several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,...

This commit is contained in:
UbitUmarov
2021-07-22 19:57:11 +01:00
parent fddb667dd8
commit 31683b13ea
10 changed files with 526 additions and 747 deletions

View File

@@ -38,6 +38,11 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public class BaseStatsCollector : IStatsCollector
{
public virtual string Report(IScene scene = null)
{
return string.Empty;
}
public virtual string Report()
{
StringBuilder sb = new StringBuilder(Environment.NewLine);
@@ -78,7 +83,7 @@ namespace OpenSim.Framework.Monitoring
public virtual string XReport(string uptime, string version)
{
return (string) Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString() ;
return (string)Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString();
}
public virtual OSDMap OReport(string uptime, string version)
@@ -87,5 +92,17 @@ namespace OpenSim.Framework.Monitoring
ret.Add("TotalMemory", new OSDReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
return ret;
}
public virtual string XReport(string uptime, string version, string scene)
{
return (string)Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0).ToString();
}
public virtual OSDMap OReport(string uptime, string version, string scene)
{
OSDMap ret = new OSDMap();
ret.Add("TotalMemory", new OSDReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
return ret;
}
}
}

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Linq;
using System.Text;
@@ -42,191 +43,12 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public class SimExtraStatsCollector : BaseStatsCollector
{
// private long assetsInCache;
// private long texturesInCache;
// private long assetCacheMemoryUsage;
// private long textureCacheMemoryUsage;
// private TimeSpan assetRequestTimeAfterCacheMiss;
// private long blockedMissingTextureRequests;
// private long assetServiceRequestFailures;
// private long inventoryServiceRetrievalFailures;
private volatile float timeDilation;
private volatile float simFps;
private volatile float physicsFps;
private volatile float agentUpdates;
private volatile float rootAgents;
private volatile float childAgents;
private volatile float totalPrims;
private volatile float activePrims;
private volatile float totalFrameTime;
private volatile float netFrameTime;
private volatile float physicsFrameTime;
private volatile float otherFrameTime;
private volatile float imageFrameTime;
private volatile float inPacketsPerSecond;
private volatile float outPacketsPerSecond;
private volatile float unackedBytes;
private volatile float agentFrameTime;
private volatile float pendingDownloads;
private volatile float pendingUploads;
private volatile float activeScripts;
private volatile float spareTime;
private volatile float sleepTime;
private volatile float physicsStep;
private volatile float scriptEPS;
private volatile float scriptLinesPerSecond;
private volatile float m_frameDilation;
private volatile float m_usersLoggingIn;
private volatile float m_totalGeoPrims;
private volatile float m_totalMeshes;
private volatile float m_inUseThreads;
// /// <summary>
// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
// /// haven't yet been implemented...
// /// </summary>
// public long AssetsInCache { get { return assetsInCache; } }
//
// /// <value>
// /// Currently unused
// /// </value>
// public long TexturesInCache { get { return texturesInCache; } }
//
// /// <value>
// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
// /// </value>
// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
//
// /// <value>
// /// Currently unused
// /// </value>
// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
public float TimeDilation { get { return timeDilation; } }
public float SimFps { get { return simFps; } }
public float PhysicsFps { get { return physicsFps; } }
public float AgentUpdates { get { return agentUpdates; } }
public float RootAgents { get { return rootAgents; } }
public float ChildAgents { get { return childAgents; } }
public float TotalPrims { get { return totalPrims; } }
public float ActivePrims { get { return activePrims; } }
public float TotalFrameTime { get { return totalFrameTime; } }
public float NetFrameTime { get { return netFrameTime; } }
public float PhysicsFrameTime { get { return physicsFrameTime; } }
public float OtherFrameTime { get { return otherFrameTime; } }
public float ImageFrameTime { get { return imageFrameTime; } }
public float InPacketsPerSecond { get { return inPacketsPerSecond; } }
public float OutPacketsPerSecond { get { return outPacketsPerSecond; } }
public float UnackedBytes { get { return unackedBytes; } }
public float AgentFrameTime { get { return agentFrameTime; } }
public float PendingDownloads { get { return pendingDownloads; } }
public float PendingUploads { get { return pendingUploads; } }
public float ActiveScripts { get { return activeScripts; } }
public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
public float ScriptEPS { get { return scriptEPS; } }
// /// <summary>
// /// This is the time it took for the last asset request made in response to a cache miss.
// /// </summary>
// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
//
// /// <summary>
// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
// /// driver bugs on clients (though this seems less likely).
// /// </summary>
// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
//
// /// <summary>
// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
// /// as a failure
// /// </summary>
// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
/// <summary>
/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
/// cover situations where the inventory service accepts the request but never returns any data, since
/// we do not yet timeout this situation.
/// </summary>
/// <remarks>Commented out because we do not cache inventory at this point</remarks>
// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
/// <summary>
/// Retrieve the total frame time (in ms) of the last frame
/// </summary>
//public float TotalFrameTime { get { return totalFrameTime; } }
/// <summary>
/// Retrieve the physics update component (in ms) of the last frame
/// </summary>
//public float PhysicsFrameTime { get { return physicsFrameTime; } }
/// <summary>
/// Retain a dictionary of all packet queues stats reporters
/// </summary>
private IDictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
private readonly Dictionary<UUID, PacketQueueStatsCollector> packetQueueStatsCollectors
= new Dictionary<UUID, PacketQueueStatsCollector>();
// public void AddAsset(AssetBase asset)
// {
// assetsInCache++;
// //assetCacheMemoryUsage += asset.Data.Length;
// }
//
// public void RemoveAsset(UUID uuid)
// {
// assetsInCache--;
// }
//
// public void AddTexture(AssetBase image)
// {
// if (image.Data != null)
// {
// texturesInCache++;
//
// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
// textureCacheMemoryUsage += image.Data.Length;
// }
// }
//
// /// <summary>
// /// Signal that the asset cache has been cleared.
// /// </summary>
// public void ClearAssetCacheStatistics()
// {
// assetsInCache = 0;
// assetCacheMemoryUsage = 0;
// texturesInCache = 0;
// textureCacheMemoryUsage = 0;
// }
//
// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
// {
// assetRequestTimeAfterCacheMiss = ts;
// }
//
// public void AddBlockedMissingTextureRequest()
// {
// blockedMissingTextureRequests++;
// }
//
// public void AddAssetServiceRequestFailure()
// {
// assetServiceRequestFailures++;
// }
// public void AddInventoryServiceRetrievalFailure()
// {
// inventoryServiceRetrievalFailures++;
// }
/// <summary>
/// Register as a packet queue stats provider
/// </summary>
@@ -254,6 +76,9 @@ namespace OpenSim.Framework.Monitoring
}
}
private UUID firstReceivedRegion;
private readonly ConcurrentDictionary<UUID, SimStats> ReceivedStats = new ConcurrentDictionary<UUID, SimStats>();
private readonly ConcurrentDictionary<string, SimStats> ReceivedStatsByName = new ConcurrentDictionary<string, SimStats>();
/// <summary>
/// This is the method on which the classic sim stats reporter (which collects stats for
/// client purposes) sends information to listeners.
@@ -261,160 +86,67 @@ namespace OpenSim.Framework.Monitoring
/// <param name="pack"></param>
public void ReceiveClassicSimStatsPacket(SimStats stats)
{
// FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original
// SimStatsPacket that was being used).
// For an unknown reason the original designers decided not to
// include the spare MS statistic inside of this class, this is
// located inside the StatsBlock at location 21, thus it is skipped
timeDilation = stats.StatsBlock[0].StatValue;
simFps = stats.StatsBlock[1].StatValue;
physicsFps = stats.StatsBlock[2].StatValue;
agentUpdates = stats.StatsBlock[3].StatValue;
rootAgents = stats.StatsBlock[4].StatValue;
childAgents = stats.StatsBlock[5].StatValue;
totalPrims = stats.StatsBlock[6].StatValue;
activePrims = stats.StatsBlock[7].StatValue;
totalFrameTime = stats.StatsBlock[8].StatValue;
netFrameTime = stats.StatsBlock[9].StatValue;
physicsFrameTime = stats.StatsBlock[10].StatValue;
imageFrameTime = stats.StatsBlock[11].StatValue;
otherFrameTime = stats.StatsBlock[12].StatValue;
inPacketsPerSecond = stats.StatsBlock[13].StatValue;
outPacketsPerSecond = stats.StatsBlock[14].StatValue;
unackedBytes = stats.StatsBlock[15].StatValue;
agentFrameTime = stats.StatsBlock[16].StatValue;
pendingDownloads = stats.StatsBlock[17].StatValue;
pendingUploads = stats.StatsBlock[18].StatValue;
activeScripts = stats.StatsBlock[19].StatValue;
sleepTime = stats.StatsBlock[20].StatValue;
spareTime = stats.StatsBlock[21].StatValue;
physicsStep = stats.StatsBlock[22].StatValue;
scriptEPS = stats.StatsBlock[28].StatValue;
scriptLinesPerSecond = stats.ExtraStatsBlock[0].StatValue;
m_frameDilation = stats.ExtraStatsBlock[1].StatValue;
m_usersLoggingIn = stats.ExtraStatsBlock[2].StatValue;
m_totalGeoPrims = stats.ExtraStatsBlock[3].StatValue;
m_totalMeshes = stats.ExtraStatsBlock[4].StatValue;
m_inUseThreads = stats.ExtraStatsBlock[5].StatValue;
UUID id = stats.RegionUUID;
if (id != UUID.Zero)
{
if(ReceivedStats.Count == 0)
firstReceivedRegion = id;
ReceivedStats[id] = stats;
ReceivedStatsByName[stats.RegionName.ToLower()] = stats;
}
}
/// <summary>
/// Report back collected statistical information.
/// </summary>
/// <returns></returns>
public override string Report()
public override string Report(IScene scene)
{
StringBuilder sb = new StringBuilder(Environment.NewLine);
// sb.Append("ASSET STATISTICS");
// sb.Append(Environment.NewLine);
SimStats sdata = null;
if (ReceivedStats.Count > 0)
{
if (scene == null)
ReceivedStats.TryGetValue(firstReceivedRegion, out sdata);
else
ReceivedStats.TryGetValue(scene.RegionInfo.RegionID, out sdata);
}
/*
sb.Append(
string.Format(
@"Asset cache contains {0,6} non-texture assets using {1,10} K
Texture cache contains {2,6} texture assets using {3,10} K
Latest asset request time after cache miss: {4}s
Blocked client requests for missing textures: {5}
Asset service request failures: {6}"+ Environment.NewLine,
AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0),
TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
BlockedMissingTextureRequests,
AssetServiceRequestFailures));
*/
/*
sb.Append(
string.Format(
@"Asset cache contains {0,6} assets
Latest asset request time after cache miss: {1}s
Blocked client requests for missing textures: {2}
Asset service request failures: {3}" + Environment.NewLine,
AssetsInCache,
assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
BlockedMissingTextureRequests,
AssetServiceRequestFailures));
*/
sb.Append(Environment.NewLine);
sb.Append("CONNECTION STATISTICS");
sb.Append(Environment.NewLine);
StringBuilder sb = new StringBuilder();
sb.AppendLine("CONNECTION STATISTICS");
List<Stat> stats = StatsManager.GetStatsFromEachContainer("clientstack", "ClientLogoutsDueToNoReceives");
sb.AppendFormat(
"Client logouts due to no data receive timeout: {0}\n\n",
stats != null ? stats.Sum(s => s.Value).ToString() : "unknown");
// sb.Append(Environment.NewLine);
// sb.Append("INVENTORY STATISTICS");
// sb.Append(Environment.NewLine);
// sb.Append(
// string.Format(
// "Initial inventory caching failures: {0}" + Environment.NewLine,
// InventoryServiceRetrievalFailures));
sb.Append(Environment.NewLine);
sb.Append("SAMPLE FRAME STATISTICS");
sb.Append(Environment.NewLine);
sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrEPS");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}",
timeDilation, simFps, physicsFps, agentUpdates, rootAgents,
childAgents, totalPrims, activePrims, activeScripts, scriptEPS));
sb.Append(Environment.NewLine);
sb.Append(Environment.NewLine);
// There is no script frame time currently because we don't yet collect it
sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt");
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n\n",
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
/* 20130319 RA: For the moment, disable the dump of 'scene' catagory as they are mostly output by
* the two formatted printouts above.
SortedDictionary<string, SortedDictionary<string, Stat>> sceneStats;
if (StatsManager.TryGetStats("scene", out sceneStats))
if(sdata != null)
{
foreach (KeyValuePair<string, SortedDictionary<string, Stat>> kvp in sceneStats)
{
foreach (Stat stat in kvp.Value.Values)
{
if (stat.Verbosity == StatVerbosity.Info)
{
sb.AppendFormat("{0} ({1}): {2}{3}\n", stat.Name, stat.Container, stat.Value, stat.UnitName);
}
}
}
}
*/
/*
sb.Append(Environment.NewLine);
sb.Append("PACKET QUEUE STATISTICS");
sb.Append(Environment.NewLine);
sb.Append("Agent UUID ");
sb.Append(
string.Format(
" {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
"Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset"));
sb.Append(Environment.NewLine);
foreach (UUID key in packetQueueStatsCollectors.Keys)
{
sb.Append(string.Format("{0}: ", key));
sb.Append(packetQueueStatsCollectors[key].Report());
float[] data = sdata.StatsValues;
sb.AppendFormat("{0} FRAME STATISTICS", sdata.RegionName);
sb.Append(Environment.NewLine);
}
*/
sb.Append("Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr ScrEPS\n");
sb.AppendFormat(
"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}\n",
data[(int)StatsIndex.TimeDilation], data[(int)StatsIndex.SimFPS],
data[(int)StatsIndex.PhysicsFPS],
data[(int)StatsIndex.AgentUpdates], data[(int)StatsIndex.Agents],
data[(int)StatsIndex.ChildAgents], data[(int)StatsIndex.TotalPrim],
data[(int)StatsIndex.ActivePrim], data[(int)StatsIndex.ActiveScripts],
data[(int)StatsIndex.ScriptEps]);
sb.Append(Environment.NewLine);
// There is no script frame time currently because we don't yet collect it
sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt\n");
sb.AppendFormat(
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n",
data[(int)StatsIndex.InPacketsPerSecond], data[(int)StatsIndex.OutPacketsPerSecond],
data[(int)StatsIndex.PendingDownloads], data[(int)StatsIndex.PendingUploads],
data[(int)StatsIndex.UnAckedBytes], data[(int)StatsIndex.FrameMS],
data[(int)StatsIndex.NetMS], data[(int)StatsIndex.PhysicsMS],
data[(int)StatsIndex.OtherMS] , data[(int)StatsIndex.AgentMS],
data[(int)StatsIndex.ImageMS]);
}
sb.Append(base.Report());
return sb.ToString();
@@ -424,16 +156,16 @@ Asset service request failures: {3}" + Environment.NewLine,
/// Report back collected statistical information as json serialization.
/// </summary>
/// <returns></returns>
public override string XReport(string uptime, string version)
public override string XReport(string uptime, string version, string scene)
{
return OSDParser.SerializeJsonString(OReport(uptime, version));
return OSDParser.SerializeJsonString(OReport(uptime, version, scene));
}
/// <summary>
/// Report back collected statistical information as an OSDMap
/// </summary>
/// <returns></returns>
public override OSDMap OReport(string uptime, string version)
public override OSDMap OReport(string uptime, string version, string scene)
{
// Get the amount of physical memory, allocated with the instance of this program, in kilobytes;
// the working set is the set of memory pages currently visible to this program in physical RAM
@@ -454,52 +186,63 @@ Asset service request failures: {3}" + Environment.NewLine,
}
}
OSDMap args = new OSDMap(30);
// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
// BlockedMissingTextureRequests));
// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
// AssetServiceRequestFailures));
// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
// abnormalClientThreadTerminations));
// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
// InventoryServiceRetrievalFailures));
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));
args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", agentUpdates));
args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", rootAgents));
args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", childAgents));
args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", totalPrims));
args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", activePrims));
args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", activeScripts));
args["ScrLPS"] = OSD.FromString(String.Format("{0:0.##}", scriptLinesPerSecond));
args["ScrEPS"] = OSD.FromString(String.Format("{0:0.##}", scriptEPS));
args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", inPacketsPerSecond));
args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", outPacketsPerSecond));
args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", pendingDownloads));
args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", pendingUploads));
args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", unackedBytes));
args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", totalFrameTime));
args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", netFrameTime));
args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", physicsFrameTime));
args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", otherFrameTime));
args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", agentFrameTime));
args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", imageFrameTime));
args["Memory"] = OSD.FromString (base.XReport (uptime, version));
args["Uptime"] = OSD.FromString (uptime);
args["Version"] = OSD.FromString (version);
SimStats sdata = null;
if (ReceivedStats.Count > 0)
{
if (scene == null || string.IsNullOrEmpty(scene))
ReceivedStats.TryGetValue(firstReceivedRegion, out sdata);
else
{
if(UUID.TryParse(scene, out UUID id))
ReceivedStats.TryGetValue(id, out sdata);
else
ReceivedStatsByName.TryGetValue(scene.ToLower(), out sdata);
}
}
args["FrameDilatn"] = OSD.FromString(String.Format("{0:0.##}", m_frameDilation));
args["Logging in Users"] = OSD.FromString(String.Format("{0:0.##}", m_usersLoggingIn));
args["GeoPrims"] = OSD.FromString(String.Format("{0:0.##}", m_totalGeoPrims));
args["Mesh Objects"] = OSD.FromString(String.Format("{0:0.##}", m_totalMeshes));
args["XEngine Thread Count"] = OSD.FromString(String.Format("{0:0.##}", m_inUseThreads));
args["Util Thread Count"] = OSD.FromString(String.Format("{0:0.##}", Util.GetSmartThreadPoolInfo().InUseThreads));
args["System Thread Count"] = OSD.FromString(String.Format("{0:0.##}", numberThreadsRunning));
args["ProcMem"] = OSD.FromString(String.Format("{0:0.##}", memUsage));
OSDMap args = new OSDMap(33);
if(sdata != null && sdata.StatsValues != null)
{
float[] data = sdata.StatsValues;
args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.TimeDilation]));
args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.SimFPS]));
args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PhysicsFPS]));
args["AgntUp"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.AgentUpdates]));
args["RootAg"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.Agents]));
args["ChldAg"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ChildAgents]));
args["Prims"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.TotalPrim]));
args["AtvPrm"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ActivePrim]));
args["AtvScr"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ActiveScripts]));
args["ScrLPS"] = OSD.FromString(String.Format("{0:0.##}", data[(int)StatsIndex.LSLScriptLinesPerSecond]));
args["ScrEPS"] = OSD.FromString(String.Format("{0:0.##}", data[(int)StatsIndex.ScriptEps]));
args["PktsIn"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.InPacketsPerSecond]));
args["PktOut"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.OutPacketsPerSecond]));
args["PendDl"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PendingDownloads]));
args["PendUl"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PendingUploads]));
args["UnackB"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.UnAckedBytes]));
args["TotlFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.FrameMS]));
args["NetFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.NetMS]));
args["PhysFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.PhysicsMS]));
args["OthrFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.OtherMS]));
args["AgntFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.AgentMS]));
args["ImgsFt"] = OSD.FromString (String.Format ("{0:0.##}", data[(int)StatsIndex.ImageMS]));
args["FrameDilatn"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.FrameDilation2]));
args["Logging in Users"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.UsersLoggingIn]));
args["GeoPrims"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.TotalGeoPrim]));
args["Mesh Objects"] = OSD.FromString(String.Format("{0:0.##}", data[(int)StatsIndex.TotalMesh]));
args["Script Engine Thread Count"] = OSD.FromString(String.Format("{0:0.#}", data[(int)StatsIndex.ScriptEngineThreadCount]));
args["Util Thread Count"] = OSD.FromString(String.Format("{0:0.##}", Util.GetSmartThreadPoolInfo().InUseThreads));
args["System Thread Count"] = OSD.FromString(String.Format("{0:0.##}", numberThreadsRunning));
args["ProcMem"] = OSD.FromString(String.Format("{0:0.##}", memUsage));
args["Memory"] = OSD.FromString(base.XReport(uptime, version));
args["Uptime"] = OSD.FromString(uptime);
args["Version"] = OSD.FromString(version);
args["RegionName"] = sdata.RegionName;
}
else
args["Error"] = "No data";
return args;
}

View File

@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Monitoring
/// <summary>
/// Holds individual statistic details
/// </summary>
public class Stat : IDisposable
public class Stat: IDisposable
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -196,9 +196,20 @@ namespace OpenSim.Framework.Monitoring
Verbosity = verbosity;
}
// IDisposable.Dispose()
public virtual void Dispose()
~Stat()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
PullAction = null;
return;
}
@@ -226,13 +237,26 @@ namespace OpenSim.Framework.Monitoring
public virtual string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat(
"{0}.{1}.{2} : {3}{4}",
Category,
Container,
ShortName,
Value,
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
if(string.IsNullOrEmpty(UnitName))
{
sb.AppendFormat(
"{0}.{1}.{2} : {3:0.###}",
Category,
Container,
ShortName,
Value);
}
else
{
sb.AppendFormat(
"{0}.{1}.{2} : {3:0.###} {4}",
Category,
Container,
ShortName,
Value,
UnitName);
}
AppendMeasuresOfInterest(sb);
@@ -321,12 +345,20 @@ namespace OpenSim.Framework.Monitoring
if (ComputeMeasuresOfInterest(out lastChangeOverTime, out averageChangeOverTime))
{
sb.AppendFormat(
", {0:0.##}{1}/s, {2:0.##}{3}/s",
lastChangeOverTime,
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName),
averageChangeOverTime,
string.IsNullOrEmpty(UnitName) ? "" : string.Format(" {0}", UnitName));
if(string.IsNullOrEmpty(UnitName))
{
sb.AppendFormat(
", {0:0.###}/s, {1:0.###}/s",
lastChangeOverTime,
averageChangeOverTime);
}
else
{
sb.AppendFormat(
", {0:0.###} {1}/s, {2:0.###} {3}/s",
lastChangeOverTime, UnitName,
averageChangeOverTime, UnitName);
}
}
}
}

View File

@@ -168,7 +168,7 @@ namespace OpenSim.Framework.Monitoring
{
// Legacy
if (SimExtraStats != null)
con.Output(SimExtraStats.Report());
con.Output(SimExtraStats.Report(con.ConsoleScene));
else
OutputAllStatsToConsole(con);
}

View File

@@ -224,14 +224,16 @@ namespace OpenSim.Framework.Servers
public string StatReport(IOSHttpRequest httpRequest)
{
httpRequest.QueryAsDictionary.TryGetValue("region", out string id);
// If we catch a request for "callback", wrap the response in the value for jsonp
if (httpRequest.Query.ContainsKey("callback"))
if (httpRequest.QueryAsDictionary.TryGetValue("callback", out string cb) && ! string.IsNullOrEmpty(cb))
{
return httpRequest.Query["callback"].ToString() + "(" + StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version) + ");";
return cb + "(" + StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version, id) + ");";
}
else
{
return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version);
return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version, id);
}
}
}

View File

@@ -26,79 +26,249 @@
*/
using OpenMetaverse;
using OpenMetaverse.Packets;
using System.Collections.Generic;
namespace OpenSim.Framework
{
/// <summary>
/// These are the IDs of stats required by viewers protocol
/// </summary>
/// <remarks>
/// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators
/// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky).
/// </remarks>
public enum StatsID : uint
{
// viewers defined IDs
TimeDilation = 0,
SimFPS = 1,
PhysicsFPS = 2,
AgentUpdates = 3,
FrameMS = 4,
NetMS = 5,
OtherMS = 6,
PhysicsMS = 7,
AgentMS = 8,
ImageMS = 9,
ScriptMS = 10,
TotalPrim = 11,
ActivePrim = 12,
Agents = 13,
ChildAgents = 14,
ActiveScripts = 15,
LSLScriptLinesPerSecond = 16, // viewers don't like this anymore
InPacketsPerSecond = 17,
OutPacketsPerSecond = 18,
PendingDownloads = 19,
PendingUploads = 20,
VirtualSizeKb = 21,
ResidentSizeKb = 22,
PendingLocalUploads = 23,
UnAckedBytes = 24,
PhysicsPinnedTasks = 25,
PhysicsLodTasks = 26,
SimPhysicsStepMs = 27,
SimPhysicsShapeMs = 28,
SimPhysicsOtherMs = 29,
SimPhysicsMemory = 30,
ScriptEps = 31,
SimSpareMs = 32,
SimSleepMs = 33,
SimIoPumpTime = 34,
SimPCTSscriptsRun = 35,
SimRegionIdle = 36, // dataserver only
SimRegionIdlePossible = 37, // dataserver only
SimAIStepTimeMS = 38,
SimSkippedSillouet_PS = 39,
SimSkippedCharsPerC = 40,
// extra stats IDs, just far from viewer defined ones
SimExtraCountStart = 1000,
internalLSLScriptLinesPerSecond = 1000,
FrameDilation2 = 1001,
UsersLoggingIn = 1002,
TotalGeoPrim = 1003,
TotalMesh = 1004,
ScriptEngineThreadCount = 1005,
SimExtraCountEnd = 1006
}
// stats values are stored on a float[]
// so we need readable indexes to it
// Values sent to viewers via lludp must be first and up to fake index ViewerArraySize
// fake index ArraySize defines the needed array size
// this does not follow same order as IDs, because legacy order
public enum StatsIndex : int
{
// index into data array
TimeDilation = 0,
SimFPS = 1,
PhysicsFPS = 2,
AgentUpdates = 3,
Agents = 4,
ChildAgents = 5,
TotalPrim = 6,
ActivePrim = 7,
FrameMS = 8,
NetMS = 9,
PhysicsMS = 10,
ImageMS = 11,
OtherMS = 12,
InPacketsPerSecond = 13,
OutPacketsPerSecond = 14,
UnAckedBytes = 15,
AgentMS = 16,
PendingDownloads = 17,
PendingUploads = 18,
ActiveScripts = 19,
SimSleepMs = 20,
SimSpareMs = 21,
SimPhysicsStepMs = 22,
VirtualSizeKb = 23,
ResidentSizeKb = 24,
PendingLocalUploads = 25,
PhysicsPinnedTasks = 26,
PhysicsLodTasks = 27,
ScriptEps = 28,
SimAIStepTimeMS = 29,
SimIoPumpTime = 30,
SimPCTSscriptsRun = 31,
SimRegionIdle = 32,
SimRegionIdlePossible = 33,
SimSkippedSillouet_PS = 34,
SimSkippedCharsPerC = 35,
SimPhysicsMemory = 36,
ScriptMS = 37,
LSLScriptLinesPerSecond = 38,
SimPhysicsShapeMs = 39,
SimPhysicsOtherMs = 40,
ViewerArraySize = 41, // just a marker to the end of viewer only stats and start of extra
internalLSLScriptLinesPerSecond = 41,
FrameDilation2 = 42,
UsersLoggingIn = 43,
TotalGeoPrim = 44,
TotalMesh = 45,
ScriptEngineThreadCount = 46,
ArraySize = 47 // last is marker for array size
}
public enum ExtraStatsIndex : int
{
// extra stats IDs irrelevant, just far from viewer defined ones
SimExtraCountStart = 1000,
internalLSLScriptLinesPerSecond = 1000,
FrameDilation2 = 1001,
UsersLoggingIn = 1002,
TotalGeoPrim = 1003,
TotalMesh = 1004,
ThreadCount = 1005,
SimExtraCountEnd = 1006
}
/// <summary>
/// Enapsulate statistics for a simulator/scene.
///
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
/// storage.
/// </summary>
public class SimStats
{
public uint RegionX
{
get { return m_regionX; }
}
private uint m_regionX;
public uint RegionX;
public uint RegionY;
public uint RegionSizeX;
public uint RegionSizeY;
public uint RegionFlags;
public uint ObjectCapacity;
public UUID RegionUUID;
public string RegionName;
public uint RegionY
public float[] StatsValues
{
get { return m_regionY; }
get { return m_statsValues; }
}
private uint m_regionY;
private float[] m_statsValues;
public SimStatsPacket.RegionBlock RegionBlock
// a fixed array with the IDs for each viewer relevant stat
// order and size must match StatsIndex enum
public static readonly uint[] StatsIndexID = new uint[]
{
get { return m_regionBlock; }
}
private SimStatsPacket.RegionBlock m_regionBlock;
(uint)StatsID.TimeDilation,
(uint)StatsID.SimFPS,
(uint)StatsID.PhysicsFPS,
(uint)StatsID.AgentUpdates,
(uint)StatsID.Agents,
(uint)StatsID.ChildAgents,
(uint)StatsID.TotalPrim,
(uint)StatsID.ActivePrim,
(uint)StatsID.FrameMS,
(uint)StatsID.NetMS,
(uint)StatsID.PhysicsMS,
(uint)StatsID.ImageMS,
(uint)StatsID.OtherMS,
(uint)StatsID.InPacketsPerSecond,
(uint)StatsID.OutPacketsPerSecond,
(uint)StatsID.UnAckedBytes,
(uint)StatsID.AgentMS,
(uint)StatsID.PendingDownloads,
(uint)StatsID.PendingUploads,
(uint)StatsID.ActiveScripts,
(uint)StatsID.SimSleepMs,
(uint)StatsID.SimSpareMs,
(uint)StatsID.SimPhysicsStepMs,
(uint)StatsID.VirtualSizeKb,
(uint)StatsID.ResidentSizeKb,
(uint)StatsID.PendingLocalUploads,
(uint)StatsID.PhysicsPinnedTasks,
(uint)StatsID.PhysicsLodTasks,
(uint)StatsID.ScriptEps,
(uint)StatsID.SimAIStepTimeMS,
(uint)StatsID.SimIoPumpTime,
(uint)StatsID.SimPCTSscriptsRun,
(uint)StatsID.SimRegionIdle,
(uint)StatsID.SimRegionIdlePossible,
(uint)StatsID.SimSkippedSillouet_PS,
(uint)StatsID.SimSkippedCharsPerC,
(uint)StatsID.SimPhysicsMemory,
(uint)StatsID.ScriptMS,
public SimStatsPacket.StatBlock[] StatsBlock
{
get { return m_statsBlock; }
}
private SimStatsPacket.StatBlock[] m_statsBlock;
(uint)StatsID.LSLScriptLinesPerSecond,
(uint)StatsID.SimPhysicsShapeMs,
(uint)StatsID.SimPhysicsOtherMs,
public SimStatsPacket.StatBlock[] ExtraStatsBlock
{
get { return m_extraStatsBlock; }
}
private SimStatsPacket.StatBlock[] m_extraStatsBlock;
public uint RegionFlags
{
get { return m_regionFlags; }
}
private uint m_regionFlags;
public uint ObjectCapacity
{
get { return m_objectCapacity; }
}
private uint m_objectCapacity;
public UUID RegionUUID
{
get { return regionUUID; }
}
private UUID regionUUID;
(uint)StatsID.internalLSLScriptLinesPerSecond,
(uint)StatsID.FrameDilation2,
(uint)StatsID.UsersLoggingIn,
(uint)StatsID.TotalGeoPrim,
(uint)StatsID.TotalMesh,
(uint)StatsID.ScriptEngineThreadCount
};
public SimStats(
uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock,
SimStatsPacket.StatBlock[] ExtraStatsBlock, UUID pRUUID)
uint regionX, uint regionY,
uint regionSizeX, uint regionSizeY,
uint regionFlags, uint objectCapacity,
float[] values,
UUID pRUUID, string regionName)
{
regionUUID = pRUUID;
m_regionX = regionX;
m_regionY = regionY;
m_regionFlags = regionFlags;
m_objectCapacity = objectCapacity;
m_regionBlock = regionBlock;
m_statsBlock = statsBlock;
m_extraStatsBlock = ExtraStatsBlock;
RegionUUID = pRUUID;
RegionName = regionName;
RegionX = regionX;
RegionY = regionY;
RegionSizeX = regionSizeX;
RegionSizeY = regionSizeY;
RegionFlags = regionFlags;
ObjectCapacity = objectCapacity;
m_statsValues = values;
}
}
}

View File

@@ -5989,14 +5989,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Utils.UIntToBytesSafepos(stats.ObjectCapacity, data, 22); // 26
// stats
data[26] = (byte)stats.StatsBlock.Length;
data[26] = (byte)StatsIndex.ViewerArraySize;
int pos = 27;
stats.StatsBlock[15].StatValue /= 1024; // unack is in KB
for (int i = 0; i< stats.StatsBlock.Length; ++i)
int i = 0;
for (; i < (int)StatsIndex.UnAckedBytes; ++i)
{
Utils.UIntToBytesSafepos(stats.StatsBlock[i].StatID, data, pos); pos += 4;
Utils.FloatToBytesSafepos(stats.StatsBlock[i].StatValue, data, pos); pos += 4;
Utils.UIntToBytesSafepos(SimStats.StatsIndexID[i], data, pos); pos += 4;
Utils.FloatToBytesSafepos(stats.StatsValues[i], data, pos); pos += 4;
}
// unack Bytes is in KB
Utils.UIntToBytesSafepos(SimStats.StatsIndexID[i], data, pos); pos += 4;
Utils.FloatToBytesSafepos(stats.StatsValues[i] / 1024, data, pos); pos += 4;
++i;
for (; i < (int)StatsIndex.ViewerArraySize; ++i)
{
Utils.UIntToBytesSafepos(SimStats.StatsIndexID[i], data, pos); pos += 4;
Utils.FloatToBytesSafepos(stats.StatsValues[i], data, pos); pos += 4;
}
//no PID

View File

@@ -159,31 +159,31 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"TimeDilationMonitor",
"Time Dilation",
m => m.Scene.StatsReporter.LastReportedSimStats[0],
m => m.GetValue().ToString()));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.TimeDilation],
m => m.GetValue().ToString("0.#")));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"SimFPSMonitor",
"Sim FPS",
m => m.Scene.StatsReporter.LastReportedSimStats[1],
m => string.Format("{0}", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.SimFPS],
m => m.GetValue().ToString("0.#")));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"PhysicsFPSMonitor",
"Physics FPS",
m => m.Scene.StatsReporter.LastReportedSimStats[2],
m => string.Format("{0}", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PhysicsFPS],
m => m.GetValue().ToString("0.#")));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"AgentUpdatesPerSecondMonitor",
"Agent Updates",
m => m.Scene.StatsReporter.LastReportedSimStats[3],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.AgentUpdates],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
@@ -191,23 +191,23 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"ActiveObjectCountMonitor",
"Active Objects",
m => m.Scene.StatsReporter.LastReportedSimStats[7],
m => string.Format("{0}", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ActivePrim],
m => m.GetValue().ToString("0.")));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ActiveScriptsMonitor",
"Active Scripts",
m => m.Scene.StatsReporter.LastReportedSimStats[19],
m => string.Format("{0}", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ActiveScripts],
m => m.GetValue().ToString("0.")));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ScriptEventsPerSecondMonitor",
"Script Events",
m => m.Scene.StatsReporter.LastReportedSimStats[23],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ScriptEps],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"InPacketsPerSecondMonitor",
"In Packets",
m => m.Scene.StatsReporter.LastReportedSimStats[13],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.InPacketsPerSecond],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"OutPacketsPerSecondMonitor",
"Out Packets",
m => m.Scene.StatsReporter.LastReportedSimStats[14],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.OutPacketsPerSecond],
m => string.Format("{0} per second", m.GetValue())));
m_staticMonitors.Add(
@@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"UnackedBytesMonitor",
"Unacked Bytes",
m => m.Scene.StatsReporter.LastReportedSimStats[15],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.UnAckedBytes],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
@@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"PendingDownloadsMonitor",
"Pending Downloads",
m => m.Scene.StatsReporter.LastReportedSimStats[17],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PendingDownloads],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"PendingUploadsMonitor",
"Pending Uploads",
m => m.Scene.StatsReporter.LastReportedSimStats[18],
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PendingUploads],
m => string.Format("{0}", m.GetValue())));
m_staticMonitors.Add(
@@ -255,56 +255,56 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene,
"TotalFrameTimeMonitor",
"Total Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[8],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.FrameMS],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"NetFrameTimeMonitor",
"Net Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[9],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.NetMS],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"PhysicsFrameTimeMonitor",
"Physics Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[10],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.PhysicsMS],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"SimulationFrameTimeMonitor",
"Simulation Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[12],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.FrameMS],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"AgentFrameTimeMonitor",
"Agent Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[16],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.AgentMS],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"ImagesFrameTimeMonitor",
"Images Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[11],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.ImageMS],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_staticMonitors.Add(
new GenericMonitor(
m_scene,
"SpareFrameTimeMonitor",
"Spare Frame Time",
m => m.Scene.StatsReporter.LastReportedSimStats[38],
m => string.Format("{0} ms", m.GetValue())));
m => m.Scene.StatsReporter.LastReportedSimStats[(int)StatsIndex.SimSpareMs],
m => string.Format("{0:0.###} ms", m.GetValue())));
m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
@@ -409,22 +409,24 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
{
MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
MakeStat("NPCs", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootNPCCount(); });
MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
float[] data = m_scene.StatsReporter.LastReportedSimStats;
MakeStat("TimeDilation", "", (s) => { s.Value = data[(int)StatsIndex.TimeDilation]; });
MakeStat("SimFPS", "fps", (s) => { s.Value = data[(int)StatsIndex.SimFPS]; });
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = data[(int)StatsIndex.PhysicsFPS]; });
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = data[(int)StatsIndex.AgentUpdates]; });
MakeStat("FrameTime", "ms", (s) => { s.Value = data[(int)StatsIndex.FrameMS]; });
MakeStat("NetTime", "ms", (s) => { s.Value = data[(int)StatsIndex.NetMS]; });
MakeStat("OtherTime", "ms", (s) => { s.Value = data[(int)StatsIndex.OtherMS]; });
MakeStat("PhysicsTime", "ms", (s) => { s.Value = data[(int)StatsIndex.PhysicsMS]; });
MakeStat("AgentTime", "ms", (s) => { s.Value = data[(int)StatsIndex.Agents]; });
MakeStat("ImageTime", "ms", (s) => { s.Value = data[(int)StatsIndex.ImageMS]; });
MakeStat("ScriptEPS", "Events/sec", (s) => { s.Value = data[(int)StatsIndex.ScriptEps]; });
MakeStat("SimSpareMS", "ms", (s) => { s.Value = data[(int)StatsIndex.SimSpareMs]; });
}
private void UnRegisterStatsManagerRegionStatistics()

View File

@@ -62,76 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
private YourStatsAreWrong handlerStatsIncorrect;
// Determines the size of the array that is used to collect StatBlocks
// for sending viewer compatible stats must be conform with sb array filling below
private const int m_statisticViewerArraySize = 38;
// size of LastReportedSimFPS with extra stats.
private const int m_statisticExtraArraySize = (int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
/// <summary>
/// These are the IDs of stats sent in the StatsPacket to the viewer.
/// </summary>
/// <remarks>
/// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators
/// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky).
/// </remarks>
public enum Stats : uint
{
// viewers defined IDs
TimeDilation = 0,
SimFPS = 1,
PhysicsFPS = 2,
AgentUpdates = 3,
FrameMS = 4,
NetMS = 5,
OtherMS = 6,
PhysicsMS = 7,
AgentMS = 8,
ImageMS = 9,
ScriptMS = 10,
TotalPrim = 11,
ActivePrim = 12,
Agents = 13,
ChildAgents = 14,
ActiveScripts = 15,
LSLScriptLinesPerSecond = 16, // viewers don't like this anymore
InPacketsPerSecond = 17,
OutPacketsPerSecond = 18,
PendingDownloads = 19,
PendingUploads = 20,
VirtualSizeKb = 21,
ResidentSizeKb = 22,
PendingLocalUploads = 23,
UnAckedBytes = 24,
PhysicsPinnedTasks = 25,
PhysicsLodTasks = 26,
SimPhysicsStepMs = 27,
SimPhysicsShapeMs = 28,
SimPhysicsOtherMs = 29,
SimPhysicsMemory = 30,
ScriptEps = 31,
SimSpareMs = 32,
SimSleepMs = 33,
SimIoPumpTime = 34,
SimPCTSscriptsRun = 35,
SimRegionIdle = 36, // dataserver only
SimRegionIdlePossible = 37, // dataserver only
SimAIStepTimeMS = 38,
SimSkippedSillouet_PS = 39,
SimSkippedCharsPerC = 40,
// extra stats IDs irrelevant, just far from viewer defined ones
SimExtraCountStart = 1000,
internalLSLScriptLinesPerSecond = 1000,
FrameDilation2 = 1001,
UsersLoggingIn = 1002,
TotalGeoPrim = 1003,
TotalMesh = 1004,
ThreadCount = 1005,
SimExtraCountEnd = 1006
}
private const int m_statisticExtraArraySize = (int)(StatsIndex.ArraySize - StatsIndex.ViewerArraySize);
/// <summary>
/// This is for llGetRegionFPS
@@ -201,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
private float m_targetFrameTime = 0.1f;
// saved last reported value so there is something available for llGetRegionFPS
private float lastReportedSimFPS;
private float[] lastReportedSimStats = new float[m_statisticExtraArraySize + m_statisticViewerArraySize];
private float[] lastReportedSimStats = new float[(int)StatsIndex.ViewerArraySize];
private float m_pfps;
/// <summary>
@@ -342,10 +274,8 @@ namespace OpenSim.Region.Framework.Scenes
if(Monitor.TryEnter(m_statsLock))
{
// m_log.Debug("Firing Stats Heart Beat");
float[] newvalues = new float[(int)StatsIndex.ArraySize];
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[m_statisticViewerArraySize];
SimStatsPacket.StatBlock[] sbex = new SimStatsPacket.StatBlock[m_statisticExtraArraySize];
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
uint regionFlags = 0;
try
@@ -367,7 +297,6 @@ namespace OpenSim.Region.Framework.Scenes
// factor to consider updates integration time
float updateTimeFactor = 1.0f / updateElapsed;
// scene frame stats
float reportedFPS;
float physfps;
@@ -463,178 +392,51 @@ namespace OpenSim.Region.Framework.Scenes
// so that stat numbers are always consistent.
CheckStatSanity();
for (int i = 0; i < m_statisticViewerArraySize; i++)
{
sb[i] = new SimStatsPacket.StatBlock();
}
sb[0].StatID = (uint) Stats.TimeDilation;
sb[0].StatValue = (Single.IsNaN(timeDilation)) ? 0.0f : (float)Math.Round(timeDilation,3);
sb[1].StatID = (uint) Stats.SimFPS;
sb[1].StatValue = (float)Math.Round(reportedFPS,1);;
sb[2].StatID = (uint) Stats.PhysicsFPS;
sb[2].StatValue = (float)Math.Round(physfps,1);
sb[3].StatID = (uint) Stats.AgentUpdates;
sb[3].StatValue = m_agentUpdates * updateTimeFactor;
sb[4].StatID = (uint) Stats.Agents;
sb[4].StatValue = m_rootAgents;
sb[5].StatID = (uint) Stats.ChildAgents;
sb[5].StatValue = m_childAgents;
sb[6].StatID = (uint) Stats.TotalPrim;
sb[6].StatValue = m_numPrim;
sb[7].StatID = (uint) Stats.ActivePrim;
sb[7].StatValue = m_activePrim;
sb[8].StatID = (uint)Stats.FrameMS;
sb[8].StatValue = totalFrameTime;
sb[9].StatID = (uint)Stats.NetMS;
sb[9].StatValue = m_netMS * perframefactor;
sb[10].StatID = (uint)Stats.PhysicsMS;
sb[10].StatValue = physicsMS;
sb[11].StatID = (uint)Stats.ImageMS ;
sb[11].StatValue = m_imageMS * perframefactor;
sb[12].StatID = (uint)Stats.OtherMS;
sb[12].StatValue = otherMS;
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
sb[13].StatValue = (float)Math.Round(m_inPacketsPerSecond * updateTimeFactor);
sb[14].StatID = (uint)Stats.OutPacketsPerSecond;
sb[14].StatValue = (float)Math.Round(m_outPacketsPerSecond * updateTimeFactor);
sb[15].StatID = (uint)Stats.UnAckedBytes;
sb[15].StatValue = m_unAckedBytes;
sb[16].StatID = (uint)Stats.AgentMS;
sb[16].StatValue = agentMS;
sb[17].StatID = (uint)Stats.PendingDownloads;
sb[17].StatValue = m_pendingDownloads;
sb[18].StatID = (uint)Stats.PendingUploads;
sb[18].StatValue = m_pendingUploads;
sb[19].StatID = (uint)Stats.ActiveScripts;
sb[19].StatValue = m_activeScripts;
sb[20].StatID = (uint)Stats.SimSleepMs;
sb[20].StatValue = sleeptime;
sb[21].StatID = (uint)Stats.SimSpareMs;
sb[21].StatValue = sparetime;
// this should came from phys engine
sb[22].StatID = (uint)Stats.SimPhysicsStepMs;
sb[22].StatValue = 20;
// send the ones we dont have as zeros, to clean viewers state
// specially arriving from regions with wrond IDs in use
sb[23].StatID = (uint)Stats.VirtualSizeKb;
sb[23].StatValue = 0;
sb[24].StatID = (uint)Stats.ResidentSizeKb;
sb[24].StatValue = 0;
sb[25].StatID = (uint)Stats.PendingLocalUploads;
sb[25].StatValue = 0;
sb[26].StatID = (uint)Stats.PhysicsPinnedTasks;
sb[26].StatValue = 0;
sb[27].StatID = (uint)Stats.PhysicsLodTasks;
sb[27].StatValue = 0;
sb[28].StatID = (uint)Stats.ScriptEps; // we actually have this, but not messing array order AGAIN
sb[28].StatValue = (float)Math.Round(m_scriptEventsPerSecond * updateTimeFactor);
sb[29].StatID = (uint)Stats.SimAIStepTimeMS;
sb[29].StatValue = 0;
sb[30].StatID = (uint)Stats.SimIoPumpTime;
sb[30].StatValue = 0;
sb[31].StatID = (uint)Stats.SimPCTSscriptsRun;
sb[31].StatValue = 0;
sb[32].StatID = (uint)Stats.SimRegionIdle;
sb[32].StatValue = 0;
sb[33].StatID = (uint)Stats.SimRegionIdlePossible;
sb[33].StatValue = 0;
sb[34].StatID = (uint)Stats.SimSkippedSillouet_PS;
sb[34].StatValue = 0;
sb[35].StatID = (uint)Stats.SimSkippedCharsPerC;
sb[35].StatValue = 0;
sb[36].StatID = (uint)Stats.SimPhysicsMemory;
sb[36].StatValue = 0;
sb[37].StatID = (uint)Stats.ScriptMS;
sb[37].StatValue = scriptTimeMS;
for (int i = 0; i < m_statisticViewerArraySize; i++)
{
lastReportedSimStats[i] = sb[i].StatValue;
}
newvalues[(int)StatsIndex.TimeDilation] = (Single.IsNaN(timeDilation)) ? 0.0f : (float)Math.Round(timeDilation, 3);
newvalues[(int)StatsIndex.SimFPS] = (float)Math.Round(reportedFPS, 1);
newvalues[(int)StatsIndex.PhysicsFPS] = (float)Math.Round(physfps, 1);
newvalues[(int)StatsIndex.AgentUpdates] = m_agentUpdates * updateTimeFactor;
newvalues[(int)StatsIndex.Agents] = m_rootAgents;
newvalues[(int)StatsIndex.ChildAgents] = m_childAgents;
newvalues[(int)StatsIndex.TotalPrim] = m_numPrim;
newvalues[(int)StatsIndex.ActivePrim] = m_activePrim;
newvalues[(int)StatsIndex.FrameMS] = totalFrameTime;
newvalues[(int)StatsIndex.NetMS] = (float)Math.Round(m_netMS * perframefactor, 3);
newvalues[(int)StatsIndex.PhysicsMS] = (float)Math.Round(physicsMS, 3);
newvalues[(int)StatsIndex.ImageMS] = (float)Math.Round(m_imageMS * perframefactor, 3);
newvalues[(int)StatsIndex.OtherMS] = (float)Math.Round(otherMS, 3);
newvalues[(int)StatsIndex.InPacketsPerSecond] = (float)Math.Round(m_inPacketsPerSecond * updateTimeFactor);
newvalues[(int)StatsIndex.OutPacketsPerSecond] = (float)Math.Round(m_outPacketsPerSecond * updateTimeFactor);
newvalues[(int)StatsIndex.UnAckedBytes] = m_unAckedBytes;
newvalues[(int)StatsIndex.AgentMS] = agentMS;
newvalues[(int)StatsIndex.PendingDownloads] = m_pendingDownloads;
newvalues[(int)StatsIndex.PendingUploads] = m_pendingUploads;
newvalues[(int)StatsIndex.ActiveScripts] = m_activeScripts;
newvalues[(int)StatsIndex.SimSleepMs] = (float)Math.Round(sleeptime, 3);
newvalues[(int)StatsIndex.SimSpareMs] = (float)Math.Round(sparetime, 3);
newvalues[(int)StatsIndex.SimPhysicsStepMs] = 20; // this should came from phys engine
newvalues[(int)StatsIndex.ScriptMS] = scriptTimeMS;
// add extra stats for internal use
newvalues[(int)StatsIndex.LSLScriptLinesPerSecond] = (float)Math.Round(m_scriptLinesPerSecond * updateTimeFactor, 3);
newvalues[(int)StatsIndex.FrameDilation2] = (Single.IsNaN(timeDilation)) ? 0.1f : (float)Math.Round(timeDilation, 1);
newvalues[(int)StatsIndex.UsersLoggingIn] = m_usersLoggingIn;
newvalues[(int)StatsIndex.TotalGeoPrim] = m_numGeoPrim;
newvalues[(int)StatsIndex.TotalMesh] = m_numMesh;
newvalues[(int)StatsIndex.ScriptEngineThreadCount] = m_inUseThreads;
for (int i = 0; i < m_statisticExtraArraySize; i++)
{
sbex[i] = new SimStatsPacket.StatBlock();
}
lastReportedSimStats = newvalues;
sbex[0].StatID = (uint)Stats.LSLScriptLinesPerSecond;
sbex[0].StatValue = m_scriptLinesPerSecond * updateTimeFactor;
lastReportedSimStats[38] = m_scriptLinesPerSecond * updateTimeFactor;
OnSendStatsResult?.Invoke(new SimStats(
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY,
ReportingRegion.RegionSizeX, ReportingRegion.RegionSizeY,
regionFlags, (uint)m_objectCapacity,
newvalues,
m_scene.RegionInfo.originRegionID,
m_scene.RegionInfo.RegionName)
);
sbex[1].StatID = (uint)Stats.FrameDilation2;
sbex[1].StatValue = (Single.IsNaN(timeDilation)) ? 0.1f : timeDilation;
lastReportedSimStats[39] = (Single.IsNaN(timeDilation)) ? 0.1f : timeDilation;
sbex[2].StatID = (uint)Stats.UsersLoggingIn;
sbex[2].StatValue = m_usersLoggingIn;
lastReportedSimStats[40] = m_usersLoggingIn;
sbex[3].StatID = (uint)Stats.TotalGeoPrim;
sbex[3].StatValue = m_numGeoPrim;
lastReportedSimStats[41] = m_numGeoPrim;
sbex[4].StatID = (uint)Stats.TotalMesh;
sbex[4].StatValue = m_numMesh;
lastReportedSimStats[42] = m_numMesh;
sbex[5].StatID = (uint)Stats.ThreadCount;
sbex[5].StatValue = m_inUseThreads;
lastReportedSimStats[43] = m_inUseThreads;
SimStats simStats
= new SimStats(
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
rb, sb, sbex, m_scene.RegionInfo.originRegionID);
handlerSendStatResult = OnSendStatsResult;
if (handlerSendStatResult != null)
{
handlerSendStatResult(simStats);
}
// Extra statistics that aren't currently sent to clients
// Extra statistics that aren't currently sent elsewhere
if (m_scene.PhysicsScene != null)
{
lock (m_lastReportedExtraSimStats)

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@@ -1177,27 +1177,27 @@ VALUES
public void ConsumeSimStats(SimStats stats)
{
m_regionID = stats.RegionUUID;
m_timeDilation = stats.StatsBlock[0].StatValue;
m_simFps = stats.StatsBlock[1].StatValue;
m_physicsFps = stats.StatsBlock[2].StatValue;
m_agentUpdates = stats.StatsBlock[3].StatValue;
m_rootAgents = stats.StatsBlock[4].StatValue;
m_childAgents = stats.StatsBlock[5].StatValue;
m_totalPrims = stats.StatsBlock[6].StatValue;
m_activePrims = stats.StatsBlock[7].StatValue;
m_totalFrameTime = stats.StatsBlock[8].StatValue;
m_netFrameTime = stats.StatsBlock[9].StatValue;
m_physicsFrameTime = stats.StatsBlock[10].StatValue;
m_otherFrameTime = stats.StatsBlock[11].StatValue;
m_imageFrameTime = stats.StatsBlock[12].StatValue;
m_inPacketsPerSecond = stats.StatsBlock[13].StatValue;
m_outPacketsPerSecond = stats.StatsBlock[14].StatValue;
m_unackedBytes = stats.StatsBlock[15].StatValue;
m_agentFrameTime = stats.StatsBlock[16].StatValue;
m_pendingDownloads = stats.StatsBlock[17].StatValue;
m_pendingUploads = stats.StatsBlock[18].StatValue;
m_activeScripts = stats.StatsBlock[19].StatValue;
m_scriptLinesPerSecond = stats.ExtraStatsBlock[0].StatValue;
m_timeDilation = stats.StatsValues[(int)StatsIndex.TimeDilation];
m_simFps = stats.StatsValues[(int)StatsIndex.SimFPS];
m_physicsFps = stats.StatsValues[(int)StatsIndex.PhysicsFPS];
m_agentUpdates = stats.StatsValues[(int)StatsIndex.AgentUpdates];
m_rootAgents = stats.StatsValues[(int)StatsIndex.Agents];
m_childAgents = stats.StatsValues[(int)StatsIndex.ChildAgents];
m_totalPrims = stats.StatsValues[(int)StatsIndex.TotalPrim];
m_activePrims = stats.StatsValues[(int)StatsIndex.ActivePrim];
m_totalFrameTime = stats.StatsValues[(int)StatsIndex.FrameMS];
m_netFrameTime = stats.StatsValues[(int)StatsIndex.NetMS];
m_physicsFrameTime = stats.StatsValues[(int)StatsIndex.PhysicsMS];
m_otherFrameTime = stats.StatsValues[(int)StatsIndex.OtherMS];
m_imageFrameTime = stats.StatsValues[(int)StatsIndex.ImageMS];
m_inPacketsPerSecond = stats.StatsValues[(int)StatsIndex.InPacketsPerSecond];
m_outPacketsPerSecond = stats.StatsValues[(int)StatsIndex.OutPacketsPerSecond];
m_unackedBytes = stats.StatsValues[(int)StatsIndex.UnAckedBytes];
m_agentFrameTime = stats.StatsValues[(int)StatsIndex.AgentMS];
m_pendingDownloads = stats.StatsValues[(int)StatsIndex.PendingDownloads];
m_pendingUploads = stats.StatsValues[(int)StatsIndex.PendingUploads];
m_activeScripts = stats.StatsValues[(int)StatsIndex.ActiveScripts];
m_scriptLinesPerSecond = stats.StatsValues[(int)StatsIndex.LSLScriptLinesPerSecond];
}
}
}