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You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
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@@ -429,7 +429,7 @@ namespace OpenSim
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string result = "";
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result))
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if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result,m_localWorld[i].RegionInfo.RegionName))
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{
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m_log.Error(result);
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}
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@@ -178,7 +178,7 @@ namespace OpenSim.Region.Terrain
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/// <param name="args">Commandline arguments (space seperated)</param>
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/// <param name="resultText">Reference that returns error or help text if returning false</param>
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/// <returns>If the operation was successful (if not, the error is placed into resultText)</returns>
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public bool RunTerrainCmd(string[] args, ref string resultText)
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public bool RunTerrainCmd(string[] args, ref string resultText, string simName)
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{
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string command = args[0];
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@@ -248,6 +248,7 @@ namespace OpenSim.Region.Terrain
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break;
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case "load":
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args[2].Replace("%name%", simName);
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switch (args[1].ToLower())
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{
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case "f32":
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@@ -273,6 +274,7 @@ namespace OpenSim.Region.Terrain
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break;
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case "save":
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args[2].Replace("%name%", simName);
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switch (args[1].ToLower())
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{
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case "f32":
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