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BulletSim: comments and removing small compile errors introduced in last commit.
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@@ -6,7 +6,7 @@
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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@@ -58,8 +58,6 @@ public sealed class BSCharacter : BSPhysObject
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private bool _flying;
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private bool _setAlwaysRun;
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private bool _throttleUpdates;
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private bool _isColliding;
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private bool _collidingObj;
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private bool _floatOnWater;
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private OMV.Vector3 _rotationalVelocity;
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private bool _kinematic;
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@@ -95,9 +95,9 @@ public abstract class BSShape
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// protected abstract static BSShape GetReference();
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// Returns a string for debugging that uniquily identifies the memory used by this instance
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public string AddrString
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public virtual string AddrString
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{
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get { return ptr.ToString("X"); }
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get { return "unknown"; }
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}
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public override string ToString()
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@@ -105,10 +105,6 @@ public abstract class BSShape
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StringBuilder buff = new StringBuilder();
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buff.Append("<p=");
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buff.Append(AddrString);
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buff.Append(",s=");
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buff.Append(type.ToString());
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buff.Append(",k=");
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buff.Append(key.ToString("X"));
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buff.Append(",c=");
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buff.Append(referenceCount.ToString());
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buff.Append(">");
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