mute watchdog timeouts on world map work threads. They do wait for events for a long time

This commit is contained in:
UbitUmarov
2015-09-15 04:56:26 +01:00
parent 3bad55e1ef
commit 2d88e4cf73

View File

@@ -392,13 +392,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal,
true,
true);
false);
WorkManager.StartThread(
MapBlockSendThread,
string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal,
true,
true);
false);
}
/// <summary>