mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,...
This commit is contained in:
@@ -38,6 +38,11 @@ namespace OpenSim.Framework.Monitoring
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/// </summary>
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public class BaseStatsCollector : IStatsCollector
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{
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public virtual string Report(IScene scene = null)
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{
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return string.Empty;
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}
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public virtual string Report()
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{
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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@@ -78,7 +83,7 @@ namespace OpenSim.Framework.Monitoring
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public virtual string XReport(string uptime, string version)
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{
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return (string) Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString() ;
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return (string)Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString();
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}
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public virtual OSDMap OReport(string uptime, string version)
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@@ -87,5 +92,17 @@ namespace OpenSim.Framework.Monitoring
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ret.Add("TotalMemory", new OSDReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
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return ret;
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}
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public virtual string XReport(string uptime, string version, string scene)
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{
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return (string)Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString();
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}
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public virtual OSDMap OReport(string uptime, string version, string scene)
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{
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OSDMap ret = new OSDMap();
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ret.Add("TotalMemory", new OSDReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
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return ret;
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}
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}
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}
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@@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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@@ -42,191 +43,12 @@ namespace OpenSim.Framework.Monitoring
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/// </summary>
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public class SimExtraStatsCollector : BaseStatsCollector
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{
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// private long assetsInCache;
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// private long texturesInCache;
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// private long assetCacheMemoryUsage;
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// private long textureCacheMemoryUsage;
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// private TimeSpan assetRequestTimeAfterCacheMiss;
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// private long blockedMissingTextureRequests;
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// private long assetServiceRequestFailures;
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// private long inventoryServiceRetrievalFailures;
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private volatile float timeDilation;
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private volatile float simFps;
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private volatile float physicsFps;
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private volatile float agentUpdates;
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private volatile float rootAgents;
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private volatile float childAgents;
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private volatile float totalPrims;
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private volatile float activePrims;
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private volatile float totalFrameTime;
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private volatile float netFrameTime;
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private volatile float physicsFrameTime;
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private volatile float otherFrameTime;
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private volatile float imageFrameTime;
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private volatile float inPacketsPerSecond;
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private volatile float outPacketsPerSecond;
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private volatile float unackedBytes;
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private volatile float agentFrameTime;
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private volatile float pendingDownloads;
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private volatile float pendingUploads;
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private volatile float activeScripts;
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private volatile float spareTime;
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private volatile float sleepTime;
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private volatile float physicsStep;
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private volatile float scriptEPS;
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private volatile float scriptLinesPerSecond;
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private volatile float m_frameDilation;
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private volatile float m_usersLoggingIn;
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private volatile float m_totalGeoPrims;
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private volatile float m_totalMeshes;
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private volatile float m_inUseThreads;
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// /// <summary>
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// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
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// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
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// /// haven't yet been implemented...
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// /// </summary>
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// public long AssetsInCache { get { return assetsInCache; } }
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//
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// /// <value>
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// /// Currently unused
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// /// </value>
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// public long TexturesInCache { get { return texturesInCache; } }
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//
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// /// <value>
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// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
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// /// </value>
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// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
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//
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// /// <value>
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// /// Currently unused
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// /// </value>
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// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
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public float TimeDilation { get { return timeDilation; } }
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public float SimFps { get { return simFps; } }
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public float PhysicsFps { get { return physicsFps; } }
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public float AgentUpdates { get { return agentUpdates; } }
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public float RootAgents { get { return rootAgents; } }
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public float ChildAgents { get { return childAgents; } }
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public float TotalPrims { get { return totalPrims; } }
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public float ActivePrims { get { return activePrims; } }
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public float TotalFrameTime { get { return totalFrameTime; } }
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public float NetFrameTime { get { return netFrameTime; } }
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public float PhysicsFrameTime { get { return physicsFrameTime; } }
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public float OtherFrameTime { get { return otherFrameTime; } }
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public float ImageFrameTime { get { return imageFrameTime; } }
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public float InPacketsPerSecond { get { return inPacketsPerSecond; } }
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public float OutPacketsPerSecond { get { return outPacketsPerSecond; } }
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public float UnackedBytes { get { return unackedBytes; } }
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public float AgentFrameTime { get { return agentFrameTime; } }
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public float PendingDownloads { get { return pendingDownloads; } }
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public float PendingUploads { get { return pendingUploads; } }
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public float ActiveScripts { get { return activeScripts; } }
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public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
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public float ScriptEPS { get { return scriptEPS; } }
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// /// <summary>
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// /// This is the time it took for the last asset request made in response to a cache miss.
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// /// </summary>
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// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
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//
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// /// <summary>
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// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
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// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
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// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
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// /// driver bugs on clients (though this seems less likely).
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// /// </summary>
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// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
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//
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// /// <summary>
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// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
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// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
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// /// as a failure
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// /// </summary>
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// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
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/// <summary>
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/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
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/// cover situations where the inventory service accepts the request but never returns any data, since
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/// we do not yet timeout this situation.
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/// </summary>
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/// <remarks>Commented out because we do not cache inventory at this point</remarks>
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// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
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/// <summary>
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/// Retrieve the total frame time (in ms) of the last frame
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/// </summary>
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//public float TotalFrameTime { get { return totalFrameTime; } }
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/// <summary>
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/// Retrieve the physics update component (in ms) of the last frame
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/// </summary>
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//public float PhysicsFrameTime { get { return physicsFrameTime; } }
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/// <summary>
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/// Retain a dictionary of all packet queues stats reporters
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/// </summary>
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private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
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private readonly Dictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
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= new Dictionary<UUID, PacketQueueStatsCollector>();
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// public void AddAsset(AssetBase asset)
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// {
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// assetsInCache++;
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// //assetCacheMemoryUsage += asset.Data.Length;
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// }
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//
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// public void RemoveAsset(UUID uuid)
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// {
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// assetsInCache--;
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// }
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//
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// public void AddTexture(AssetBase image)
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// {
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// if (image.Data != null)
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// {
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// texturesInCache++;
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//
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// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
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// textureCacheMemoryUsage += image.Data.Length;
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// }
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// }
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//
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// /// <summary>
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// /// Signal that the asset cache has been cleared.
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// /// </summary>
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// public void ClearAssetCacheStatistics()
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// {
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// assetsInCache = 0;
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// assetCacheMemoryUsage = 0;
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// texturesInCache = 0;
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// textureCacheMemoryUsage = 0;
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// }
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//
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// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
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// {
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// assetRequestTimeAfterCacheMiss = ts;
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// }
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//
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// public void AddBlockedMissingTextureRequest()
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// {
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// blockedMissingTextureRequests++;
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// }
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//
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// public void AddAssetServiceRequestFailure()
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// {
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// assetServiceRequestFailures++;
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// }
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// public void AddInventoryServiceRetrievalFailure()
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// {
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// inventoryServiceRetrievalFailures++;
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// }
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/// <summary>
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/// Register as a packet queue stats provider
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/// </summary>
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@@ -254,6 +76,9 @@ namespace OpenSim.Framework.Monitoring
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}
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}
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private UUID firstReceivedRegion;
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private readonly ConcurrentDictionary<UUID, SimStats> ReceivedStats = new ConcurrentDictionary<UUID, SimStats>();
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private readonly ConcurrentDictionary<string, SimStats> ReceivedStatsByName = new ConcurrentDictionary<string, SimStats>();
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/// <summary>
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/// This is the method on which the classic sim stats reporter (which collects stats for
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/// client purposes) sends information to listeners.
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@@ -261,160 +86,67 @@ namespace OpenSim.Framework.Monitoring
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/// <param name="pack"></param>
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public void ReceiveClassicSimStatsPacket(SimStats stats)
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{
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// FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original
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// SimStatsPacket that was being used).
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// For an unknown reason the original designers decided not to
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// include the spare MS statistic inside of this class, this is
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// located inside the StatsBlock at location 21, thus it is skipped
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timeDilation = stats.StatsBlock[0].StatValue;
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simFps = stats.StatsBlock[1].StatValue;
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physicsFps = stats.StatsBlock[2].StatValue;
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agentUpdates = stats.StatsBlock[3].StatValue;
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rootAgents = stats.StatsBlock[4].StatValue;
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childAgents = stats.StatsBlock[5].StatValue;
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totalPrims = stats.StatsBlock[6].StatValue;
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activePrims = stats.StatsBlock[7].StatValue;
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totalFrameTime = stats.StatsBlock[8].StatValue;
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netFrameTime = stats.StatsBlock[9].StatValue;
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physicsFrameTime = stats.StatsBlock[10].StatValue;
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imageFrameTime = stats.StatsBlock[11].StatValue;
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otherFrameTime = stats.StatsBlock[12].StatValue;
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inPacketsPerSecond = stats.StatsBlock[13].StatValue;
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outPacketsPerSecond = stats.StatsBlock[14].StatValue;
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unackedBytes = stats.StatsBlock[15].StatValue;
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agentFrameTime = stats.StatsBlock[16].StatValue;
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pendingDownloads = stats.StatsBlock[17].StatValue;
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pendingUploads = stats.StatsBlock[18].StatValue;
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activeScripts = stats.StatsBlock[19].StatValue;
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sleepTime = stats.StatsBlock[20].StatValue;
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spareTime = stats.StatsBlock[21].StatValue;
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physicsStep = stats.StatsBlock[22].StatValue;
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scriptEPS = stats.StatsBlock[28].StatValue;
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scriptLinesPerSecond = stats.ExtraStatsBlock[0].StatValue;
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m_frameDilation = stats.ExtraStatsBlock[1].StatValue;
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m_usersLoggingIn = stats.ExtraStatsBlock[2].StatValue;
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m_totalGeoPrims = stats.ExtraStatsBlock[3].StatValue;
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m_totalMeshes = stats.ExtraStatsBlock[4].StatValue;
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m_inUseThreads = stats.ExtraStatsBlock[5].StatValue;
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UUID id = stats.RegionUUID;
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if (id != UUID.Zero)
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{
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if(ReceivedStats.Count == 0)
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firstReceivedRegion = id;
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ReceivedStats[id] = stats;
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ReceivedStatsByName[stats.RegionName.ToLower()] = stats;
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}
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}
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/// <summary>
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/// Report back collected statistical information.
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/// </summary>
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/// <returns></returns>
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public override string Report()
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public override string Report(IScene scene)
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{
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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// sb.Append("ASSET STATISTICS");
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// sb.Append(Environment.NewLine);
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SimStats sdata = null;
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if (ReceivedStats.Count > 0)
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{
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if (scene == null)
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ReceivedStats.TryGetValue(firstReceivedRegion, out sdata);
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else
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ReceivedStats.TryGetValue(scene.RegionInfo.RegionID, out sdata);
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}
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/*
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sb.Append(
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string.Format(
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@"Asset cache contains {0,6} non-texture assets using {1,10} K
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Texture cache contains {2,6} texture assets using {3,10} K
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Latest asset request time after cache miss: {4}s
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Blocked client requests for missing textures: {5}
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Asset service request failures: {6}"+ Environment.NewLine,
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AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0),
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TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
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assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
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BlockedMissingTextureRequests,
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AssetServiceRequestFailures));
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*/
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/*
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sb.Append(
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string.Format(
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@"Asset cache contains {0,6} assets
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Latest asset request time after cache miss: {1}s
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Blocked client requests for missing textures: {2}
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Asset service request failures: {3}" + Environment.NewLine,
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AssetsInCache,
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assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
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BlockedMissingTextureRequests,
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AssetServiceRequestFailures));
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*/
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sb.Append(Environment.NewLine);
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sb.Append("CONNECTION STATISTICS");
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sb.Append(Environment.NewLine);
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("CONNECTION STATISTICS");
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List<Stat> stats = StatsManager.GetStatsFromEachContainer("clientstack", "ClientLogoutsDueToNoReceives");
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sb.AppendFormat(
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"Client logouts due to no data receive timeout: {0}\n\n",
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stats != null ? stats.Sum(s => s.Value).ToString() : "unknown");
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// sb.Append(Environment.NewLine);
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// sb.Append("INVENTORY STATISTICS");
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// sb.Append(Environment.NewLine);
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// sb.Append(
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// string.Format(
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// "Initial inventory caching failures: {0}" + Environment.NewLine,
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// InventoryServiceRetrievalFailures));
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sb.Append(Environment.NewLine);
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sb.Append("SAMPLE FRAME STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrEPS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}",
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timeDilation, simFps, physicsFps, agentUpdates, rootAgents,
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childAgents, totalPrims, activePrims, activeScripts, scriptEPS));
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sb.Append(Environment.NewLine);
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sb.Append(Environment.NewLine);
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// There is no script frame time currently because we don't yet collect it
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sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n\n",
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inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
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netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
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/* 20130319 RA: For the moment, disable the dump of 'scene' catagory as they are mostly output by
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* the two formatted printouts above.
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SortedDictionary<string, SortedDictionary<string, Stat>> sceneStats;
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if (StatsManager.TryGetStats("scene", out sceneStats))
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if(sdata != null)
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{
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foreach (KeyValuePair<string, SortedDictionary<string, Stat>> kvp in sceneStats)
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{
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foreach (Stat stat in kvp.Value.Values)
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{
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if (stat.Verbosity == StatVerbosity.Info)
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{
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sb.AppendFormat("{0} ({1}): {2}{3}\n", stat.Name, stat.Container, stat.Value, stat.UnitName);
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}
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}
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}
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}
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*/
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/*
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sb.Append(Environment.NewLine);
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sb.Append("PACKET QUEUE STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append("Agent UUID ");
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sb.Append(
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string.Format(
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" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
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"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
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sb.Append(Environment.NewLine);
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foreach (UUID key in packetQueueStatsCollectors.Keys)
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{
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sb.Append(string.Format("{0}: ", key));
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sb.Append(packetQueueStatsCollectors[key].Report());
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float[] data = sdata.StatsValues;
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sb.AppendFormat("{0} FRAME STATISTICS", sdata.RegionName);
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sb.Append(Environment.NewLine);
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}
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*/
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sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrEPS\n");
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sb.AppendFormat(
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"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}\n",
|
||||
data[(int)StatsIndex.TimeDilation], data[(int)StatsIndex.SimFPS],
|
||||
data[(int)StatsIndex.PhysicsFPS],
|
||||
data[(int)StatsIndex.AgentUpdates], data[(int)StatsIndex.Agents],
|
||||
data[(int)StatsIndex.ChildAgents], data[(int)StatsIndex.TotalPrim],
|
||||
data[(int)StatsIndex.ActivePrim], data[(int)StatsIndex.ActiveScripts],
|
||||
data[(int)StatsIndex.ScriptEps]);
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
// There is no script frame time currently because we don't yet collect it
|
||||
sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt\n");
|
||||
sb.AppendFormat(
|
||||
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n",
|
||||
data[(int)StatsIndex.InPacketsPerSecond], data[(int)StatsIndex.OutPacketsPerSecond],
|
||||
data[(int)StatsIndex.PendingDownloads], data[(int)StatsIndex.PendingUploads],
|
||||
data[(int)StatsIndex.UnAckedBytes], data[(int)StatsIndex.FrameMS],
|
||||
data[(int)StatsIndex.NetMS], data[(int)StatsIndex.PhysicsMS],
|
||||
data[(int)StatsIndex.OtherMS] , data[(int)StatsIndex.AgentMS],
|
||||
data[(int)StatsIndex.ImageMS]);
|
||||
}
|
||||
sb.Append(base.Report());
|
||||
|
||||
return sb.ToString();
|
||||
@@ -424,16 +156,16 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
/// Report back collected statistical information as json serialization.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string XReport(string uptime, string version)
|
||||
public override string XReport(string uptime, string version, string scene)
|
||||
{
|
||||
return OSDParser.SerializeJsonString(OReport(uptime, version));
|
||||
return OSDParser.SerializeJsonString(OReport(uptime, version, scene));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Report back collected statistical information as an OSDMap
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override OSDMap OReport(string uptime, string version)
|
||||
public override OSDMap OReport(string uptime, string version, string scene)
|
||||
{
|
||||
// Get the amount of physical memory, allocated with the instance of this program, in kilobytes;
|
||||
// the working set is the set of memory pages currently visible to this program in physical RAM
|
||||
@@ -454,52 +186,63 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
}
|
||||
}
|
||||
|
||||
OSDMap args = new OSDMap(30);
|
||||
// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
|
||||
// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
|
||||
// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// BlockedMissingTextureRequests));
|
||||
// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// AssetServiceRequestFailures));
|
||||
// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// abnormalClientThreadTerminations));
|
||||
// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
|
||||
// InventoryServiceRetrievalFailures));
|
||||
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
|
||||
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
|
||||
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));
|
||||
args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", agentUpdates));
|
||||
args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", rootAgents));
|
||||
args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", childAgents));
|
||||
args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", totalPrims));
|
||||
args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", activePrims));
|
||||
args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", activeScripts));
|
||||
args["ScrLPS"] = OSD.FromString(String.Format("{0:0.##}", scriptLinesPerSecond));
|
||||
args["ScrEPS"] = OSD.FromString(String.Format("{0:0.##}", scriptEPS));
|
||||
args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", inPacketsPerSecond));
|
||||
args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", outPacketsPerSecond));
|
||||
args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", pendingDownloads));
|
||||
args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", pendingUploads));
|
||||
args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", unackedBytes));
|
||||
args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", totalFrameTime));
|
||||
args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", netFrameTime));
|
||||
args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", physicsFrameTime));
|
||||
args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", otherFrameTime));
|
||||
args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", agentFrameTime));
|
||||
args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", imageFrameTime));
|
||||
args["Memory"] = OSD.FromString (base.XReport (uptime, version));
|
||||
args["Uptime"] = OSD.FromString (uptime);
|
||||
args["Version"] = OSD.FromString (version);
|
||||
SimStats sdata = null;
|
||||
if (ReceivedStats.Count > 0)
|
||||
{
|
||||
if (scene == null || string.IsNullOrEmpty(scene))
|
||||
ReceivedStats.TryGetValue(firstReceivedRegion, out sdata);
|
||||
else
|
||||
{
|
||||
if(UUID.TryParse(scene, out UUID id))
|
||||
ReceivedStats.TryGetValue(id, out sdata);
|
||||
else
|
||||
ReceivedStatsByName.TryGetValue(scene.ToLower(), out sdata);
|
||||
}
|
||||
}
|
||||
|
||||
args["FrameDilatn"] = OSD.FromString(String.Format("{0:0.##}", m_frameDilation));
|
||||
args["Logging in Users"] = OSD.FromString(String.Format("{0:0.##}", m_usersLoggingIn));
|
||||
args["GeoPrims"] = OSD.FromString(String.Format("{0:0.##}", m_totalGeoPrims));
|
||||
args["Mesh Objects"] = OSD.FromString(String.Format("{0:0.##}", m_totalMeshes));
|
||||
args["XEngine Thread Count"] = OSD.FromString(String.Format("{0:0.##}", m_inUseThreads));
|
||||
args["Util Thread Count"] = OSD.FromString(String.Format("{0:0.##}", Util.GetSmartThreadPoolInfo().InUseThreads));
|
||||
args["System Thread Count"] = OSD.FromString(String.Format("{0:0.##}", numberThreadsRunning));
|
||||
args["ProcMem"] = OSD.FromString(String.Format("{0:0.##}", memUsage));
|
||||
OSDMap args = new OSDMap(33);
|
||||
if(sdata != null && sdata.StatsValues != null)
|
||||
{
|
||||
float[] data = sdata.StatsValues;
|
||||
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.TimeDilation]));
|
||||
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.SimFPS]));
|
||||
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PhysicsFPS]));
|
||||
args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.AgentUpdates]));
|
||||
args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.Agents]));
|
||||
args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ChildAgents]));
|
||||
args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.TotalPrim]));
|
||||
args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ActivePrim]));
|
||||
args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ActiveScripts]));
|
||||
args["ScrLPS"] = OSD.FromString(String.Format("{0:0.##}", data[(int)StatsIndex.LSLScriptLinesPerSecond]));
|
||||
args["ScrEPS"] = OSD.FromString(String.Format("{0:0.##}", data[(int)StatsIndex.ScriptEps]));
|
||||
args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.InPacketsPerSecond]));
|
||||
args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.OutPacketsPerSecond]));
|
||||
args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PendingDownloads]));
|
||||
args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PendingUploads]));
|
||||
args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.UnAckedBytes]));
|
||||
args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.FrameMS]));
|
||||
args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.NetMS]));
|
||||
args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PhysicsMS]));
|
||||
args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.OtherMS]));
|
||||
args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.AgentMS]));
|
||||
args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ImageMS]));
|
||||
|
||||
args["FrameDilatn"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.FrameDilation2]));
|
||||
args["Logging in Users"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.UsersLoggingIn]));
|
||||
args["GeoPrims"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.TotalGeoPrim]));
|
||||
args["Mesh Objects"] = OSD.FromString(String.Format("{0:0.##}", data[(int)StatsIndex.TotalMesh]));
|
||||
args["Script Engine Thread Count"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.ScriptEngineThreadCount]));
|
||||
args["Util Thread Count"] = OSD.FromString(String.Format("{0:0.##}", Util.GetSmartThreadPoolInfo().InUseThreads));
|
||||
args["System Thread Count"] = OSD.FromString(String.Format("{0:0.##}", numberThreadsRunning));
|
||||
args["ProcMem"] = OSD.FromString(String.Format("{0:0.##}", memUsage));
|
||||
|
||||
args["Memory"] = OSD.FromString(base.XReport(uptime, version));
|
||||
args["Uptime"] = OSD.FromString(uptime);
|
||||
args["Version"] = OSD.FromString(version);
|
||||
args["RegionName"] = sdata.RegionName;
|
||||
}
|
||||
else
|
||||
args["Error"] = "No data";
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Monitoring
|
||||
/// <summary>
|
||||
/// Holds individual statistic details
|
||||
/// </summary>
|
||||
public class Stat : IDisposable
|
||||
public class Stat: IDisposable
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
@@ -196,9 +196,20 @@ namespace OpenSim.Framework.Monitoring
|
||||
Verbosity = verbosity;
|
||||
}
|
||||
|
||||
// IDisposable.Dispose()
|
||||
public virtual void Dispose()
|
||||
~Stat()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
PullAction = null;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -226,13 +237,26 @@ namespace OpenSim.Framework.Monitoring
|
||||
public virtual string ToConsoleString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat(
|
||||
"{0}.{1}.{2} : {3}{4}",
|
||||
Category,
|
||||
Container,
|
||||
ShortName,
|
||||
Value,
|
||||
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
|
||||
|
||||
if(string.IsNullOrEmpty(UnitName))
|
||||
{
|
||||
sb.AppendFormat(
|
||||
"{0}.{1}.{2} : {3:0.###}",
|
||||
Category,
|
||||
Container,
|
||||
ShortName,
|
||||
Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendFormat(
|
||||
"{0}.{1}.{2} : {3:0.###} {4}",
|
||||
Category,
|
||||
Container,
|
||||
ShortName,
|
||||
Value,
|
||||
UnitName);
|
||||
}
|
||||
|
||||
AppendMeasuresOfInterest(sb);
|
||||
|
||||
@@ -321,12 +345,20 @@ namespace OpenSim.Framework.Monitoring
|
||||
|
||||
if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
|
||||
{
|
||||
sb.AppendFormat(
|
||||
", {0:0.##}{1}/s, {2:0.##}{3}/s",
|
||||
lastChangeOverTime,
|
||||
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName),
|
||||
averageChangeOverTime,
|
||||
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
|
||||
if(string.IsNullOrEmpty(UnitName))
|
||||
{
|
||||
sb.AppendFormat(
|
||||
", {0:0.###}/s, {1:0.###}/s",
|
||||
lastChangeOverTime,
|
||||
averageChangeOverTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.AppendFormat(
|
||||
", {0:0.###} {1}/s, {2:0.###} {3}/s",
|
||||
lastChangeOverTime, UnitName,
|
||||
averageChangeOverTime, UnitName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
// Legacy
|
||||
if (SimExtraStats != null)
|
||||
con.Output(SimExtraStats.Report());
|
||||
con.Output(SimExtraStats.Report(con.ConsoleScene));
|
||||
else
|
||||
OutputAllStatsToConsole(con);
|
||||
}
|
||||
|
||||
@@ -224,14 +224,16 @@ namespace OpenSim.Framework.Servers
|
||||
|
||||
public string StatReport(IOSHttpRequest httpRequest)
|
||||
{
|
||||
httpRequest.QueryAsDictionary.TryGetValue("region", out string id);
|
||||
|
||||
// If we catch a request for "callback", wrap the response in the value for jsonp
|
||||
if (httpRequest.Query.ContainsKey("callback"))
|
||||
if (httpRequest.QueryAsDictionary.TryGetValue("callback", out string cb) && ! string.IsNullOrEmpty(cb))
|
||||
{
|
||||
return httpRequest.Query["callback"].ToString() + "(" + StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version) + ");";
|
||||
return cb + "(" + StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version, id) + ");";
|
||||
}
|
||||
else
|
||||
{
|
||||
return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version);
|
||||
return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,79 +26,249 @@
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// These are the IDs of stats required by viewers protocol
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators
|
||||
/// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky).
|
||||
/// </remarks>
|
||||
public enum StatsID : uint
|
||||
{
|
||||
// viewers defined IDs
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
LSLScriptLinesPerSecond = 16, // viewers don't like this anymore
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
VirtualSizeKb = 21,
|
||||
ResidentSizeKb = 22,
|
||||
PendingLocalUploads = 23,
|
||||
UnAckedBytes = 24,
|
||||
PhysicsPinnedTasks = 25,
|
||||
PhysicsLodTasks = 26,
|
||||
SimPhysicsStepMs = 27,
|
||||
SimPhysicsShapeMs = 28,
|
||||
SimPhysicsOtherMs = 29,
|
||||
SimPhysicsMemory = 30,
|
||||
ScriptEps = 31,
|
||||
SimSpareMs = 32,
|
||||
SimSleepMs = 33,
|
||||
SimIoPumpTime = 34,
|
||||
SimPCTSscriptsRun = 35,
|
||||
SimRegionIdle = 36, // dataserver only
|
||||
SimRegionIdlePossible = 37, // dataserver only
|
||||
SimAIStepTimeMS = 38,
|
||||
SimSkippedSillouet_PS = 39,
|
||||
SimSkippedCharsPerC = 40,
|
||||
|
||||
// extra stats IDs, just far from viewer defined ones
|
||||
SimExtraCountStart = 1000,
|
||||
|
||||
internalLSLScriptLinesPerSecond = 1000,
|
||||
FrameDilation2 = 1001,
|
||||
UsersLoggingIn = 1002,
|
||||
TotalGeoPrim = 1003,
|
||||
TotalMesh = 1004,
|
||||
ScriptEngineThreadCount = 1005,
|
||||
|
||||
SimExtraCountEnd = 1006
|
||||
}
|
||||
|
||||
// stats values are stored on a float[]
|
||||
// so we need readable indexes to it
|
||||
// Values sent to viewers via lludp must be first and up to fake index ViewerArraySize
|
||||
// fake index ArraySize defines the needed array size
|
||||
// this does not follow same order as IDs, because legacy order
|
||||
|
||||
public enum StatsIndex : int
|
||||
{
|
||||
// index into data array
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
Agents = 4,
|
||||
ChildAgents = 5,
|
||||
TotalPrim = 6,
|
||||
ActivePrim = 7,
|
||||
FrameMS = 8,
|
||||
NetMS = 9,
|
||||
PhysicsMS = 10,
|
||||
ImageMS = 11,
|
||||
OtherMS = 12,
|
||||
InPacketsPerSecond = 13,
|
||||
OutPacketsPerSecond = 14,
|
||||
UnAckedBytes = 15,
|
||||
AgentMS = 16,
|
||||
PendingDownloads = 17,
|
||||
PendingUploads = 18,
|
||||
ActiveScripts = 19,
|
||||
SimSleepMs = 20,
|
||||
SimSpareMs = 21,
|
||||
SimPhysicsStepMs = 22,
|
||||
VirtualSizeKb = 23,
|
||||
ResidentSizeKb = 24,
|
||||
PendingLocalUploads = 25,
|
||||
PhysicsPinnedTasks = 26,
|
||||
PhysicsLodTasks = 27,
|
||||
ScriptEps = 28,
|
||||
SimAIStepTimeMS = 29,
|
||||
SimIoPumpTime = 30,
|
||||
SimPCTSscriptsRun = 31,
|
||||
SimRegionIdle = 32,
|
||||
SimRegionIdlePossible = 33,
|
||||
SimSkippedSillouet_PS = 34,
|
||||
SimSkippedCharsPerC = 35,
|
||||
SimPhysicsMemory = 36,
|
||||
ScriptMS = 37,
|
||||
|
||||
LSLScriptLinesPerSecond = 38,
|
||||
SimPhysicsShapeMs = 39,
|
||||
SimPhysicsOtherMs = 40,
|
||||
|
||||
ViewerArraySize = 41, // just a marker to the end of viewer only stats and start of extra
|
||||
|
||||
internalLSLScriptLinesPerSecond = 41,
|
||||
FrameDilation2 = 42,
|
||||
UsersLoggingIn = 43,
|
||||
TotalGeoPrim = 44,
|
||||
TotalMesh = 45,
|
||||
ScriptEngineThreadCount = 46,
|
||||
|
||||
ArraySize = 47 // last is marker for array size
|
||||
}
|
||||
|
||||
public enum ExtraStatsIndex : int
|
||||
{
|
||||
// extra stats IDs irrelevant, just far from viewer defined ones
|
||||
SimExtraCountStart = 1000,
|
||||
|
||||
internalLSLScriptLinesPerSecond = 1000,
|
||||
FrameDilation2 = 1001,
|
||||
UsersLoggingIn = 1002,
|
||||
TotalGeoPrim = 1003,
|
||||
TotalMesh = 1004,
|
||||
ThreadCount = 1005,
|
||||
|
||||
SimExtraCountEnd = 1006
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enapsulate statistics for a simulator/scene.
|
||||
///
|
||||
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
|
||||
/// storage.
|
||||
/// </summary>
|
||||
|
||||
public class SimStats
|
||||
{
|
||||
public uint RegionX
|
||||
{
|
||||
get { return m_regionX; }
|
||||
}
|
||||
private uint m_regionX;
|
||||
public uint RegionX;
|
||||
public uint RegionY;
|
||||
public uint RegionSizeX;
|
||||
public uint RegionSizeY;
|
||||
public uint RegionFlags;
|
||||
public uint ObjectCapacity;
|
||||
public UUID RegionUUID;
|
||||
public string RegionName;
|
||||
|
||||
public uint RegionY
|
||||
public float[] StatsValues
|
||||
{
|
||||
get { return m_regionY; }
|
||||
get { return m_statsValues; }
|
||||
}
|
||||
private uint m_regionY;
|
||||
private float[] m_statsValues;
|
||||
|
||||
public SimStatsPacket.RegionBlock RegionBlock
|
||||
// a fixed array with the IDs for each viewer relevant stat
|
||||
// order and size must match StatsIndex enum
|
||||
public static readonly uint[] StatsIndexID = new uint[]
|
||||
{
|
||||
get { return m_regionBlock; }
|
||||
}
|
||||
private SimStatsPacket.RegionBlock m_regionBlock;
|
||||
(uint)StatsID.TimeDilation,
|
||||
(uint)StatsID.SimFPS,
|
||||
(uint)StatsID.PhysicsFPS,
|
||||
(uint)StatsID.AgentUpdates,
|
||||
(uint)StatsID.Agents,
|
||||
(uint)StatsID.ChildAgents,
|
||||
(uint)StatsID.TotalPrim,
|
||||
(uint)StatsID.ActivePrim,
|
||||
(uint)StatsID.FrameMS,
|
||||
(uint)StatsID.NetMS,
|
||||
(uint)StatsID.PhysicsMS,
|
||||
(uint)StatsID.ImageMS,
|
||||
(uint)StatsID.OtherMS,
|
||||
(uint)StatsID.InPacketsPerSecond,
|
||||
(uint)StatsID.OutPacketsPerSecond,
|
||||
(uint)StatsID.UnAckedBytes,
|
||||
(uint)StatsID.AgentMS,
|
||||
(uint)StatsID.PendingDownloads,
|
||||
(uint)StatsID.PendingUploads,
|
||||
(uint)StatsID.ActiveScripts,
|
||||
(uint)StatsID.SimSleepMs,
|
||||
(uint)StatsID.SimSpareMs,
|
||||
(uint)StatsID.SimPhysicsStepMs,
|
||||
(uint)StatsID.VirtualSizeKb,
|
||||
(uint)StatsID.ResidentSizeKb,
|
||||
(uint)StatsID.PendingLocalUploads,
|
||||
(uint)StatsID.PhysicsPinnedTasks,
|
||||
(uint)StatsID.PhysicsLodTasks,
|
||||
(uint)StatsID.ScriptEps,
|
||||
(uint)StatsID.SimAIStepTimeMS,
|
||||
(uint)StatsID.SimIoPumpTime,
|
||||
(uint)StatsID.SimPCTSscriptsRun,
|
||||
(uint)StatsID.SimRegionIdle,
|
||||
(uint)StatsID.SimRegionIdlePossible,
|
||||
(uint)StatsID.SimSkippedSillouet_PS,
|
||||
(uint)StatsID.SimSkippedCharsPerC,
|
||||
(uint)StatsID.SimPhysicsMemory,
|
||||
(uint)StatsID.ScriptMS,
|
||||
|
||||
public SimStatsPacket.StatBlock[] StatsBlock
|
||||
{
|
||||
get { return m_statsBlock; }
|
||||
}
|
||||
private SimStatsPacket.StatBlock[] m_statsBlock;
|
||||
(uint)StatsID.LSLScriptLinesPerSecond,
|
||||
(uint)StatsID.SimPhysicsShapeMs,
|
||||
(uint)StatsID.SimPhysicsOtherMs,
|
||||
|
||||
public SimStatsPacket.StatBlock[] ExtraStatsBlock
|
||||
{
|
||||
get { return m_extraStatsBlock; }
|
||||
}
|
||||
private SimStatsPacket.StatBlock[] m_extraStatsBlock;
|
||||
|
||||
public uint RegionFlags
|
||||
{
|
||||
get { return m_regionFlags; }
|
||||
}
|
||||
private uint m_regionFlags;
|
||||
|
||||
public uint ObjectCapacity
|
||||
{
|
||||
get { return m_objectCapacity; }
|
||||
}
|
||||
private uint m_objectCapacity;
|
||||
|
||||
public UUID RegionUUID
|
||||
{
|
||||
get { return regionUUID; }
|
||||
}
|
||||
private UUID regionUUID;
|
||||
(uint)StatsID.internalLSLScriptLinesPerSecond,
|
||||
(uint)StatsID.FrameDilation2,
|
||||
(uint)StatsID.UsersLoggingIn,
|
||||
(uint)StatsID.TotalGeoPrim,
|
||||
(uint)StatsID.TotalMesh,
|
||||
(uint)StatsID.ScriptEngineThreadCount
|
||||
};
|
||||
|
||||
public SimStats(
|
||||
uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
|
||||
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock,
|
||||
SimStatsPacket.StatBlock[] ExtraStatsBlock, UUID pRUUID)
|
||||
uint regionX, uint regionY,
|
||||
uint regionSizeX, uint regionSizeY,
|
||||
uint regionFlags, uint objectCapacity,
|
||||
float[] values,
|
||||
UUID pRUUID, string regionName)
|
||||
{
|
||||
regionUUID = pRUUID;
|
||||
m_regionX = regionX;
|
||||
m_regionY = regionY;
|
||||
m_regionFlags = regionFlags;
|
||||
m_objectCapacity = objectCapacity;
|
||||
m_regionBlock = regionBlock;
|
||||
m_statsBlock = statsBlock;
|
||||
m_extraStatsBlock = ExtraStatsBlock;
|
||||
RegionUUID = pRUUID;
|
||||
RegionName = regionName;
|
||||
RegionX = regionX;
|
||||
RegionY = regionY;
|
||||
RegionSizeX = regionSizeX;
|
||||
RegionSizeY = regionSizeY;
|
||||
RegionFlags = regionFlags;
|
||||
ObjectCapacity = objectCapacity;
|
||||
m_statsValues = values;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5989,14 +5989,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
Utils.UIntToBytesSafepos(stats.ObjectCapacity, data, 22); // 26
|
||||
|
||||
// stats
|
||||
data[26] = (byte)stats.StatsBlock.Length;
|
||||
data[26] = (byte)StatsIndex.ViewerArraySize;
|
||||
int pos = 27;
|
||||
|
||||
stats.StatsBlock[15].StatValue /= 1024; // unack is in KB
|
||||
for (int i = 0; i< stats.StatsBlock.Length; ++i)
|
||||
int i = 0;
|
||||
for (; i < (int)StatsIndex.UnAckedBytes; ++i)
|
||||
{
|
||||
Utils.UIntToBytesSafepos(stats.StatsBlock[i].StatID, data, pos); pos += 4;
|
||||
Utils.FloatToBytesSafepos(stats.StatsBlock[i].StatValue, data, pos); pos += 4;
|
||||
Utils.UIntToBytesSafepos(SimStats.StatsIndexID[i], data, pos); pos += 4;
|
||||
Utils.FloatToBytesSafepos(stats.StatsValues[i], data, pos); pos += 4;
|
||||
}
|
||||
|
||||
// unack Bytes is in KB
|
||||
Utils.UIntToBytesSafepos(SimStats.StatsIndexID[i], data, pos); pos += 4;
|
||||
Utils.FloatToBytesSafepos(stats.StatsValues[i] / 1024, data, pos); pos += 4;
|
||||
|
||||
++i;
|
||||
for (; i < (int)StatsIndex.ViewerArraySize; ++i)
|
||||
{
|
||||
Utils.UIntToBytesSafepos(SimStats.StatsIndexID[i], data, pos); pos += 4;
|
||||
Utils.FloatToBytesSafepos(stats.StatsValues[i], data, pos); pos += 4;
|
||||
}
|
||||
|
||||
//no PID
|
||||
|
||||
@@ -159,31 +159,31 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"TimeDilationMonitor",
|
||||
"Time Dilation",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[0],
|
||||
m => m.GetValue().ToString()));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.TimeDilation],
|
||||
m => m.GetValue().ToString("0.#")));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"SimFPSMonitor",
|
||||
"Sim FPS",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[1],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.SimFPS],
|
||||
m => m.GetValue().ToString("0.#")));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"PhysicsFPSMonitor",
|
||||
"Physics FPS",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[2],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PhysicsFPS],
|
||||
m => m.GetValue().ToString("0.#")));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"AgentUpdatesPerSecondMonitor",
|
||||
"Agent Updates",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[3],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.AgentUpdates],
|
||||
m => string.Format("{0} per second", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -191,23 +191,23 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"ActiveObjectCountMonitor",
|
||||
"Active Objects",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[7],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ActivePrim],
|
||||
m => m.GetValue().ToString("0.")));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"ActiveScriptsMonitor",
|
||||
"Active Scripts",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[19],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ActiveScripts],
|
||||
m => m.GetValue().ToString("0.")));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"ScriptEventsPerSecondMonitor",
|
||||
"Script Events",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[23],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ScriptEps],
|
||||
m => string.Format("{0} per second", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"InPacketsPerSecondMonitor",
|
||||
"In Packets",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[13],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.InPacketsPerSecond],
|
||||
m => string.Format("{0} per second", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"OutPacketsPerSecondMonitor",
|
||||
"Out Packets",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[14],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.OutPacketsPerSecond],
|
||||
m => string.Format("{0} per second", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"UnackedBytesMonitor",
|
||||
"Unacked Bytes",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[15],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.UnAckedBytes],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"PendingDownloadsMonitor",
|
||||
"Pending Downloads",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[17],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PendingDownloads],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"PendingUploadsMonitor",
|
||||
"Pending Uploads",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[18],
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PendingUploads],
|
||||
m => string.Format("{0}", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
@@ -255,56 +255,56 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
m_scene,
|
||||
"TotalFrameTimeMonitor",
|
||||
"Total Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[8],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.FrameMS],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"NetFrameTimeMonitor",
|
||||
"Net Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[9],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.NetMS],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"PhysicsFrameTimeMonitor",
|
||||
"Physics Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[10],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PhysicsMS],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"SimulationFrameTimeMonitor",
|
||||
"Simulation Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[12],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.FrameMS],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"AgentFrameTimeMonitor",
|
||||
"Agent Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[16],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.AgentMS],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"ImagesFrameTimeMonitor",
|
||||
"Images Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[11],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ImageMS],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_staticMonitors.Add(
|
||||
new GenericMonitor(
|
||||
m_scene,
|
||||
"SpareFrameTimeMonitor",
|
||||
"Spare Frame Time",
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[38],
|
||||
m => string.Format("{0} ms", m.GetValue())));
|
||||
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.SimSpareMs],
|
||||
m => string.Format("{0:0.###} ms", m.GetValue())));
|
||||
|
||||
m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
|
||||
|
||||
@@ -409,22 +409,24 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
{
|
||||
MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
|
||||
MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
|
||||
MakeStat("NPCs", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootNPCCount(); });
|
||||
MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
|
||||
MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
|
||||
MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
|
||||
|
||||
MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
|
||||
MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
|
||||
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
|
||||
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
|
||||
MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
|
||||
MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
|
||||
MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
|
||||
MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
|
||||
MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
|
||||
MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
|
||||
MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
|
||||
MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
|
||||
float[] data = m_scene.StatsReporter.LastReportedSimStats;
|
||||
MakeStat("TimeDilation", "", (s) => { s.Value = data[(int)StatsIndex.TimeDilation]; });
|
||||
MakeStat("SimFPS", "fps", (s) => { s.Value = data[(int)StatsIndex.SimFPS]; });
|
||||
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = data[(int)StatsIndex.PhysicsFPS]; });
|
||||
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = data[(int)StatsIndex.AgentUpdates]; });
|
||||
MakeStat("FrameTime", "ms", (s) => { s.Value = data[(int)StatsIndex.FrameMS]; });
|
||||
MakeStat("NetTime", "ms", (s) => { s.Value = data[(int)StatsIndex.NetMS]; });
|
||||
MakeStat("OtherTime", "ms", (s) => { s.Value = data[(int)StatsIndex.OtherMS]; });
|
||||
MakeStat("PhysicsTime", "ms", (s) => { s.Value = data[(int)StatsIndex.PhysicsMS]; });
|
||||
MakeStat("AgentTime", "ms", (s) => { s.Value = data[(int)StatsIndex.Agents]; });
|
||||
MakeStat("ImageTime", "ms", (s) => { s.Value = data[(int)StatsIndex.ImageMS]; });
|
||||
MakeStat("ScriptEPS", "Events/sec", (s) => { s.Value = data[(int)StatsIndex.ScriptEps]; });
|
||||
MakeStat("SimSpareMS", "ms", (s) => { s.Value = data[(int)StatsIndex.SimSpareMs]; });
|
||||
}
|
||||
|
||||
private void UnRegisterStatsManagerRegionStatistics()
|
||||
|
||||
@@ -62,76 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
private YourStatsAreWrong handlerStatsIncorrect;
|
||||
|
||||
// Determines the size of the array that is used to collect StatBlocks
|
||||
// for sending viewer compatible stats must be conform with sb array filling below
|
||||
private const int m_statisticViewerArraySize = 38;
|
||||
// size of LastReportedSimFPS with extra stats.
|
||||
private const int m_statisticExtraArraySize = (int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
|
||||
|
||||
/// <summary>
|
||||
/// These are the IDs of stats sent in the StatsPacket to the viewer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators
|
||||
/// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky).
|
||||
/// </remarks>
|
||||
public enum Stats : uint
|
||||
{
|
||||
// viewers defined IDs
|
||||
TimeDilation = 0,
|
||||
SimFPS = 1,
|
||||
PhysicsFPS = 2,
|
||||
AgentUpdates = 3,
|
||||
FrameMS = 4,
|
||||
NetMS = 5,
|
||||
OtherMS = 6,
|
||||
PhysicsMS = 7,
|
||||
AgentMS = 8,
|
||||
ImageMS = 9,
|
||||
ScriptMS = 10,
|
||||
TotalPrim = 11,
|
||||
ActivePrim = 12,
|
||||
Agents = 13,
|
||||
ChildAgents = 14,
|
||||
ActiveScripts = 15,
|
||||
LSLScriptLinesPerSecond = 16, // viewers don't like this anymore
|
||||
InPacketsPerSecond = 17,
|
||||
OutPacketsPerSecond = 18,
|
||||
PendingDownloads = 19,
|
||||
PendingUploads = 20,
|
||||
VirtualSizeKb = 21,
|
||||
ResidentSizeKb = 22,
|
||||
PendingLocalUploads = 23,
|
||||
UnAckedBytes = 24,
|
||||
PhysicsPinnedTasks = 25,
|
||||
PhysicsLodTasks = 26,
|
||||
SimPhysicsStepMs = 27,
|
||||
SimPhysicsShapeMs = 28,
|
||||
SimPhysicsOtherMs = 29,
|
||||
SimPhysicsMemory = 30,
|
||||
ScriptEps = 31,
|
||||
SimSpareMs = 32,
|
||||
SimSleepMs = 33,
|
||||
SimIoPumpTime = 34,
|
||||
SimPCTSscriptsRun = 35,
|
||||
SimRegionIdle = 36, // dataserver only
|
||||
SimRegionIdlePossible = 37, // dataserver only
|
||||
SimAIStepTimeMS = 38,
|
||||
SimSkippedSillouet_PS = 39,
|
||||
SimSkippedCharsPerC = 40,
|
||||
|
||||
// extra stats IDs irrelevant, just far from viewer defined ones
|
||||
SimExtraCountStart = 1000,
|
||||
|
||||
internalLSLScriptLinesPerSecond = 1000,
|
||||
FrameDilation2 = 1001,
|
||||
UsersLoggingIn = 1002,
|
||||
TotalGeoPrim = 1003,
|
||||
TotalMesh = 1004,
|
||||
ThreadCount = 1005,
|
||||
|
||||
SimExtraCountEnd = 1006
|
||||
}
|
||||
private const int m_statisticExtraArraySize = (int)(StatsIndex.ArraySize - StatsIndex.ViewerArraySize);
|
||||
|
||||
/// <summary>
|
||||
/// This is for llGetRegionFPS
|
||||
@@ -201,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private float m_targetFrameTime = 0.1f;
|
||||
// saved last reported value so there is something available for llGetRegionFPS
|
||||
private float lastReportedSimFPS;
|
||||
private float[] lastReportedSimStats = new float[m_statisticExtraArraySize + m_statisticViewerArraySize];
|
||||
private float[] lastReportedSimStats = new float[(int)StatsIndex.ViewerArraySize];
|
||||
private float m_pfps;
|
||||
|
||||
/// <summary>
|
||||
@@ -342,10 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if(Monitor.TryEnter(m_statsLock))
|
||||
{
|
||||
// m_log.Debug("Firing Stats Heart Beat");
|
||||
float[] newvalues = new float[(int)StatsIndex.ArraySize];
|
||||
|
||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[m_statisticViewerArraySize];
|
||||
SimStatsPacket.StatBlock[] sbex = new SimStatsPacket.StatBlock[m_statisticExtraArraySize];
|
||||
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
|
||||
uint regionFlags = 0;
|
||||
|
||||
try
|
||||
@@ -367,7 +297,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// factor to consider updates integration time
|
||||
float updateTimeFactor = 1.0f / updateElapsed;
|
||||
|
||||
|
||||
// scene frame stats
|
||||
float reportedFPS;
|
||||
float physfps;
|
||||
@@ -463,178 +392,51 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// so that stat numbers are always consistent.
|
||||
CheckStatSanity();
|
||||
|
||||
for (int i = 0; i < m_statisticViewerArraySize; i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
}
|
||||
|
||||
sb[0].StatID = (uint) Stats.TimeDilation;
|
||||
sb[0].StatValue = (Single.IsNaN(timeDilation)) ? 0.0f : (float)Math.Round(timeDilation,3);
|
||||
|
||||
sb[1].StatID = (uint) Stats.SimFPS;
|
||||
sb[1].StatValue = (float)Math.Round(reportedFPS,1);;
|
||||
|
||||
sb[2].StatID = (uint) Stats.PhysicsFPS;
|
||||
sb[2].StatValue = (float)Math.Round(physfps,1);
|
||||
|
||||
sb[3].StatID = (uint) Stats.AgentUpdates;
|
||||
sb[3].StatValue = m_agentUpdates * updateTimeFactor;
|
||||
|
||||
sb[4].StatID = (uint) Stats.Agents;
|
||||
sb[4].StatValue = m_rootAgents;
|
||||
|
||||
sb[5].StatID = (uint) Stats.ChildAgents;
|
||||
sb[5].StatValue = m_childAgents;
|
||||
|
||||
sb[6].StatID = (uint) Stats.TotalPrim;
|
||||
sb[6].StatValue = m_numPrim;
|
||||
|
||||
sb[7].StatID = (uint) Stats.ActivePrim;
|
||||
sb[7].StatValue = m_activePrim;
|
||||
|
||||
sb[8].StatID = (uint)Stats.FrameMS;
|
||||
sb[8].StatValue = totalFrameTime;
|
||||
|
||||
sb[9].StatID = (uint)Stats.NetMS;
|
||||
sb[9].StatValue = m_netMS * perframefactor;
|
||||
|
||||
sb[10].StatID = (uint)Stats.PhysicsMS;
|
||||
sb[10].StatValue = physicsMS;
|
||||
|
||||
sb[11].StatID = (uint)Stats.ImageMS ;
|
||||
sb[11].StatValue = m_imageMS * perframefactor;
|
||||
|
||||
sb[12].StatID = (uint)Stats.OtherMS;
|
||||
sb[12].StatValue = otherMS;
|
||||
|
||||
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
|
||||
sb[13].StatValue = (float)Math.Round(m_inPacketsPerSecond * updateTimeFactor);
|
||||
|
||||
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
|
||||
sb[14].StatValue = (float)Math.Round(m_outPacketsPerSecond * updateTimeFactor);
|
||||
|
||||
sb[15].StatID = (uint)Stats.UnAckedBytes;
|
||||
sb[15].StatValue = m_unAckedBytes;
|
||||
|
||||
sb[16].StatID = (uint)Stats.AgentMS;
|
||||
sb[16].StatValue = agentMS;
|
||||
|
||||
sb[17].StatID = (uint)Stats.PendingDownloads;
|
||||
sb[17].StatValue = m_pendingDownloads;
|
||||
|
||||
sb[18].StatID = (uint)Stats.PendingUploads;
|
||||
sb[18].StatValue = m_pendingUploads;
|
||||
|
||||
sb[19].StatID = (uint)Stats.ActiveScripts;
|
||||
sb[19].StatValue = m_activeScripts;
|
||||
|
||||
sb[20].StatID = (uint)Stats.SimSleepMs;
|
||||
sb[20].StatValue = sleeptime;
|
||||
|
||||
sb[21].StatID = (uint)Stats.SimSpareMs;
|
||||
sb[21].StatValue = sparetime;
|
||||
|
||||
// this should came from phys engine
|
||||
sb[22].StatID = (uint)Stats.SimPhysicsStepMs;
|
||||
sb[22].StatValue = 20;
|
||||
|
||||
// send the ones we dont have as zeros, to clean viewers state
|
||||
// specially arriving from regions with wrond IDs in use
|
||||
|
||||
sb[23].StatID = (uint)Stats.VirtualSizeKb;
|
||||
sb[23].StatValue = 0;
|
||||
|
||||
sb[24].StatID = (uint)Stats.ResidentSizeKb;
|
||||
sb[24].StatValue = 0;
|
||||
|
||||
sb[25].StatID = (uint)Stats.PendingLocalUploads;
|
||||
sb[25].StatValue = 0;
|
||||
|
||||
sb[26].StatID = (uint)Stats.PhysicsPinnedTasks;
|
||||
sb[26].StatValue = 0;
|
||||
|
||||
sb[27].StatID = (uint)Stats.PhysicsLodTasks;
|
||||
sb[27].StatValue = 0;
|
||||
|
||||
sb[28].StatID = (uint)Stats.ScriptEps; // we actually have this, but not messing array order AGAIN
|
||||
sb[28].StatValue = (float)Math.Round(m_scriptEventsPerSecond * updateTimeFactor);
|
||||
|
||||
sb[29].StatID = (uint)Stats.SimAIStepTimeMS;
|
||||
sb[29].StatValue = 0;
|
||||
|
||||
sb[30].StatID = (uint)Stats.SimIoPumpTime;
|
||||
sb[30].StatValue = 0;
|
||||
|
||||
sb[31].StatID = (uint)Stats.SimPCTSscriptsRun;
|
||||
sb[31].StatValue = 0;
|
||||
|
||||
sb[32].StatID = (uint)Stats.SimRegionIdle;
|
||||
sb[32].StatValue = 0;
|
||||
|
||||
sb[33].StatID = (uint)Stats.SimRegionIdlePossible;
|
||||
sb[33].StatValue = 0;
|
||||
|
||||
sb[34].StatID = (uint)Stats.SimSkippedSillouet_PS;
|
||||
sb[34].StatValue = 0;
|
||||
|
||||
sb[35].StatID = (uint)Stats.SimSkippedCharsPerC;
|
||||
sb[35].StatValue = 0;
|
||||
|
||||
sb[36].StatID = (uint)Stats.SimPhysicsMemory;
|
||||
sb[36].StatValue = 0;
|
||||
|
||||
sb[37].StatID = (uint)Stats.ScriptMS;
|
||||
sb[37].StatValue = scriptTimeMS;
|
||||
|
||||
for (int i = 0; i < m_statisticViewerArraySize; i++)
|
||||
{
|
||||
lastReportedSimStats[i] = sb[i].StatValue;
|
||||
}
|
||||
|
||||
newvalues[(int)StatsIndex.TimeDilation] = (Single.IsNaN(timeDilation)) ? 0.0f : (float)Math.Round(timeDilation, 3);
|
||||
newvalues[(int)StatsIndex.SimFPS] = (float)Math.Round(reportedFPS, 1);
|
||||
newvalues[(int)StatsIndex.PhysicsFPS] = (float)Math.Round(physfps, 1);
|
||||
newvalues[(int)StatsIndex.AgentUpdates] = m_agentUpdates * updateTimeFactor;
|
||||
newvalues[(int)StatsIndex.Agents] = m_rootAgents;
|
||||
newvalues[(int)StatsIndex.ChildAgents] = m_childAgents;
|
||||
newvalues[(int)StatsIndex.TotalPrim] = m_numPrim;
|
||||
newvalues[(int)StatsIndex.ActivePrim] = m_activePrim;
|
||||
newvalues[(int)StatsIndex.FrameMS] = totalFrameTime;
|
||||
newvalues[(int)StatsIndex.NetMS] = (float)Math.Round(m_netMS * perframefactor, 3);
|
||||
newvalues[(int)StatsIndex.PhysicsMS] = (float)Math.Round(physicsMS, 3);
|
||||
newvalues[(int)StatsIndex.ImageMS] = (float)Math.Round(m_imageMS * perframefactor, 3);
|
||||
newvalues[(int)StatsIndex.OtherMS] = (float)Math.Round(otherMS, 3);
|
||||
newvalues[(int)StatsIndex.InPacketsPerSecond] = (float)Math.Round(m_inPacketsPerSecond * updateTimeFactor);
|
||||
newvalues[(int)StatsIndex.OutPacketsPerSecond] = (float)Math.Round(m_outPacketsPerSecond * updateTimeFactor);
|
||||
newvalues[(int)StatsIndex.UnAckedBytes] = m_unAckedBytes;
|
||||
newvalues[(int)StatsIndex.AgentMS] = agentMS;
|
||||
newvalues[(int)StatsIndex.PendingDownloads] = m_pendingDownloads;
|
||||
newvalues[(int)StatsIndex.PendingUploads] = m_pendingUploads;
|
||||
newvalues[(int)StatsIndex.ActiveScripts] = m_activeScripts;
|
||||
newvalues[(int)StatsIndex.SimSleepMs] = (float)Math.Round(sleeptime, 3);
|
||||
newvalues[(int)StatsIndex.SimSpareMs] = (float)Math.Round(sparetime, 3);
|
||||
newvalues[(int)StatsIndex.SimPhysicsStepMs] = 20; // this should came from phys engine
|
||||
newvalues[(int)StatsIndex.ScriptMS] = scriptTimeMS;
|
||||
|
||||
// add extra stats for internal use
|
||||
newvalues[(int)StatsIndex.LSLScriptLinesPerSecond] = (float)Math.Round(m_scriptLinesPerSecond * updateTimeFactor, 3);
|
||||
newvalues[(int)StatsIndex.FrameDilation2] = (Single.IsNaN(timeDilation)) ? 0.1f : (float)Math.Round(timeDilation, 1);
|
||||
newvalues[(int)StatsIndex.UsersLoggingIn] = m_usersLoggingIn;
|
||||
newvalues[(int)StatsIndex.TotalGeoPrim] = m_numGeoPrim;
|
||||
newvalues[(int)StatsIndex.TotalMesh] = m_numMesh;
|
||||
newvalues[(int)StatsIndex.ScriptEngineThreadCount] = m_inUseThreads;
|
||||
|
||||
for (int i = 0; i < m_statisticExtraArraySize; i++)
|
||||
{
|
||||
sbex[i] = new SimStatsPacket.StatBlock();
|
||||
}
|
||||
lastReportedSimStats = newvalues;
|
||||
|
||||
sbex[0].StatID = (uint)Stats.LSLScriptLinesPerSecond;
|
||||
sbex[0].StatValue = m_scriptLinesPerSecond * updateTimeFactor;
|
||||
lastReportedSimStats[38] = m_scriptLinesPerSecond * updateTimeFactor;
|
||||
OnSendStatsResult?.Invoke(new SimStats(
|
||||
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY,
|
||||
ReportingRegion.RegionSizeX, ReportingRegion.RegionSizeY,
|
||||
regionFlags, (uint)m_objectCapacity,
|
||||
newvalues,
|
||||
m_scene.RegionInfo.originRegionID,
|
||||
m_scene.RegionInfo.RegionName)
|
||||
);
|
||||
|
||||
sbex[1].StatID = (uint)Stats.FrameDilation2;
|
||||
sbex[1].StatValue = (Single.IsNaN(timeDilation)) ? 0.1f : timeDilation;
|
||||
lastReportedSimStats[39] = (Single.IsNaN(timeDilation)) ? 0.1f : timeDilation;
|
||||
|
||||
sbex[2].StatID = (uint)Stats.UsersLoggingIn;
|
||||
sbex[2].StatValue = m_usersLoggingIn;
|
||||
lastReportedSimStats[40] = m_usersLoggingIn;
|
||||
|
||||
sbex[3].StatID = (uint)Stats.TotalGeoPrim;
|
||||
sbex[3].StatValue = m_numGeoPrim;
|
||||
lastReportedSimStats[41] = m_numGeoPrim;
|
||||
|
||||
sbex[4].StatID = (uint)Stats.TotalMesh;
|
||||
sbex[4].StatValue = m_numMesh;
|
||||
lastReportedSimStats[42] = m_numMesh;
|
||||
|
||||
sbex[5].StatID = (uint)Stats.ThreadCount;
|
||||
sbex[5].StatValue = m_inUseThreads;
|
||||
lastReportedSimStats[43] = m_inUseThreads;
|
||||
|
||||
SimStats simStats
|
||||
= new SimStats(
|
||||
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
|
||||
rb, sb, sbex, m_scene.RegionInfo.originRegionID);
|
||||
|
||||
handlerSendStatResult = OnSendStatsResult;
|
||||
if (handlerSendStatResult != null)
|
||||
{
|
||||
handlerSendStatResult(simStats);
|
||||
}
|
||||
|
||||
// Extra statistics that aren't currently sent to clients
|
||||
// Extra statistics that aren't currently sent elsewhere
|
||||
if (m_scene.PhysicsScene != null)
|
||||
{
|
||||
lock (m_lastReportedExtraSimStats)
|
||||
|
||||
@@ -1177,27 +1177,27 @@ VALUES
|
||||
public void ConsumeSimStats(SimStats stats)
|
||||
{
|
||||
m_regionID = stats.RegionUUID;
|
||||
m_timeDilation = stats.StatsBlock[0].StatValue;
|
||||
m_simFps = stats.StatsBlock[1].StatValue;
|
||||
m_physicsFps = stats.StatsBlock[2].StatValue;
|
||||
m_agentUpdates = stats.StatsBlock[3].StatValue;
|
||||
m_rootAgents = stats.StatsBlock[4].StatValue;
|
||||
m_childAgents = stats.StatsBlock[5].StatValue;
|
||||
m_totalPrims = stats.StatsBlock[6].StatValue;
|
||||
m_activePrims = stats.StatsBlock[7].StatValue;
|
||||
m_totalFrameTime = stats.StatsBlock[8].StatValue;
|
||||
m_netFrameTime = stats.StatsBlock[9].StatValue;
|
||||
m_physicsFrameTime = stats.StatsBlock[10].StatValue;
|
||||
m_otherFrameTime = stats.StatsBlock[11].StatValue;
|
||||
m_imageFrameTime = stats.StatsBlock[12].StatValue;
|
||||
m_inPacketsPerSecond = stats.StatsBlock[13].StatValue;
|
||||
m_outPacketsPerSecond = stats.StatsBlock[14].StatValue;
|
||||
m_unackedBytes = stats.StatsBlock[15].StatValue;
|
||||
m_agentFrameTime = stats.StatsBlock[16].StatValue;
|
||||
m_pendingDownloads = stats.StatsBlock[17].StatValue;
|
||||
m_pendingUploads = stats.StatsBlock[18].StatValue;
|
||||
m_activeScripts = stats.StatsBlock[19].StatValue;
|
||||
m_scriptLinesPerSecond = stats.ExtraStatsBlock[0].StatValue;
|
||||
m_timeDilation = stats.StatsValues[(int)StatsIndex.TimeDilation];
|
||||
m_simFps = stats.StatsValues[(int)StatsIndex.SimFPS];
|
||||
m_physicsFps = stats.StatsValues[(int)StatsIndex.PhysicsFPS];
|
||||
m_agentUpdates = stats.StatsValues[(int)StatsIndex.AgentUpdates];
|
||||
m_rootAgents = stats.StatsValues[(int)StatsIndex.Agents];
|
||||
m_childAgents = stats.StatsValues[(int)StatsIndex.ChildAgents];
|
||||
m_totalPrims = stats.StatsValues[(int)StatsIndex.TotalPrim];
|
||||
m_activePrims = stats.StatsValues[(int)StatsIndex.ActivePrim];
|
||||
m_totalFrameTime = stats.StatsValues[(int)StatsIndex.FrameMS];
|
||||
m_netFrameTime = stats.StatsValues[(int)StatsIndex.NetMS];
|
||||
m_physicsFrameTime = stats.StatsValues[(int)StatsIndex.PhysicsMS];
|
||||
m_otherFrameTime = stats.StatsValues[(int)StatsIndex.OtherMS];
|
||||
m_imageFrameTime = stats.StatsValues[(int)StatsIndex.ImageMS];
|
||||
m_inPacketsPerSecond = stats.StatsValues[(int)StatsIndex.InPacketsPerSecond];
|
||||
m_outPacketsPerSecond = stats.StatsValues[(int)StatsIndex.OutPacketsPerSecond];
|
||||
m_unackedBytes = stats.StatsValues[(int)StatsIndex.UnAckedBytes];
|
||||
m_agentFrameTime = stats.StatsValues[(int)StatsIndex.AgentMS];
|
||||
m_pendingDownloads = stats.StatsValues[(int)StatsIndex.PendingDownloads];
|
||||
m_pendingUploads = stats.StatsValues[(int)StatsIndex.PendingUploads];
|
||||
m_activeScripts = stats.StatsValues[(int)StatsIndex.ActiveScripts];
|
||||
m_scriptLinesPerSecond = stats.StatsValues[(int)StatsIndex.LSLScriptLinesPerSecond];
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user