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BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
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@@ -453,6 +453,7 @@ public sealed class BSShapeCollection : IDisposable
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// If the prim attributes are simple, this could be a simple Bullet native shape
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if (!haveShape
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&& pbs != null
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&& !pbs.SculptEntry
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&& nativeShapePossible
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&& ((pbs.SculptEntry && !BSParam.ShouldMeshSculptedPrim)
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|| (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
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