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Revert "Committing the same fix here for the infinity problem on TPs."
This reverts commit f5343e4b07.
This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close and so is a significant behaviour change
Development along the longer delay lines will continue in dev code
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@@ -664,7 +664,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//
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// This sleep can be increased if necessary. However, whilst it's active,
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// an agent cannot teleport back to this region if it has teleported away.
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Thread.Sleep(15000);
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Thread.Sleep(2000);
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
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}
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