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* Terrain now uses the older slower method again until the fast version can be fixed.
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@@ -44,7 +44,7 @@ namespace libTerrain
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/// <param name="amount">The scale of the terrain mask</param>
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public void Flatten(double rx, double ry, double size, double amount)
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{
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FlattenFast(rx, ry, size, amount);
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FlattenSlow(rx, ry, size, amount);
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}
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private void FlattenSlow(double rx, double ry, double size, double amount)
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