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- removed some unnecessary conversions (double -> double)
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@@ -484,8 +484,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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try
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{
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x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
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y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
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x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0));
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y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / 4.0));
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}
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catch (OverflowException)
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{
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