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reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect.
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@@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (direc.Z > 2.0f)
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{
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direc.Z *= 3.0f;
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direc.Z *= 2.5f;
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// TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
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Animator.TrySetMovementAnimation("PREJUMP");
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