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* Get rid of missing texture notification drop messages for now - obscuring too many other debug messages.
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@@ -126,9 +126,13 @@ namespace OpenSim.Region.Environment.Modules
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{
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if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID))
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{
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m_log.DebugFormat(
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"[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
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e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
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// Commenting out this message for now as it causes too much noise with other
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// debug messages.
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// TODO: possibly record this as a statistic in the future
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//
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// m_log.DebugFormat(
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// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
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// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
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}
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return;
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