Start of the OpenSim library , for now only contains a few textures.

This commit is contained in:
MW
2007-07-25 18:19:38 +00:00
parent 3641ef0fdd
commit 2b42ea0a42
35 changed files with 4839 additions and 4635 deletions

View File

@@ -669,7 +669,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
CachedUserInfo userInfo = commsManager.UserProfilesCache.GetUserDetails(remoteClient.AgentId);
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();

View File

@@ -546,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes
m_estateManager.sendRegionHandshake(client);
CreateAndAddScenePresence(client);
m_LandManager.sendParcelOverlay(client);
// commsManager.UserProfilesCache.AddNewUser(client.AgentId);
//commsManager.UserProfiles.AddNewUser(client.AgentId);
}
protected virtual void SubscribeToClientEvents(IClientAPI client)
@@ -591,9 +591,9 @@ namespace OpenSim.Region.Environment.Scenes
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
// client.OnCreateNewInventoryItem += CreateNewInventoryItem;
// client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder;
// client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents;
// client.OnRequestTaskInventory += RequestTaskInventory;
//client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
client.OnRequestTaskInventory += RequestTaskInventory;
}
protected ScenePresence CreateAndAddScenePresence(IClientAPI client)