fix a log string on lludpserver

This commit is contained in:
UbitUmarov
2023-05-31 19:06:30 +01:00
parent 968b1207b6
commit 2da90242a2

View File

@@ -217,8 +217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
StatType.Pull,
MeasuresOfInterest.None,
stat => stat.Value = m_udpServer.AverageReceiveTicksForLastSamplePeriod,
// stat =>
// stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod, 7),
//stat => stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod, 7),
StatVerbosity.Debug));
}
@@ -473,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// This thread will process the packets received that are placed on the packetInbox
WorkManager.StartThread(
IncomingPacketHandler,
string.Format("Incoming Packets ({0})", Scene.Name),
$"Incoming Packets ({Scene.Name})",
ThreadPriority.Normal,
true,
true,
@@ -489,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
WorkManager.StartThread(
OutgoingPacketHandler,
string.Format("Outgoing Packets ({0})", Scene.Name),
$"Outgoing Packets ({Scene.Name})",
ThreadPriority.Normal,
true,
true,
@@ -499,7 +498,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Stop()
{
m_log.Info("$[LLUDPSERVER]: Shutting down the LLUDP server for {Scene.Name}");
m_log.Info($"[LLUDPSERVER]: Shutting down the LLUDP server for {Scene.Name}");
base.StopOutbound();
base.StopInbound();
//IpahEngine.Stop();