Use the requested sim's map, not our own

This commit is contained in:
Melanie
2012-01-30 21:38:46 +00:00
parent 53c3faac5d
commit 2b84b6d8b1

View File

@@ -1024,10 +1024,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
switch (flag & 0xffff)
{
case 0:
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
block.MapImageId = r.TerrainImage;
break;
case 2:
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
block.MapImageId = r.ParcelImage;
break;
default:
block.MapImageId = UUID.Zero;