* Terrain now uses the older slower method again until the fast version can be fixed.

This commit is contained in:
Adam Frisby
2007-07-25 14:44:52 +00:00
parent 2de8f0ef3d
commit 3641ef0fdd

View File

@@ -44,7 +44,7 @@ namespace libTerrain
/// <param name="amount">The scale of the terrain mask</param>
public void Flatten(double rx, double ry, double size, double amount)
{
FlattenFast(rx, ry, size, amount);
FlattenSlow(rx, ry, size, amount);
}
private void FlattenSlow(double rx, double ry, double size, double amount)