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Start of the OpenSim library , for now only contains a few textures.
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@@ -669,7 +669,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
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{
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CachedUserInfo userInfo = commsManager.UserProfilesCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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