Commented verbose debug messages from XInventory handler.

This commit is contained in:
Diva Canto
2010-04-28 07:41:16 -07:00
parent c54bc5094d
commit 2c595227b0

View File

@@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset
sr.Close();
body = body.Trim();
m_log.DebugFormat("[XXX]: query String: {0}", body);
//m_log.DebugFormat("[XXX]: query String: {0}", body);
try
{
@@ -213,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset
result["RESULT"] = "False";
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -241,7 +241,7 @@ namespace OpenSim.Server.Handlers.Asset
result["FOLDERS"] = sfolders;
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -257,7 +257,7 @@ namespace OpenSim.Server.Handlers.Asset
result["folder"] = EncodeFolder(rfolder);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -274,7 +274,7 @@ namespace OpenSim.Server.Handlers.Asset
result["folder"] = EncodeFolder(folder);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -310,7 +310,7 @@ namespace OpenSim.Server.Handlers.Asset
}
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -338,7 +338,7 @@ namespace OpenSim.Server.Handlers.Asset
result["ITEMS"] = sitems;
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -511,7 +511,7 @@ namespace OpenSim.Server.Handlers.Asset
result["item"] = EncodeItem(item);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -528,7 +528,7 @@ namespace OpenSim.Server.Handlers.Asset
result["folder"] = EncodeFolder(folder);
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -553,7 +553,7 @@ namespace OpenSim.Server.Handlers.Asset
result["ITEMS"] = items;
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -570,7 +570,7 @@ namespace OpenSim.Server.Handlers.Asset
result["RESULT"] = perms.ToString();
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}
@@ -582,7 +582,7 @@ namespace OpenSim.Server.Handlers.Asset
UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
//m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
Dictionary<string, object> folders = new Dictionary<string, object>();
int i = 0;
@@ -594,7 +594,7 @@ namespace OpenSim.Server.Handlers.Asset
result["FOLDERS"] = folders;
string xmlString = ServerUtils.BuildXmlResponse(result);
m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
//m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
UTF8Encoding encoding = new UTF8Encoding();
return encoding.GetBytes(xmlString);
}