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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
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@@ -50,7 +50,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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m_regStatus = RegionStatus.Up;
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}
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public override void Update() {}
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public override void Update(int frames) {}
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public override void LoadWorldMap() {}
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public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)
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