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fix a log string on lludpserver
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@@ -217,8 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = m_udpServer.AverageReceiveTicksForLastSamplePeriod,
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// stat =>
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// stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod, 7),
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//stat => stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod, 7),
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StatVerbosity.Debug));
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}
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@@ -473,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// This thread will process the packets received that are placed on the packetInbox
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WorkManager.StartThread(
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IncomingPacketHandler,
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string.Format("Incoming Packets ({0})", Scene.Name),
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$"Incoming Packets ({Scene.Name})",
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ThreadPriority.Normal,
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true,
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true,
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@@ -489,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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WorkManager.StartThread(
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OutgoingPacketHandler,
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string.Format("Outgoing Packets ({0})", Scene.Name),
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$"Outgoing Packets ({Scene.Name})",
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ThreadPriority.Normal,
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true,
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true,
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@@ -499,7 +498,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void Stop()
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{
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m_log.Info("$[LLUDPSERVER]: Shutting down the LLUDP server for {Scene.Name}");
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m_log.Info($"[LLUDPSERVER]: Shutting down the LLUDP server for {Scene.Name}");
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base.StopOutbound();
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base.StopInbound();
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//IpahEngine.Stop();
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