||
// Fields
|
||||
public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
|
||||
public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
|
||||
public LLUUID UserID;
|
||||
public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions(LLUUID agentID)
|
||||
{
|
||||
this.UserID = agentID;
|
||||
}
|
||||
|
||||
public AssetCapsUploader RequestCapsUploader()
|
||||
{
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||||
AssetCapsUploader uploader = new AssetCapsUploader();
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||||
this.CapsUploaders.Add(uploader);
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||||
return uploader;
|
||||
}
|
||||
|
||||
public NoteCardCapsUpdate RequestNoteCardUpdater()
|
||||
{
|
||||
NoteCardCapsUpdate update = new NoteCardCapsUpdate();
|
||||
this.NotecardUpdaters.Add(update);
|
||||
return update;
|
||||
}
|
||||
|
||||
public AssetXferUploader RequestXferUploader(LLUUID transactionID)
|
||||
{
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||||
AssetXferUploader uploader = new AssetXferUploader();
|
||||
this.XferUploaders.Add(transactionID, uploader);
|
||||
return uploader;
|
||||
}
|
||||
|
||||
// Nested Types
|
||||
public class AssetCapsUploader
|
||||
{
|
||||
// Fields
|
||||
private BaseHttpServer httpListener;
|
||||
private LLUUID inventoryItemID;
|
||||
private string m_assetDescription = "";
|
||||
private string m_assetName = "";
|
||||
private LLUUID m_folderID;
|
||||
private LLUUID newAssetID;
|
||||
private bool SaveImages = false;
|
||||
private string uploaderPath = "";
|
||||
|
||||
// Events
|
||||
public event UpLoadedTexture OnUpLoad;
|
||||
|
||||
// Methods
|
||||
public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer)
|
||||
{
|
||||
this.m_assetName = assetName;
|
||||
this.m_assetDescription = assetDescription;
|
||||
this.m_folderID = folderID;
|
||||
this.newAssetID = assetID;
|
||||
this.inventoryItemID = inventoryItem;
|
||||
this.uploaderPath = path;
|
||||
this.httpListener = httpServer;
|
||||
}
|
||||
|
||||
private void SaveImageToFile(string filename, byte[] data)
|
||||
{
|
||||
FileStream output = File.Create(filename);
|
||||
BinaryWriter writer = new BinaryWriter(output);
|
||||
writer.Write(data);
|
||||
writer.Close();
|
||||
output.Close();
|
||||
}
|
||||
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inventoryItemID = this.inventoryItemID;
|
||||
string text = "";
|
||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
||||
complete.new_asset = this.newAssetID.ToStringHyphenated();
|
||||
complete.new_inventory_item = inventoryItemID;
|
||||
complete.state = "complete";
|
||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
||||
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
|
||||
if (this.SaveImages)
|
||||
{
|
||||
this.SaveImageToFile(this.m_assetName + ".jp2", data);
|
||||
}
|
||||
if (this.OnUpLoad != null)
|
||||
{
|
||||
this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetXferUploader
|
||||
{
|
||||
// Fields
|
||||
public bool AddToInventory;
|
||||
public AssetBase Asset;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
private IClientAPI ourClient;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
public bool UploadComplete;
|
||||
public uint XferID;
|
||||
|
||||
// Methods
|
||||
public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
|
||||
{
|
||||
if (this.XferID == xferID)
|
||||
{
|
||||
if (this.Asset.Data.Length > 1)
|
||||
{
|
||||
byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length];
|
||||
Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length);
|
||||
Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length);
|
||||
this.Asset.Data = destinationArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] buffer2 = new byte[data.Length - 4];
|
||||
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
|
||||
this.Asset.Data = buffer2;
|
||||
}
|
||||
ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
|
||||
newPack.XferID.ID = xferID;
|
||||
newPack.XferID.Packet = packetID;
|
||||
this.ourClient.OutPacket(newPack);
|
||||
if ((packetID & 0x80000000) != 0)
|
||||
{
|
||||
this.SendCompleteMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
|
||||
{
|
||||
this.ourClient = remoteClient;
|
||||
this.Asset = new AssetBase();
|
||||
this.Asset.FullID = assetID;
|
||||
this.Asset.InvType = type;
|
||||
this.Asset.Type = type;
|
||||
this.Asset.Data = data;
|
||||
this.Asset.Name = "blank";
|
||||
this.Asset.Description = "empty";
|
||||
this.TransactionID = transaction;
|
||||
if (this.Asset.Data.Length > 2)
|
||||
{
|
||||
this.SendCompleteMessage();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ReqestStartXfer();
|
||||
}
|
||||
}
|
||||
|
||||
protected void ReqestStartXfer()
|
||||
{
|
||||
this.UploadComplete = false;
|
||||
this.XferID = Util.GetNextXferID();
|
||||
RequestXferPacket newPack = new RequestXferPacket();
|
||||
newPack.XferID.ID = this.XferID;
|
||||
newPack.XferID.VFileType = this.Asset.Type;
|
||||
newPack.XferID.VFileID = this.Asset.FullID;
|
||||
newPack.XferID.FilePath = 0;
|
||||
newPack.XferID.Filename = new byte[0];
|
||||
this.ourClient.OutPacket(newPack);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
this.UploadComplete = true;
|
||||
AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
|
||||
newPack.AssetBlock.Type = this.Asset.Type;
|
||||
newPack.AssetBlock.Success = true;
|
||||
newPack.AssetBlock.UUID = this.Asset.FullID;
|
||||
this.ourClient.OutPacket(newPack);
|
||||
}
|
||||
}
|
||||
|
||||
public class NoteCardCapsUpdate
|
||||
{
|
||||
// Fields
|
||||
private BaseHttpServer httpListener;
|
||||
private LLUUID inventoryItemID;
|
||||
private string m_assetName = "";
|
||||
private LLUUID newAssetID;
|
||||
private bool SaveImages = false;
|
||||
private string uploaderPath = "";
|
||||
|
||||
// Events
|
||||
public event UpLoadedTexture OnUpLoad;
|
||||
|
||||
// Methods
|
||||
public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
|
||||
{
|
||||
this.inventoryItemID = inventoryItem;
|
||||
this.uploaderPath = path;
|
||||
this.httpListener = httpServer;
|
||||
this.newAssetID = LLUUID.Random();
|
||||
}
|
||||
|
||||
private void SaveImageToFile(string filename, byte[] data)
|
||||
{
|
||||
FileStream output = File.Create(filename);
|
||||
BinaryWriter writer = new BinaryWriter(output);
|
||||
writer.Write(data);
|
||||
writer.Close();
|
||||
output.Close();
|
||||
}
|
||||
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inventoryItemID = this.inventoryItemID;
|
||||
string text = "";
|
||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
||||
complete.new_asset = this.newAssetID.ToStringHyphenated();
|
||||
complete.new_inventory_item = inventoryItemID;
|
||||
complete.state = "complete";
|
||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
||||
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
|
||||
if (this.SaveImages)
|
||||
{
|
||||
this.SaveImageToFile(this.m_assetName + "notecard.txt", data);
|
||||
}
|
||||
if (this.OnUpLoad != null)
|
||||
{
|
||||
this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class AgentAssetTransactions
|
||||
{
|
||||
// Fields
|
||||
public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
|
||||
public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
|
||||
public LLUUID UserID;
|
||||
public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions(LLUUID agentID)
|
||||
{
|
||||
this.UserID = agentID;
|
||||
}
|
||||
|
||||
public AssetCapsUploader RequestCapsUploader()
|
||||
{
|
||||
AssetCapsUploader uploader = new AssetCapsUploader();
|
||||
this.CapsUploaders.Add(uploader);
|
||||
return uploader;
|
||||
}
|
||||
|
||||
public NoteCardCapsUpdate RequestNoteCardUpdater()
|
||||
{
|
||||
NoteCardCapsUpdate update = new NoteCardCapsUpdate();
|
||||
this.NotecardUpdaters.Add(update);
|
||||
return update;
|
||||
}
|
||||
|
||||
public AssetXferUploader RequestXferUploader(LLUUID transactionID)
|
||||
{
|
||||
AssetXferUploader uploader = new AssetXferUploader();
|
||||
this.XferUploaders.Add(transactionID, uploader);
|
||||
return uploader;
|
||||
}
|
||||
|
||||
// Nested Types
|
||||
public class AssetCapsUploader
|
||||
{
|
||||
// Fields
|
||||
private BaseHttpServer httpListener;
|
||||
private LLUUID inventoryItemID;
|
||||
private string m_assetDescription = "";
|
||||
private string m_assetName = "";
|
||||
private LLUUID m_folderID;
|
||||
private LLUUID newAssetID;
|
||||
private bool SaveImages = false;
|
||||
private string uploaderPath = "";
|
||||
|
||||
// Events
|
||||
public event UpLoadedTexture OnUpLoad;
|
||||
|
||||
// Methods
|
||||
public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer)
|
||||
{
|
||||
this.m_assetName = assetName;
|
||||
this.m_assetDescription = assetDescription;
|
||||
this.m_folderID = folderID;
|
||||
this.newAssetID = assetID;
|
||||
this.inventoryItemID = inventoryItem;
|
||||
this.uploaderPath = path;
|
||||
this.httpListener = httpServer;
|
||||
}
|
||||
|
||||
private void SaveImageToFile(string filename, byte[] data)
|
||||
{
|
||||
FileStream output = File.Create(filename);
|
||||
BinaryWriter writer = new BinaryWriter(output);
|
||||
writer.Write(data);
|
||||
writer.Close();
|
||||
output.Close();
|
||||
}
|
||||
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inventoryItemID = this.inventoryItemID;
|
||||
string text = "";
|
||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
||||
complete.new_asset = this.newAssetID.ToStringHyphenated();
|
||||
complete.new_inventory_item = inventoryItemID;
|
||||
complete.state = "complete";
|
||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
||||
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
|
||||
if (this.SaveImages)
|
||||
{
|
||||
this.SaveImageToFile(this.m_assetName + ".jp2", data);
|
||||
}
|
||||
if (this.OnUpLoad != null)
|
||||
{
|
||||
this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetXferUploader
|
||||
{
|
||||
// Fields
|
||||
public bool AddToInventory;
|
||||
public AssetBase Asset;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
private IClientAPI ourClient;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
public bool UploadComplete;
|
||||
public uint XferID;
|
||||
|
||||
// Methods
|
||||
public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
|
||||
{
|
||||
if (this.XferID == xferID)
|
||||
{
|
||||
if (this.Asset.Data.Length > 1)
|
||||
{
|
||||
byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length];
|
||||
Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length);
|
||||
Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length);
|
||||
this.Asset.Data = destinationArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] buffer2 = new byte[data.Length - 4];
|
||||
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
|
||||
this.Asset.Data = buffer2;
|
||||
}
|
||||
ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
|
||||
newPack.XferID.ID = xferID;
|
||||
newPack.XferID.Packet = packetID;
|
||||
this.ourClient.OutPacket(newPack);
|
||||
if ((packetID & 0x80000000) != 0)
|
||||
{
|
||||
this.SendCompleteMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
|
||||
{
|
||||
this.ourClient = remoteClient;
|
||||
this.Asset = new AssetBase();
|
||||
this.Asset.FullID = assetID;
|
||||
this.Asset.InvType = type;
|
||||
this.Asset.Type = type;
|
||||
this.Asset.Data = data;
|
||||
this.Asset.Name = "blank";
|
||||
this.Asset.Description = "empty";
|
||||
this.TransactionID = transaction;
|
||||
if (this.Asset.Data.Length > 2)
|
||||
{
|
||||
this.SendCompleteMessage();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ReqestStartXfer();
|
||||
}
|
||||
}
|
||||
|
||||
protected void ReqestStartXfer()
|
||||
{
|
||||
this.UploadComplete = false;
|
||||
this.XferID = Util.GetNextXferID();
|
||||
RequestXferPacket newPack = new RequestXferPacket();
|
||||
newPack.XferID.ID = this.XferID;
|
||||
newPack.XferID.VFileType = this.Asset.Type;
|
||||
newPack.XferID.VFileID = this.Asset.FullID;
|
||||
newPack.XferID.FilePath = 0;
|
||||
newPack.XferID.Filename = new byte[0];
|
||||
this.ourClient.OutPacket(newPack);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
this.UploadComplete = true;
|
||||
AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
|
||||
newPack.AssetBlock.Type = this.Asset.Type;
|
||||
newPack.AssetBlock.Success = true;
|
||||
newPack.AssetBlock.UUID = this.Asset.FullID;
|
||||
this.ourClient.OutPacket(newPack);
|
||||
}
|
||||
}
|
||||
|
||||
public class NoteCardCapsUpdate
|
||||
{
|
||||
// Fields
|
||||
private BaseHttpServer httpListener;
|
||||
private LLUUID inventoryItemID;
|
||||
private string m_assetName = "";
|
||||
private LLUUID newAssetID;
|
||||
private bool SaveImages = false;
|
||||
private string uploaderPath = "";
|
||||
|
||||
// Events
|
||||
public event UpLoadedTexture OnUpLoad;
|
||||
|
||||
// Methods
|
||||
public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
|
||||
{
|
||||
this.inventoryItemID = inventoryItem;
|
||||
this.uploaderPath = path;
|
||||
this.httpListener = httpServer;
|
||||
this.newAssetID = LLUUID.Random();
|
||||
}
|
||||
|
||||
private void SaveImageToFile(string filename, byte[] data)
|
||||
{
|
||||
FileStream output = File.Create(filename);
|
||||
BinaryWriter writer = new BinaryWriter(output);
|
||||
writer.Write(data);
|
||||
writer.Close();
|
||||
output.Close();
|
||||
}
|
||||
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inventoryItemID = this.inventoryItemID;
|
||||
string text = "";
|
||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
||||
complete.new_asset = this.newAssetID.ToStringHyphenated();
|
||||
complete.new_inventory_item = inventoryItemID;
|
||||
complete.state = "complete";
|
||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
||||
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
|
||||
if (this.SaveImages)
|
||||
{
|
||||
this.SaveImageToFile(this.m_assetName + "notecard.txt", data);
|
||||
}
|
||||
if (this.OnUpLoad != null)
|
||||
{
|
||||
this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,94 +1,94 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class CachedUserInfo
|
||||
{
|
||||
// Fields
|
||||
public InventoryFolder RootFolder;
|
||||
public UserProfileData UserProfile;
|
||||
|
||||
// Methods
|
||||
public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
|
||||
{
|
||||
if (userID == this.UserProfile.UUID)
|
||||
{
|
||||
if (this.RootFolder == null)
|
||||
{
|
||||
if (folderInfo.parentID == LLUUID.Zero)
|
||||
{
|
||||
this.RootFolder = folderInfo;
|
||||
}
|
||||
}
|
||||
else if (this.RootFolder.folderID == folderInfo.parentID)
|
||||
{
|
||||
this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
|
||||
{
|
||||
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
|
||||
{
|
||||
if (itemInfo.parentFolderID == this.RootFolder.folderID)
|
||||
{
|
||||
this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.Items.Add(itemInfo.inventoryID, itemInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class CachedUserInfo
|
||||
{
|
||||
// Fields
|
||||
public InventoryFolder RootFolder;
|
||||
public UserProfileData UserProfile;
|
||||
|
||||
// Methods
|
||||
public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
|
||||
{
|
||||
if (userID == this.UserProfile.UUID)
|
||||
{
|
||||
if (this.RootFolder == null)
|
||||
{
|
||||
if (folderInfo.parentID == LLUUID.Zero)
|
||||
{
|
||||
this.RootFolder = folderInfo;
|
||||
}
|
||||
}
|
||||
else if (this.RootFolder.folderID == folderInfo.parentID)
|
||||
{
|
||||
this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
|
||||
{
|
||||
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
|
||||
{
|
||||
if (itemInfo.parentFolderID == this.RootFolder.folderID)
|
||||
{
|
||||
this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.Items.Add(itemInfo.inventoryID, itemInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,109 +1,109 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class InventoryFolder : InventoryFolderBase
|
||||
{
|
||||
// Fields
|
||||
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
|
||||
public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
|
||||
|
||||
// Methods
|
||||
public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
|
||||
{
|
||||
InventoryFolder subFold = new InventoryFolder();
|
||||
subFold.name = folderName;
|
||||
subFold.folderID = folderID;
|
||||
subFold.type = type;
|
||||
subFold.parentID = this.folderID;
|
||||
subFold.agentID = this.agentID;
|
||||
this.SubFolders.Add(subFold.folderID, subFold);
|
||||
return subFold;
|
||||
}
|
||||
|
||||
public InventoryItemBase HasItem(LLUUID itemID)
|
||||
{
|
||||
InventoryItemBase base2 = null;
|
||||
if (this.Items.ContainsKey(itemID))
|
||||
{
|
||||
return this.Items[itemID];
|
||||
}
|
||||
foreach (InventoryFolder folder in this.SubFolders.Values)
|
||||
{
|
||||
base2 = folder.HasItem(itemID);
|
||||
if (base2 != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return base2;
|
||||
}
|
||||
|
||||
public InventoryFolder HasSubFolder(LLUUID folderID)
|
||||
{
|
||||
InventoryFolder returnFolder = null;
|
||||
if (this.SubFolders.ContainsKey(folderID))
|
||||
{
|
||||
returnFolder = this.SubFolders[folderID];
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (InventoryFolder folder in this.SubFolders.Values)
|
||||
{
|
||||
returnFolder = folder.HasSubFolder(folderID);
|
||||
if (returnFolder != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return returnFolder;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> RequestListOfItems()
|
||||
{
|
||||
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
|
||||
foreach (InventoryItemBase item in this.Items.Values)
|
||||
{
|
||||
itemList.Add(item);
|
||||
}
|
||||
return itemList;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class InventoryFolder : InventoryFolderBase
|
||||
{
|
||||
// Fields
|
||||
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
|
||||
public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
|
||||
|
||||
// Methods
|
||||
public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
|
||||
{
|
||||
InventoryFolder subFold = new InventoryFolder();
|
||||
subFold.name = folderName;
|
||||
subFold.folderID = folderID;
|
||||
subFold.type = (short) type;
|
||||
subFold.parentID = this.folderID;
|
||||
subFold.agentID = this.agentID;
|
||||
this.SubFolders.Add(subFold.folderID, subFold);
|
||||
return subFold;
|
||||
}
|
||||
|
||||
public InventoryItemBase HasItem(LLUUID itemID)
|
||||
{
|
||||
InventoryItemBase base2 = null;
|
||||
if (this.Items.ContainsKey(itemID))
|
||||
{
|
||||
return this.Items[itemID];
|
||||
}
|
||||
foreach (InventoryFolder folder in this.SubFolders.Values)
|
||||
{
|
||||
base2 = folder.HasItem(itemID);
|
||||
if (base2 != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return base2;
|
||||
}
|
||||
|
||||
public InventoryFolder HasSubFolder(LLUUID folderID)
|
||||
{
|
||||
InventoryFolder returnFolder = null;
|
||||
if (this.SubFolders.ContainsKey(folderID))
|
||||
{
|
||||
returnFolder = this.SubFolders[folderID];
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (InventoryFolder folder in this.SubFolders.Values)
|
||||
{
|
||||
returnFolder = folder.HasSubFolder(folderID);
|
||||
if (returnFolder != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return returnFolder;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> RequestListOfItems()
|
||||
{
|
||||
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
|
||||
foreach (InventoryItemBase item in this.Items.Values)
|
||||
{
|
||||
itemList.Add(item);
|
||||
}
|
||||
return itemList;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
89
OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
Normal file
89
OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class LibraryRootFolder : InventoryFolder
|
||||
{
|
||||
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
|
||||
|
||||
public LibraryRootFolder()
|
||||
{
|
||||
this.agentID = libOwner;
|
||||
this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
|
||||
this.name = "OpenSim Library";
|
||||
this.parentID = LLUUID.Zero;
|
||||
this.type = (short)-1;
|
||||
this.version = (ushort) 1;
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = libOwner;
|
||||
item.creatorsID = libOwner;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
item.inventoryDescription = "Plywood texture";
|
||||
item.inventoryName = "Plywood";
|
||||
item.type =0;
|
||||
item.parentFolderID = this.folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
this.Items.Add(item.inventoryID, item);
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.avatarID = libOwner;
|
||||
item.creatorsID = libOwner;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
item.inventoryDescription = "Rocks texture";
|
||||
item.inventoryName = "Rocks";
|
||||
item.type = 0;
|
||||
item.parentFolderID = this.folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
this.Items.Add(item.inventoryID, item);
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.avatarID = libOwner;
|
||||
item.creatorsID = libOwner;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
item.inventoryDescription = "Bricks texture";
|
||||
item.inventoryName = "Bricks";
|
||||
item.type = 0;
|
||||
item.parentFolderID = this.folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
this.Items.Add(item.inventoryID, item);
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.avatarID = libOwner;
|
||||
item.creatorsID = libOwner;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
item.inventoryDescription = "Granite texture";
|
||||
item.inventoryName = "Granite";
|
||||
item.type = 0;
|
||||
item.parentFolderID = this.folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
this.Items.Add(item.inventoryID, item);
|
||||
|
||||
item = new InventoryItemBase();
|
||||
item.avatarID = libOwner;
|
||||
item.creatorsID = libOwner;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
item.inventoryDescription = "Hardwood texture";
|
||||
item.inventoryName = "Hardwood";
|
||||
item.type = 0;
|
||||
item.parentFolderID = this.folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
this.Items.Add(item.inventoryID, item);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,170 +1,216 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
|
||||
public class UserProfileCache
|
||||
{
|
||||
// Fields
|
||||
private CommunicationsManager m_parent;
|
||||
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
|
||||
|
||||
// Methods
|
||||
public UserProfileCache(CommunicationsManager parent)
|
||||
{
|
||||
this.m_parent = parent;
|
||||
}
|
||||
|
||||
public void AddNewUser(LLUUID userID)
|
||||
{
|
||||
if (!this.UserProfiles.ContainsKey(userID))
|
||||
{
|
||||
CachedUserInfo userInfo = new CachedUserInfo();
|
||||
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
|
||||
if (userInfo.UserProfile != null)
|
||||
{
|
||||
this.RequestInventoryForUser(userID, userInfo);
|
||||
this.UserProfiles.Add(userID, userInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UserProfileCache.cs: user profile for user not found");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddNewUser(string firstName, string lastName)
|
||||
{
|
||||
}
|
||||
|
||||
public CachedUserInfo GetUserDetails(LLUUID userID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(userID))
|
||||
{
|
||||
return this.UserProfiles[userID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
|
||||
if (info.RootFolder.folderID == parentID)
|
||||
{
|
||||
info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
|
||||
if (info.RootFolder.folderID == folderID)
|
||||
{
|
||||
if (fetchItems)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = info.RootFolder.HasSubFolder(folderID);
|
||||
if ((folder != null) && fetchItems)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
remoteClient.SendInventoryItemDetails(ownerID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
|
||||
{
|
||||
InventoryFolder folderInfo = new InventoryFolder();
|
||||
folderInfo.agentID = userID;
|
||||
folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
|
||||
folderInfo.name = "My Inventory";
|
||||
folderInfo.parentID = LLUUID.Zero;
|
||||
folderInfo.type = 8;
|
||||
folderInfo.version = 1;
|
||||
userInfo.FolderReceive(userID, folderInfo);
|
||||
}
|
||||
|
||||
private UserProfileData RequestUserProfileForUser(LLUUID userID)
|
||||
{
|
||||
return this.m_parent.UserServer.GetUserProfile(userID);
|
||||
}
|
||||
|
||||
private void UpdateInventoryToServer(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
private void UpdateUserProfileToServer(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
public void UserLogOut(LLUUID userID)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class UserProfileCache
|
||||
{
|
||||
// Fields
|
||||
private CommunicationsManager m_parent;
|
||||
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
|
||||
|
||||
public LibraryRootFolder libraryRoot = new LibraryRootFolder();
|
||||
|
||||
// Methods
|
||||
public UserProfileCache(CommunicationsManager parent)
|
||||
{
|
||||
this.m_parent = parent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A new user has moved into a region in this instance
|
||||
/// so get info from servers
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
public void AddNewUser(LLUUID userID)
|
||||
{
|
||||
if (!this.UserProfiles.ContainsKey(userID))
|
||||
{
|
||||
CachedUserInfo userInfo = new CachedUserInfo();
|
||||
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
|
||||
if (userInfo.UserProfile != null)
|
||||
{
|
||||
this.RequestInventoryForUser(userID, userInfo);
|
||||
this.UserProfiles.Add(userID, userInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UserProfileCache.cs: user profile for user not found");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A new user has moved into a region in this instance
|
||||
/// so get info from servers
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
public void AddNewUser(string firstName, string lastName)
|
||||
{
|
||||
}
|
||||
|
||||
public CachedUserInfo GetUserDetails(LLUUID userID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(userID))
|
||||
{
|
||||
return this.UserProfiles[userID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
|
||||
if (info.RootFolder.folderID == parentID)
|
||||
{
|
||||
info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
|
||||
{
|
||||
if (folderID == libraryRoot.folderID )
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems());
|
||||
}
|
||||
else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
|
||||
if (info.RootFolder.folderID == folderID)
|
||||
{
|
||||
if (fetchItems)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = info.RootFolder.HasSubFolder(folderID);
|
||||
if ((folder != null) && fetchItems)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
|
||||
{
|
||||
if (ownerID == libraryRoot.agentID)
|
||||
{
|
||||
//Console.WriteLine("request info for library item");
|
||||
}
|
||||
else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
remoteClient.SendInventoryItemDetails(ownerID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request Iventory Info from Inventory server
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
|
||||
{
|
||||
// this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
|
||||
|
||||
//for now we manually create the root folder,
|
||||
// but should be requesting all inventory from inventory server.
|
||||
InventoryFolder folderInfo = new InventoryFolder();
|
||||
folderInfo.agentID = userID;
|
||||
folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
|
||||
folderInfo.name = "My Inventory";
|
||||
folderInfo.parentID = LLUUID.Zero;
|
||||
folderInfo.type = 8;
|
||||
folderInfo.version = 1;
|
||||
userInfo.FolderReceive(userID, folderInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request the user profile from User server
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private UserProfileData RequestUserProfileForUser(LLUUID userID)
|
||||
{
|
||||
return this.m_parent.UserServer.GetUserProfile(userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Inventory data to Inventory server
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void UpdateInventoryToServer(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make sure UserProfile is updated on user server
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
private void UpdateUserProfileToServer(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A user has left this instance
|
||||
/// so make sure servers have been updated
|
||||
/// Then remove cached info
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
public void UserLogOut(LLUUID userID)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Communications
|
||||
public IGridServices GridServer;
|
||||
public IInventoryServices InventoryServer;
|
||||
public IInterRegionCommunications InterRegion;
|
||||
public UserProfileCache UserProfilesCache;
|
||||
public UserProfileCache UserProfiles;
|
||||
public AssetCache AssetCache;
|
||||
|
||||
public NetworkServersInfo ServersInfo;
|
||||
@@ -52,21 +52,28 @@ namespace OpenSim.Framework.Communications
|
||||
{
|
||||
ServersInfo = serversInfo;
|
||||
this.AssetCache = assetCache;
|
||||
UserProfilesCache = new UserProfileCache(this);
|
||||
UserProfiles = new UserProfileCache(this);
|
||||
}
|
||||
|
||||
#region Packet Handlers
|
||||
public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
|
||||
{
|
||||
UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
|
||||
if (profileData != null)
|
||||
if (uuid == UserProfiles.libraryRoot.agentID)
|
||||
{
|
||||
LLUUID profileId = profileData.UUID;
|
||||
string firstname = profileData.username;
|
||||
string lastname = profileData.surname;
|
||||
remote_client.SendNameReply(uuid , "Mr" , "OpenSim");
|
||||
}
|
||||
else
|
||||
{
|
||||
UserProfileData profileData = this.UserServer.GetUserProfile(uuid);
|
||||
if (profileData != null)
|
||||
{
|
||||
LLUUID profileId = profileData.UUID;
|
||||
string firstname = profileData.username;
|
||||
string lastname = profileData.surname;
|
||||
|
||||
remote_client.SendNameReply(profileId, firstname, lastname);
|
||||
}
|
||||
remote_client.SendNameReply(profileId, firstname, lastname);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace OpenSim.Framework.Data
|
||||
/// <summary>
|
||||
/// Tyep of Items normally stored in this folder
|
||||
/// </summary>
|
||||
public ushort type;
|
||||
public short type;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenSim.Framework.InventoryServiceBase
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
|
||||
@@ -27,6 +27,8 @@ namespace OpenSim.Framework.UserManagement
|
||||
private ArrayList inventoryRoot;
|
||||
private ArrayList initialOutfit;
|
||||
private ArrayList agentInventory;
|
||||
private ArrayList inventoryLibraryOwner;
|
||||
private ArrayList inventoryLibrary;
|
||||
|
||||
private UserInfo userProfile;
|
||||
|
||||
@@ -87,6 +89,8 @@ namespace OpenSim.Framework.UserManagement
|
||||
this.inventoryRoot = new ArrayList();
|
||||
this.initialOutfit = new ArrayList();
|
||||
this.agentInventory = new ArrayList();
|
||||
this.inventoryLibrary = new ArrayList();
|
||||
this.inventoryLibraryOwner = new ArrayList();
|
||||
|
||||
this.xmlRpcResponse = new XmlRpcResponse();
|
||||
this.defaultXmlRpcResponse = new XmlRpcResponse();
|
||||
@@ -234,10 +238,10 @@ namespace OpenSim.Framework.UserManagement
|
||||
responseData["ui-config"] = this.uiConfig;
|
||||
|
||||
responseData["inventory-skeleton"] = this.agentInventory;
|
||||
responseData["inventory-skel-lib"] = new ArrayList(); // todo
|
||||
responseData["inventory-skel-lib"] = this.inventoryLibrary;
|
||||
responseData["inventory-root"] = this.inventoryRoot;
|
||||
responseData["gestures"] = new ArrayList(); // todo
|
||||
responseData["inventory-lib-owner"] = new ArrayList(); // todo
|
||||
responseData["inventory-lib-owner"] = this.inventoryLibraryOwner;
|
||||
responseData["initial-outfit"] = this.initialOutfit;
|
||||
responseData["start_location"] = this.startLocation;
|
||||
responseData["seed_capability"] = this.seedCapability;
|
||||
@@ -600,6 +604,30 @@ namespace OpenSim.Framework.UserManagement
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList InventoryLibrary
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.inventoryLibrary;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.inventoryLibrary = value;
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList InventoryLibraryOwner
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.inventoryLibraryOwner;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.inventoryLibraryOwner = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string Home
|
||||
{
|
||||
get
|
||||
|
||||
@@ -346,6 +346,38 @@ namespace OpenSim.Framework.UserManagement
|
||||
return _config.DefaultStartupMsg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = "1";
|
||||
TempHash["type_default"] = "-1";
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
@@ -446,6 +478,8 @@ namespace OpenSim.Framework.UserManagement
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
|
||||
Reference in New Issue
Block a user